SurfaceComposerClient now only exist on the WindowManager side,
the client side uses the new SurfaceClient class, which only
exposes what a client needs.
also instead of keeping mappings from IBinder to SurfaceComposerClients
we have a SurfaceClient per Surface (referring to the same IBinder), this
is made possible by the fact that SurfaceClient is very light.
Change-Id: I6a1f7015424f07871632a25ed6a502c55abfcfa6
the new native_window_set_buffers_geometry allows
to specify a size and format for all buffers to be
dequeued. the buffer will be scalled to the window's
size.
Change-Id: I2c378b85c88d29cdd827a5f319d5c704d79ba381
this method can be used to change the number of buffers
associated to a native window. the default is two.
Change-Id: I608b959e6b29d77f95edb23c31dc9b099a758f2f
this change introduces R/W locks in the right places.
on the server-side, it guarantees that setBufferCount()
is synchronized with "retire" and "resize".
on the client-side, it guarantees that setBufferCount()
is synchronized with "dequeue", "lockbuffer" and "queue"
Merge commit '900b6157f5dee2ed7b2c73cf320b2baf293230ff' into kraken
* commit '900b6157f5dee2ed7b2c73cf320b2baf293230ff':
Only hold a weak pointer on SurfaceComposerClients
the new TextureMagager class now handle texture creation and upload
as well as EGL image creation and binding to GraphicBuffers. This is
used indirectly by Layer and directly by LayerBuffer
the new BufferManager class handles the set of buffers used for a
Layer (Surface), it abstracts how many buffer there is as well as
the use of EGLimage vs. regular texture ops (glTexImage2D).
Change-Id: I2da1ddcf27758e6731400f6cc4e20bef35c0a39a
the reason for the above change is that waitForCondition() had become
large over time, mainly to handle error cases, using inlines to
evaluate the condition doesn't buys us much anymore while it increases
code size.
Change-Id: I2595d850832628954b900ab8bb1796c863447bc7
in the undoDequeue() case, 'tail' was recalculated from 'available' and 'head'
however there was a race between this and retireAndLock(), which could cause
'tail' to be recalculated wrongly.
the interesting thing though is that retireAndLock() shouldn't have any impact
on the value of 'tail', which is client-side only attribute.
we fix the race by saving the value of 'tail' before dequeue() and restore it
in the case of undoDequeue(), since we know it doesn't depend on retireAndLock().
Change-Id: I4bcc4d16b6bc4dd93717ee739c603040b18295a0
also increase the dirtyregion size from 1 to 6 rectangles.
Overall we now need 27KiB process instead of 4KiB
Change-Id: Iebda5565015158f49d9ca8dbcf55e6ad04855be3
Condition must be initialized with SHARED for the old behavior, where
they can be used accross processes.
Updated the two places android that require SHARED conditions.
PRIVATE conditions (and mutexes) use more efficient syscalls.
Change-Id: I9a281a4b88206e92ac559c66554e886b9c62db3a
the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.
Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
Add a Flattenable interface to libutils which can be used to flatten
an object into bytestream + filedescriptor stream.
Parcel is modified to handle Flattenable. And GraphicBuffer implements
Flattenable.
Except for the overlay classes libui is now independent of libbinder.