Commit Graph

32 Commits

Author SHA1 Message Date
Jeff Brown
7e40f36237 Make sure EventHub reports added/removed devices immediately.
Fixed a bug where EventHub would not report changes in devices
until the next event.

Bug: 3096147
Change-Id: Ie4c3e1d14d0ad806cfaa212611ce06034d1b94d4
2010-10-14 02:23:43 -07:00
Jeff Brown
1ad00e96fe Wait for initial device scan to finish before updating config.
This change narrows the opportunity for a race condition setting the
resource Configuration while devices are being updated.

Change-Id: I58efa563f4129ab0fce7108511d16a99dff7e451
2010-10-01 18:55:43 -07:00
Jeff Brown
2806e381cf Minor logging changes to input dispatcher to help with debugging.
Added dumpsys reporting to EventHub.
Made the formatting a bit clearer.
Added 'Locked' suffix to some internal methods of EventHub.

Change-Id: Ic449560bcce378f6361895d27c66854e9724abb0
2010-10-01 18:05:13 -07:00
Jeff Brown
38a7fabd96 Input device calibration and capabilities.
Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects.  The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.

Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
2010-08-30 18:16:43 -07:00
Sean McNeil
2e7a530242 Only monitor recognized uevent devices.
system_server can potentially monitor uevent devices that are
of no use to it. For instance, an accelerometer implementation
as uevents. This would cause the process to be busy when
unnecessary. If a device cannot be classified, don't monitor it.

Change-Id: Ib2c93105e7d746d9c1a7414bea8bab3fb8c0b70a
2010-08-18 13:53:36 -07:00
Jens Gulin
7dcaa58496 Keep track of remaining fd when devices are removed
Sometimes the wrong fd was accessed when the device was addressed
by device id.

The earlier implementation assumed that two arrays were in sync
but one of them was compacted when devices were removed. Instead
of that dependency the device now keeps track of it's file descriptor.

Change-Id: Ib0f320603aafb07ded354bc3687de9759c9068f2
2010-08-18 10:54:03 -07:00
Jeff Brown
827630744a Optimize EventHub reads.
Change-Id: Id7d09c0a6e5c741c1e29becd2b6560772c5ff372
2010-08-17 19:40:26 -07:00
Jeff Brown
e57e895080 Refactor input reader to support new device types more easily.
Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type.  This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.

Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).

Simplified EventHub interface somewhat since InputReader is taking over
more of the work.

Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.

Fixed swiping finger from screen edge into display area.

Added logging of device information to 'dumpsys window'.

Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
2010-07-28 14:16:15 -07:00
Jeff Brown
5c1ed84a2d Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
2010-07-15 18:32:33 -07:00
Jeff Brown
8575a87b0d Add initial gamepad support.
Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
2010-07-13 17:04:57 -07:00
Jeff Brown
e839a589bf Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now.  To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API.  Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument.  The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points.  The ViewRoot then
provides the InputChannel to the InputQueue.  Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue.  This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event.  Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets).  Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-06-13 17:42:16 -07:00
Christopher Tate
9855a0575e Calculate bitmask array sizes correctly in the EventHub
We've gotten lucky to date:  the previous calculation of bitmask array
sizes, (maxval+1)/8 only works properly when 'maxval' is one less than
a multiple of 8.  Fortunately, this has either been the case for us,
or there has been sufficient 'unused' space at the end of the defined
max value range that we haven't wound up overreading/overwriting the
allocated buffers.

Change-Id: I563a93a86644ab9f19489565e06c28e06bb53abc
2010-03-04 16:32:32 -08:00
Christopher Tate
2032f98f8c Fix #2489986 : The key bitmask needs to cover all possible keys
Change-Id: Ieebd2f879e6b6fbc0388655dd66f34be89e809a0
2010-03-04 16:00:29 -08:00
Dianne Hackborn
71c3eb2a38 Maybe fix issue #2482201: Paired bluetooth device looks like a qwerty keyboard
We now only consider a device to be a default keyboard if its name
has "-keypad".  A hack, but whatever.

Also add some debug logging for the input state to help identify such
issues in the future.
2010-03-02 17:37:45 -08:00
Nick Pelly
1b5cf329ea Revert "Fix failure to open AVRCP input device due to EPERM."
This reverts commit e6b1bbd8acca3f6e174c24cf4eb23a66db2d08a2.
2010-01-26 10:28:52 -08:00
Nick Pelly
c81bb207c6 Fix failure to open AVRCP input device due to EPERM.
Sleep for 100us and try to open the input device again if it fails, with a
maximum of 10 attempts.

We need the retry logic because setting permissions on a new input device is
racy. The init process watches for new input device (via uevent) and sets the
permission on them in devices.c:make_device(). However at the same time
EventHub.cpp watches for new input devices from the system_server process, and
immediately tries to open them. I can't see a simple way to avoid this race
condition.

As best as I can tell this race condition has always exisited.
There must have been some timing change that happened recently that causes us
to hit this race condition much more often. See repro notes in referenced bug.

