Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
Do not ramp volume if the first frame of a track is processed after the track was stopped.
In the case of very short sounds, the track stop request can be received by AudioFlinger just after the start request before the first frame is mixed by AudioMixer. In this case, the track is already in stopped state and initial volume is applied with a ramp for the first frame processed which should not be the case: initial volume change is always applied immediatelly.
This addresses a few parts of the bug:
- There was a small issue in the window manager where we could show a window
too early before the transition animation starts, which was introduced
by the recent wallpaper work. This was the cause of the flicker when
starting the dialer for the first time.
- There was a much larger problem that has existing forever where moving
an application token to the front or back was not synchronized with the
application animation transaction. This was the cause of the flicker
when hanging up (now that the in-call screen moves to the back instead
of closing and we always have a wallpaper visible). The approach to
solving this is to have the window manager go ahead and move the app
tokens (it must in order to keep in sync with the activity manager), but
to delay the actual window movement: perform the movement to front when
the animation starts, and to back when it ends. Actually, when the
animation ends, we just go and completely rebuild the window list to
ensure it is correct, because there can be ways people can add windows
while in this intermediate state where they could end up at the wrong
place once we do the delayed movement to the front or back. And it is
simply reasuring to know that every time we finish a full app transition,
we re-evaluate the world and put everything in its proper place.
Also included in this change are a few little tweaks to the input system,
to perform better logging, and completely ignore input devices that do not
have any of our input classes. There is also a little cleanup of evaluating
configuration changes to not do more work than needed when an input
devices appears or disappears, and to only log a config change message when
the config is truly changing.
Change-Id: Ifb2db77f8867435121722a6abeb946ec7c3ea9d3
In practice, no one ever writes an apostrophe in an aapt string with the
intent of using it to quote whitespace -- they always mean to include a
literal apostrophe in the string and then are surprised when they find
the apostrophe missing. Make this an error so that it is discovered
right away instead of waiting until late in QA or after the strings have
already been sent for translation. (And fix a recently-introduced string
that has exactly this problem.)
Silence the warning about an empty span in a string, since this seems to
annoy people instead of finding any real problems.
Make the error about having a translated string with no base string into
a warning, since this is a big pain when making changes to an application
that has already had some translations done, and the dead translations
should be removed by a later translation import anyway.
In AudioFlinger::MixerThread::putTracks(), change the mFillingUpStatus flag to FS_FILLING for active tracks so that mute request is executed without ramping volume down when the track is moved from A2DP to hardware output.
Also modified AudioFlinger::setStreamOutput() so that the notification of the change is sent only once to AudioSystem.
(in this case the state is dumped without the proper locks held which could result to a crash)
in addition, the last transaction and swap times are printed to the dump as well as the time spent
*currently* in these function. For instance, if SF is unresponsive because eglSwapBuffers() is stuck,
this will show up here.
what happened is that the efective pixel format is calculated by SF but Surface nevew had access to it directly.
in particular this caused query(FORMAT) to return the requested format instead of the effective format.
this would happen is the window is made visible but the client didn't render yet into it. This happens often with SurfaceView.
Instead of filling the window with solid black, SF would simply ignore it which could lead to more disturbing artifacts.
in theory the window manager should not display a window before it has been drawn into, but it does happen occasionnaly.
Apparently the problem is caused by the fact that A2dpAudioStreamOut::standby() calls a2dp_stop() after the headset has been powered down.
The workaround consists in indicating to A2DP audio hardware that a close request is pending and that stanby() must be bypassed.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
This is because the AudioFlinger duplicating thread is closed while the output tracks are still active. This cause the output tracks objects to be destroyed at a time where they can be in use by the destination output mixer.
The fix consists in adding the OutputTrack to the track list (mTracks) of its destination thread so that a strong reference is help during the mixer processed and the track is detroyed only when safe by destination thread.
Also added detection of problems when creating the output track (e.g. no more tracks in mixer). In this case the output track is not added to output track list of duplicating thread.
When changing the audio output stream sampling rate with setParameters() make sure that all tracks have a sampling rate less or equal to 2 times the new output sampling rate.
Merge change 7419 from master that may help eliminate the problem.
This change was for a different use case (when disabling A2DP to switch output to SCO) but without a repro case it is worth trying.
The BT headset detection now makes the difference between car kits and headsets, which can be used by audio policy manager.
The headset connection is also detected earlier, that is when the headset is connected and not when the SCO socket is connected as it was the case before. This allows the audio policy manager to suspend A2DP output while ringing if a SCO headset is connected.
There was no garanty that the corresponding thread destructor had been already called when exiting the closeOutput() or closeInput() functions.
This contructor could be called by the thread after the exit condition is signalled. By way of consequence, closeOutputStream() could be called after
we exited closeOutput() function.
To solve the problem, the call to closeOutputStream() or closeInputStream() is moved to closeOutput() or closeInput().
The function checkForNewParameters_l() is called with the ThreadBase mutex mLock locked. In the case where the parameter change implies
an audio parameter modification (e.g. sampling rate) the function sendConfigEvent() is called which tries to lock mLock creating a deadlock.
The fix consists in creating a function equivalent to sendConfigEvent() that must be called with mLock locked and does not lock mLock.
Also added the possibility to have more than one set parameter request pending.