Currently, to activate OpenGL tracing, an application has to be
start with --opengl-trace option (or have a debug prop set).
This CL adds support for tracing an application which may already
be running. This is implemented as follows:
- DDMS initiates a JDWP message to the VM indicating that
opengl traces be enabled.
- When that message is received, a flag is set that indicates
that tracing should be enabled.
- The trace flag is checked during every eglSwap() operation,
and if it finds that tracing should be active and it isn't,
then it starts the tracing component.
Change-Id: I3347fe89fc06c7404d7aa9360f4b21e5bf36ebcb
Certain apps (e.g. chrome) seem to create contexts which are unused
for long periods of time. If tracing is stopped before those contexts
are used, then the debugger never gets to know that these contexts
were created. Flushing the trace after these calls ensures that
the debugger knows about all created/used contexts.
Change-Id: I01baa11aa56ac89eddce3c2851e4bf01076984d1
Currently, gltrace offers very few trace collection options. As a
result, these options are encoded in a single integer. The trace
control task simply receives integers and interprets them as
commands.
This patch changes the control protocol to first receive the
command length followed by the actual command itself. This allows
for future flexibility to provide enable other commands.
Change-Id: Id5f56c80a025bbbe7613ab4457e092732e7d9dc9
This patch enables tracing of vertex attribute data that
is specified using glVertexAttribPointer().
At the time the glVertexAttribPointer() call is made, we
only receive a pointer in client space, without any indication
of the size (# of attributes). This size is known only at
the time of the glDraw() call.
This patch generates a new message glVertexAttribPointerData()
when a draw call is issued that contains the vertex attribute
data.
A glDrawArrays() call directly gives the size of data to copy.
A glDrawElements() call gives the indices to copy. In such a
case, all data between the min & max indices drawn are copied
and sent to the host. To support glDrawElements() with an
element array buffer, this patch also adds state that maintains
a copy of all element array buffers.
Change-Id: I434da794a0aa9ada8e7474e219ffb1d79b183ecf
Currently, the trace API passes the pointers that need to be
patched up via 32 bit integers. Such code will not be 64 bit safe.
This patch sends all pointers in a separate array of pointers
for the fixup calls to read from.
Change-Id: If975333f11a6f6f9a74fba57de328affaed452a5
This patch updates the trace information for all glUniform*() calls
to have the right data (the actual uniforms that are passed).
In addition, as soon as a program is linked, information regarding
all the active attributes and uniforms is passed on to the debugger.
Change-Id: Icfbc6722789b42c413a845cf546577fa6de7da2b
Export trace information via abstract Unix Domain Socket (UDS).
This allows tracing of applications without INTERNET permission,
and should be faster as well.
Change-Id: Iabb67fcc2bc2484afd8128af07dca723b81c52c6
Currently users do not have control over the amount of data
captured during tracing. This patch adds 3 settings that users
can enable/disable at runtime:
- capture framebuffer on eglSwap() calls
- capture framebuffer on glDraw*() calls
- capture texture data passed to glTexImage*() calls
Disabling these options when not needed signficantly decreases
the size of the trace file, and reduces performance overhead for
the running application.
These settings are stored in the per process GLTraceState.
A separate thread listens for commands from the host, and updates
the state based on the user commands.
Change-Id: Ic4518b94e8bcbc5330ac7138153721caa98b365d
This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.
Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
Currently, gltrace always attaches the contents of the currently
bound framebuffer. This patch changes it to attach the contents
of FB0 on eglSwap, and the currently bound framebuffer for the
glDraw* calls.
Change-Id: Ice0520d45d75638fe61cd91149df773074216510
Currently, the contents of the FrameBuffer are sent by encoding
them as the last argument to the function call. As a result, it is
not possible to know if a message has the framebuffer encoded in it
without looking at the function type.
This patch modifies the protobuf definition to include a separate
optional framebuffer message.
Change-Id: Ief3a6950052d927ca0743e729457435b48c25a92
This patch provides a framework for tracing GLES 1.0 and 2.0
functions. It is missing a lot of features, but here are the
things it accomplishes:
- Stop building the glesv2dbg library, and build the
glestrace library instead.
- Replace the hooks for glesv2dbg with the ones for glestrace.
- Add the basics for the trace library. Currently, this
traces all GL functions, but not all required data is
sent for all the functions. As a result, it will not
be possible to reconstruct the entire GL state on the
host side.
The files gltrace.pb.* and gltrace_api.* are both generated
using the tools/genapi.py script.
Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3