Bug: 2375632
2010-01-20 19:56:24 -08:00
Dianne Hackborn
39bf918e21 Work on issue #2079167: Flickering issue across multiple UI
This addresses a few parts of the bug:

- There was a small issue in the window manager where we could show a window
  too early before the transition animation starts, which was introduced
  by the recent wallpaper work.  This was the cause of the flicker when
  starting the dialer for the first time.

- There was a much larger problem that has existing forever where moving
  an application token to the front or back was not synchronized with the
  application animation transaction.  This was the cause of the flicker
  when hanging up (now that the in-call screen moves to the back instead
  of closing and we always have a wallpaper visible).  The approach to
  solving this is to have the window manager go ahead and move the app
  tokens (it must in order to keep in sync with the activity manager), but
  to delay the actual window movement: perform the movement to front when
  the animation starts, and to back when it ends.  Actually, when the
  animation ends, we just go and completely rebuild the window list to
  ensure it is correct, because there can be ways people can add windows
  while in this intermediate state where they could end up at the wrong
  place once we do the delayed movement to the front or back.  And it is
  simply reasuring to know that every time we finish a full app transition,
  we re-evaluate the world and put everything in its proper place.

Also included in this change are a few little tweaks to the input system,
to perform better logging, and completely ignore input devices that do not
have any of our input classes.  There is also a little cleanup of evaluating
configuration changes to not do more work than needed when an input
devices appears or disappears, and to only log a config change message when
the config is truly changing.

Change-Id: Ifb2db77f8867435121722a6abeb946ec7c3ea9d3
2009-09-02 17:20:25 -07:00
Mike Lockwood
07549f984d EventHub: Fix file descriptor leak.
Signed-off-by: Mike Lockwood <lockwood@android.com>
2009-08-28 13:30:03 -07:00
Iliyan Malchev
34193b3168 EventHub: pass the name of each input device up to Java
Signed-off-by: Iliyan Malchev <malchev@google.com>
2009-08-06 14:52:13 -07:00
Dianne Hackborn
c591736c66 Finish implementation of multiple pointer support for MotionEvent.
The major things going on here:

- The MotionEvent API is now extended to included "pointer ID" information, for
  applications to keep track of individual fingers as they move up and down.
  PointerLocation has been updated to take advantage of this.

- The input system now has logic to generate MotionEvents with the new ID
  information, synthesizing an identifier as new points are down and trying to
  keep pointer ids consistent across events by looking at the distance between
  the last and next set of pointers.

- We now support the new multitouch driver protocol, and will use that instead
  of the old one if it is available.  We do NOT use any finger id information
  coming from the driver, but always synthesize pointer ids in user space.
  (This is simply because we don't yet have a driver reporting this information
  from which to base an implementation on.)

- Increase maximum number of fingers to 10.  This code has only been used
  with a driver that reports up to 2, so no idea how more will actually work.

- Oh and the input system can now detect and report physical DPAD devices.
2009-08-04 20:53:52 -07:00
Mike Lockwood
24a7e04a62 EventHub: Compare name instead of id when excluding event input devices.
Signed-off-by: Mike Lockwood <lockwood@android.com>
2009-07-17 00:10:10 -04:00
Mike Lockwood
b441106276 EventHub: Add support for excluding devices from being opened by as a keyboard.
This will be used to avoid unnecessarily listening to data from sensors
that function as event devices.

Signed-off-by: Mike Lockwood <lockwood@android.com>
2009-07-16 11:51:42 -04:00
Dianne Hackborn
c968c3a9c7 Implement virtual button support.
The kernel can now publish a property describing the layout of virtual
hardware buttons on the touchscreen.  These outside of the display
area (outside of the absolute x and y controller range the driver
reports), and when the user presses on them a key event will be
generated rather than a touch event.

This also includes a number of tweaks to the absolute controller
processing to make things work better on the new screens.  For
example, we now reject down events outside of the display area.

Still left to be done is the ability to cancel a key down event,
so the user can slide up from the virtual keys to the touch screen
without causing a virtual key to execute.
2009-07-14 18:51:53 -07:00
Mathias Agopian
e0c322049a get rid of utils.h 2009-05-31 19:13:00 -07:00
Mathias Agopian
c5b2c0bf80 move libbinder's header files under includes/binder 2009-05-20 12:55:03 -07:00
Dianne Hackborn
c3aa00b29f Automated import from //branches/master/...@142771,142771 2009-03-25 16:21:55 -07:00
The Android Open Source Project
edbf3b6af7 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d5193d9394 auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
a6938bab1f auto import from //branches/cupcake/...@130745 2009-02-10 15:44:00 -08:00
The Android Open Source Project
8a7a67538a auto import from //branches/cupcake/...@126645 2009-01-15 16:12:10 -08:00
The Android Open Source Project
e09fd9e819 Code drop from //branches/cupcake/...@124589 2008-12-17 18:05:43 -08:00
The Android Open Source Project
7c1b96a165 Initial Contribution 2008-10-21 07:00:00 -07:00