Set a default orientation of ROTATION_0.
Added some more careful checks based on whether we have valid
absolute axis information from the driver.
Reset key repeating during configuration changes since the keyboard
device may have been removed.
Change-Id: I685960828acffcb17595fc5683309e8064a76714
Fixed a typo where checking against the wrong constant caused GL_TEXTURE_EXTERNAL_OES
to be used with a regular texture, which some GL driver will choke on.
Change-Id: I93dfc4c8fa674433bbb678eee31954e9a8d0cb4b
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
Effect API:
- Use different definitions for audio device, channels, formats... in AudioSystem and EffectApi:
Removed media/AudioCommon.h file created for initial version of EffectApi
- Indicate audio session and output ID to effect library when calling EffectCreate(). Session ID can be useful to optimize
the implementation of effect chains in the same audio session. Output ID can be used for effects implemented in audio hardware.
- Renamed EffectQueryNext() function to EffectQueryEffect() and changed operating mode:
now an index is passed for the queried effect instead of implicitly querying the next one.
- Added CPU load and memory usage indication in effects descriptor
- Added flags and commands to indicate changes in audio mode (ring tone, in call...) to effect engine
- Added flag to indicate hardware accelerated effect implementation.
- Renamed EffectFactoryApi.h to EffectsFactoryApi.h for consistency with EffectsFactory.c/h
Effect libraries:
- Reflected changes in Effect API
- Several fixes in reverb implementation
- Added build option TEST_EFFECT_LIBRARIES in makefile to prepare integration of actual effect library.
- Replaced pointer by integer identifier for library handle returned by effects factory
Audio effect framework:
- Added support for audio session -1 in preparation of output stage effects configuration.
- Reflected changes in Effect API
- Removed volume ramp up/down when effect is inserted/removed: this has to be taken care of by effect engines.
- Added some overflow verification on indexes used for deferred parameter updates via shared memory
- Added hardcoded CPU and memory limit check when creating a new effect instance
Change-Id: I43fee5182ee201384ea3479af6d0acb95092901d
when assigning a smart pointer to another one, we need to make
sure to read all the data we need from the right-hand-side
reference (the assignee) before we decRef the assigned.
This bug would cause linked-list of smart-pointers to fail
miserably.
Change-Id: Ibb554c15fddf909f7737c632b7c80322e80ea93f
Make sure to not use GL_TEXTURE_EXTERNAL when it's not supported
by the GL. The error was harmless, but annoying.
Change-Id: I571a9a9b05d35da51420950a6a6e95629067efd0
Merge commit '56c778e6cfb2bd47ceae57d81e6b949da306e2e8' into gingerbread
* commit '56c778e6cfb2bd47ceae57d81e6b949da306e2e8':
docs: Remove the TOS from download flow and remove TOS entirely because
Merge commit '5827d3eaf3c53d1dc3ab0d638d935c219a5515a6' into gingerbread
* commit '5827d3eaf3c53d1dc3ab0d638d935c219a5515a6':
Properly note the current active restore set's token
Merge commit 'd19c397b04f485e0af5990f3541e703934869290' into gingerbread
* commit 'd19c397b04f485e0af5990f3541e703934869290':
Do not log AT command traffic by default.
* changes:
Add a new UEventObserver subclass to broadcast an Intent whe USB state changes.
DO NOT MERGE Add new permission to allow access to USB devices