Commit Graph

234 Commits

Author SHA1 Message Date
Wu-cheng Li
cc6ce203be Add camera parameter key constants and documentation. 2009-09-25 14:23:56 -07:00
Mathias Agopian
dd3423c624 fix [2132563] stuck in boot animation (framebuffer_device_open: Failed to create flip chain) 2009-09-23 15:49:32 -07:00
Mathias Agopian
74faca212e Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
2009-09-17 16:18:16 -07:00
Mathias Agopian
86f7329080 add basic time stats for surfaces lock time 2009-09-17 01:35:28 -07:00
Dianne Hackborn
b5df6d801c Implement issue #1780928: Need support hiding nav keys.
This implements support for devices whose hardware can hide
their navigation keys.  It works much like the existing keyboardHidden
configuration, and for compatibility uses the same configuration
change bit.

Also add FLAG_TURN_ON_SCREEN for windows, which has the system
cause the screen to be turned on when the window is displayed.
Great fun when used with FLAG_SHOW_WHEN_LOCKED!

Change-Id: I0b867f19af85cfd8786a14cea194b34f7bdd9b7a
2009-09-15 22:50:40 -07:00
Mathias Agopian
68a6afeb26 fix [2122448] android_native_window_t::setUsage() only reallocates the first buffer
Take 2. We needed to check that the usage flags are "good enough" as opposed to "the same".

This reverts commit 8f17a762fe9e9f31e4e86cb60ff2bfb6b10fdee6.
2009-09-15 19:21:31 -07:00
Mathias Agopian
3910f5467a Revert "fix [2122448] android_native_window_t::setUsage() only reallocates the first buffer"
This reverts commit 486aa963b63e20b7910e1004cebb4f0afabbd80f.
2009-09-15 18:57:06 -07:00
Mathias Agopian
d18afab9d6 fix [2122448] android_native_window_t::setUsage() only reallocates the first buffer 2009-09-15 17:34:04 -07:00
Chih-Chung Chang
00900eb354 Fix 2083478: Camera needs an auto-focus cancel API
Change-Id: I13bda991b32aee47e82b5cf9d43b3021c416a9a2
2009-09-15 18:29:03 +08:00
Android (Google) Code Review
ab0fb1be89 Merge change 24947 into eclair
* changes:
  make sure to update the tail pointer when undoing a dequeue
2009-09-14 19:01:40 -04:00
Mathias Agopian
c7d5601081 make sure to update the tail pointer when undoing a dequeue 2009-09-14 15:48:42 -07:00
San Mehat
c101e04abb process: Switch to common cutils sched_policy api
Signed-off-by: San Mehat <san@google.com>
2009-09-12 10:48:03 -07:00
Android (Google) Code Review
63a85fc420 Merge change 24643 into eclair
* changes:
  fix [2112575] stuck on DequeueCondition for a surface that doesn't exist anymore
2009-09-10 22:59:12 -04:00
Android (Google) Code Review
879a563130 Merge change 24642 into eclair
* changes:
  make sure conditions will return when the status of a surface is not NO_ERROR
2009-09-10 22:59:02 -04:00
Mathias Agopian
48d819a131 fix [2112575] stuck on DequeueCondition for a surface that doesn't exist anymore
this also fixes part of [2111536] Device is soft rebooted after ending the call through voice dialer
2009-09-10 19:41:18 -07:00
Mathias Agopian
b58b5d72d6 make sure conditions will return when the status of a surface is not NO_ERROR 2009-09-10 16:55:13 -07:00
San Mehat
9410f98e78 Process: Add support for using scheduler policies instead of cgroups.
Preference is given to cgroups if available.

Signed-off-by: San Mehat <san@google.com>
2009-09-10 15:09:38 -07:00
Mathias Agopian
4de4ebf6a2 use broadcast() instead of signal() when signaling the condition-variable Thread::RequestExitAndWait() is waiting for
we could have several thread waiting on the condition and they all need to wake-up.
also added a debug "mTid" field in the class, which contains the tid of the thread (as opposed to pthread_t), this
is useful when debugging under gdb for instance.
2009-09-09 02:45:26 -07:00
Mathias Agopian
cbb288bfe8 fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.

The main new feature is to be able to dequeue all buffers at once (very important when there are only two). 

A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.

The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.

eg. Allowed sequence:   DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 16:32:45 -07:00
Martin Storsjo
e03eaa1551 Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
2009-08-25 18:35:54 -07:00
Benny Wong
d4851d74ac Add offset handling in MemoryHeapBase class 2009-08-20 03:55:20 -07:00
Mathias Agopian
1c97d2ebe1 fix a bug that caused the PixelFormat viewed by Surface to be wrong.
what happened is that the efective pixel format is calculated by SF but Surface nevew had access to it directly.
in particular this caused query(FORMAT) to return the requested format instead of the effective format.
2009-08-19 17:46:26 -07:00
Andreas Huber
84a6d041e2 Support for marshalling pointers / intptr_t in Parcel.
Some refactoring to eliminate code duplication in Parcel implementation.
2009-08-17 15:31:25 -07:00
Mathias Agopian
37b2a3744c really be more friendly with C 2009-08-17 12:33:20 -07:00
Mathias Agopian
ba5972ffdc make sure to update a surface's usage bits when it changes, instead of only the first time.
also fixed a few locking issues in Surface and commented how each member is protected.
2009-08-14 18:52:17 -07:00
Mathias Agopian
238a66e67b be more friendly with C 2009-08-13 18:27:10 -07:00
Mathias Agopian
ccde199f7c Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed.
this also ripples into the window manager API by making some constant there deprecated as well.
2009-08-13 18:19:32 -07:00
Dima Zavin
fae3e73b61 ui: make native_window_set_usage be a static inline
Signed-off-by: Dima Zavin <dima@android.com>
2009-08-13 16:52:24 -07:00
Benny Wong
4c8fb0a184 Modified the camera HAL interface to use the same generic callback architecture as camera services 2009-08-13 10:46:28 -07:00
Dianne Hackborn
878d647b5b am b8546001: Merge change 20878 into donut
Merge commit 'b8546001701405a76dad7e6235046e592296fac2'

