These definitions have been moved to system/core.
Change-Id: I021b6b5f2fd72d538b5ccdcb33860ebd3004d9ad
Signed-off-by: Iliyan Malchev <malchev@google.com>
This change adds the methods necessary to use sp<> to handle refcounting
android_native_window_t and android_native_buffer_t. The new methods forward
the refcounting operations to the corresponding android_native_base_t
functions.
Change-Id: I7de8e262728e439bc1efdf69374a2a9f6f432ced
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.
Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.
This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.