Commit Graph

5 Commits

Author SHA1 Message Date
Mathias Agopian
d83d67b5d5 log more info on fence sync_merge error
also fix a typo where the wrong value was passed to sterror.

Change-Id: I4df2abe582e14c8f816b65818f4593a6bd3c23ea
2012-07-30 15:10:35 -07:00
Jesse Hall
c777b0b3b9 Pass fences with buffers from SurfaceTextureClient
Change-Id: I09b49433788d01e8b2b3684bb4d0112be29538d3
2012-06-30 21:38:51 -07:00
Jesse Hall
f9783af225 Return fence to client in dequeuBuffer
Change-Id: Ic19750793ad993f0e85391f3cabd743ba565d4c9
2012-06-28 17:08:42 -07:00
Jesse Hall
ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00
Jamie Gennis
f25e183a70 libui: add the Fence class
This change adds the Fence class to libui for to wrap the libsync
functionality.

Change-Id: I93a31baeee608b93c14da807a32013dabf783f84
2012-06-20 15:48:30 -07:00