* commit 'b8546001701405a76dad7e6235046e592296fac2':
  Fix issue #2048263: More debugging information
2009-08-12 12:36:12 -07:00
Mathias Agopian
5221271375 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
Fred Quintana
b2fd4665e6 Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.
2009-08-11 20:49:35 -07:00
Dianne Hackborn
e868513287 Fix issue #2048263: More debugging information
We now hopefully do better about generating the anr reports, and include
information about the malloc loaded assets in meminfo.
2009-08-11 18:56:41 -07:00
Mathias Agopian
df37b62c62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00
Andreas Huber
e186431c33 Expose a variation of the createRenderer API that works on a plain Surface. 2009-08-10 12:58:05 -07:00
Mathias Agopian
8c12c7aec3 added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
Android (Google) Code Review
b2001065b9 Merge changes 20345,20346,20347
* changes:
  update most gl tests to use EGLUtils
  added two EGL helpers for selecting a config matching a certain pixelformat or native window type
  added NATIVE_WINDOW_FORMAT attribute to android_native_window_t
2009-08-06 16:27:47 -07:00
Mathias Agopian
6cf50a770d added two EGL helpers for selecting a config matching a certain pixelformat or native window type 2009-08-06 16:05:39 -07:00
Mathias Agopian
6b1f41004f added NATIVE_WINDOW_FORMAT attribute to android_native_window_t 2009-08-06 16:04:29 -07:00
Iliyan Malchev
34193b3168 EventHub: pass the name of each input device up to Java
Signed-off-by: Iliyan Malchev <malchev@google.com>
2009-08-06 14:52:13 -07:00
Dianne Hackborn
c591736c66 Finish implementation of multiple pointer support for MotionEvent.
The major things going on here:

- The MotionEvent API is now extended to included "pointer ID" information, for
  applications to keep track of individual fingers as they move up and down.
  PointerLocation has been updated to take advantage of this.

- The input system now has logic to generate MotionEvents with the new ID
  information, synthesizing an identifier as new points are down and trying to
  keep pointer ids consistent across events by looking at the distance between
  the last and next set of pointers.

- We now support the new multitouch driver protocol, and will use that instead
  of the old one if it is available.  We do NOT use any finger id information
  coming from the driver, but always synthesize pointer ids in user space.
  (This is simply because we don't yet have a driver reporting this information
  from which to base an implementation on.)

- Increase maximum number of fingers to 10.  This code has only been used
  with a driver that reports up to 2, so no idea how more will actually work.

- Oh and the input system can now detect and report physical DPAD devices.
2009-08-04 20:53:52 -07:00
Andreas Huber
764d4ab456 The IOMX interface now instantiates IOMXRenderers to hide the details of hardware accelerated blitting. 2009-07-31 12:48:53 -07:00
Android (Google) Code Review
fa170f5133 Merge change 9287
* changes:
  fixed some issues with the software renderer when surfaces are made current.
2009-07-30 18:46:48 -07:00
Mathias Agopian
cb6b904164 fixed some issues with the software renderer when surfaces are made current.
there was several issues:
- when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked
- when a surface was made current the 2nd time, it would not dequeue a new buffer

now, queue/dequeue are done when the surface is made current.

for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
2009-07-30 18:14:56 -07:00
Android (Google) Code Review
ff1dcc2cf9 am 25dff70f: Merge change 9039 into donut
Merge commit '25dff70f153529b87f5ad4a92f4de21e8950b1de'

* commit '25dff70f153529b87f5ad4a92f4de21e8950b1de':
  Fix #2018814: System cannot correctly render assets with "wrap_content" attribute in QVGA
2009-07-30 16:05:27 -07:00
Dianne Hackborn
3945ae5065 Fix #2018814: System cannot correctly render assets with "wrap_content" attribute in QVGA
It turns out we were not returning the density for anything retrieved from a
TypedArray...  which basically means any bitmap references from a layout or style...!!!

This is now fixed.

Also fiddle with the density compatibility mode to turn on smoothing in certain situations,
helping the look of things when they need to scale and we couldn't do the scaling at
load time.
2009-07-29 19:44:01 -07:00
Benny Wong
e56271109f Adding resizeInput and setAttributes for overlay 2009-07-29 17:53:38 -07:00
Eric Laurent
9d91ad5d99 Fix issue 1795088 Improve audio routing code
Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
2009-07-23 06:03:39 -07:00
Android (Google) Code Review
298cb4ff6a Merge change 7529
* changes:
  Make MemoryDealer's destructor protected instead of public.
2009-07-22 09:29:00 -07:00
Android (Google) Code Review
351b6f926e am 9fc20b0e: Merge change 8126 into donut
Merge commit '9fc20b0e381b5fe00b7049ef357c839cd05a33bf'

* commit '9fc20b0e381b5fe00b7049ef357c839cd05a33bf':
  First pass at reworking screen density/size APIs.
2009-07-21 19:03:53 -07:00