Most accelerometers have 8-bits accuracy so we beed to
reject 48dB in thestop-band, which requires a 4-th order
filter at the cut-off frequency we're using.
Change-Id: Ic00421d38d751641f86b1f3ad7663e6b44a91198
- upadte documentation for rotation vector
- update method dealing with rotation vector to deal with 4 components
- virtual rotation-vector sensor reports all four components
- improve SensorManager documentation layout
Whent he 4-th component of the rotation-vector is present, we can save
a square-root when computing the quaternion or rotation matrix from it.
Change-Id: Ia84d278dd5f0909fab1c5ba050f8df2679e2c7c8
indeed, by construction of the rotation matrix, it is
guaranteed to have a length of 1.
moreover, the normalization code was missing a square-root,
fortunatelly, since the length is 1, this didn't cause any
damage (since sqrt(1) = 1).
Change-Id: I9facd668caaf5bb3bfccb139ab872f2bb2066365
Rework sensorservice to allow "virtual sensors", that is
sensors that report a synthetized value based on real sensors.
the main change to sensorservice is around managing which real
sensor need to be activated and which rate to use.
The logic for all this has been moved into SensorDevice, which
essentially wraps the sensor HAL but adds two features to it:
- it keeps track of which sensors need to be activated
- it keeps track of what rate needs to be used
For this purpose an "identity" is associated with each real sensor
activation, so we can track them.
On start-up we check for gravity, linear-acceleration and
rotation-vector sensors, if they're not present in the HAL, we
synthetize them in sensor-service.
Change-Id: I841db2c1b37ef127ed571efa21732ecc5adf1800
the per-connection state assumed the main sensorservice
lock was held during access. This is however not true while
pre-processing the events just before sending them to clients.
Therefore, there was a small window during which this state
could be modified while being used.
we now have an internal lock that protects this state.
Change-Id: I594680f20f09d6a4f1f38f093a1d3f650dcef1be
We only recorded the last received event (which is needed when a sensor
is activated on a connection) when there was some connection active.
This should fix an issue where sometimes the light sensor doesn't
return an event whent activated.
we also didn't need to hold the main lock while dispatching events
to clients.
Change-Id: I6c6386c040051ce205e3c0516c678e0603fa45e1
the increased maximum rate is needed for proper gyro integration, current gyro
parts can sample at up to 800Hz
Change-Id: Ide75f6d5bc7a0fdafeb2dafd72db39e7afb9e794
As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).
Removed the dependence on specific constants from sys/poll.h such as
POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports. That should help make any future
under-the-hood implementation changes easier.
Fixed a couple of compiler warnings along the way.
Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
SensorService now correctly sends the last known
state of a sensor as soon as a new connection is made.
This fixes the issue where, for instance, an application
could wait a long time before getting the light or proximity
sensor initial state.
Change-Id: Ic41392f3626e26c4f15746c7e17c7ecd44bbb10b
remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.
Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.
In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.
The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.
Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
The desc.txt file can now mark parts as 'must finish cleanly' by using
'c' as the part line prefix rather than 'p'. If so indicated, if the
bootanimation is asked to quit it will do so only after waiting to
finish that part.
I considered either making init.c service killing smarter or promoting
bootanim to be a bindable service with a requestExit method. However,
these changes are probably too big/risky given our ship date. So
I used a property as a mailbox between SurfaceFlinger and bootanim.
Bug: 6679877
Change-Id: Id7dca22caa50b450fff25ca94f7242d971034f41
When turning the screen off we could have 2 waiters on the
vsync condition: The main vsync waiter as well as one in
onScreenReleased(). We were only signaling the condition though,
so it it would be possible to wake onScreenReleased() without waking
the main vsync thread which would then be stuck in .wait().
We fix this by just using broadcast() when receiving a vsync event.
We also add a broadcast() to signal when the state of
mUseSoftwareVSync changes. This is important particularly for
the transition from hardware to software vsync because the main
vsync waiter might have observed mUseSoftwareVSync == false
and decided to block indefinitely pending a hardware vsync
signal that will never arrive.
Removed a potentially deadlocking wait for a signal in
onScreenReleased(). The function was trying to wait for the last
vsync event from the hardware to be delivered to clients but there
was no guarantee that another thread would signal it to wake up
again afterwards. (As far as I can tell, the only other other
thread that might wake it up at this point would be a client
application issuing a vsync request.) We don't really need to wait
here anyhow. It's enough to set the mUseSoftwareVSync flag,
wake up the thread loop and go. If there was a pending vsync
timestamp from the hardware, then the thread loop will grab
it and use it then start software vsync on the next iteration.
Bug: 6672102
Change-Id: I7c6abc23bb021d1dfc94f101bd3ce18e3a81a73e
The acquire and release fences aren't yet used; this is just support
for the new version and temporary backwards compatibility for older
versions.
Change-Id: Ia5ccc05a97c86f649042b9a35e11042fa0187e84
HWComposer must abstract the HWC HAL entirely, so that the
HAL can continue to evolve (and break binary compatibility)
without breaking SurfaceFlinger. The HWC data structure had
leaked outside of HWComposer, this is now fixed.
We now have an abstract interface that provide all the
needed functionality, HWCompose provides concrete
implementations of it based on the the HWC version.
Change-Id: I40c4676dc986b682ede5520a1c60efe64037b0bb
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.
Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
this would happen when a resize was pending (ie: we have received
and processed a resize transaction but have not received a buffer
with the right size) and a new transaction came in that didn't
involve a resize, for instance a translate-only transaction.
in this case, we would incorrectly update the drawing state
with the pending size, eventhough we still don't have a buffer
for it.
the solution is quite simple, we never allow the size to propagate
from current to drawing state during the regular transaction processing
(unless we are in fixed-size mode -- meaning we don't need to have
a matching size buffer), this propagation happens later once we
receive the buffer.
Bug: 6624163
Change-Id: I11a97e4b88a7f3a0571ddcfe99c86cb04ce01a4d
SurfaceFlinger will no longer directly synchronize with early suspend.
Instead, PowerManagerService will synchronize with SurfaceFlinger to
ensure that a black frame has been drawn on the display, and then
trigger all early suspend handlers.
Change-Id: I07acdd628440d23fdb69db94319ec5d65d3f4919
this would happen when a window started with size A, was
resized to B and immediately resized to A. In this situation
the erquested and active size would be the same, and SF
would think a transaction wasn't needed.
we fix this by always comparing the requested sizes.
Also, make sure to set mRefreshPending once we're sure
we have succesfully called updateTexImage().
Bug: 6580962
Change-Id: I2c48b4df7f05fd35c9e1d2dd82095b0f3d5a0b6a
this bug introduced recently would happen when the very first
buffer of a surface was rejected for not having the right size
Bug: 6577035
Change-Id: I9fabf20006019f2a6c308be7c7f5c05bdcfd5014
SurfaceFlinger is using this new feature to reject buffers that
don't have the right size.
Bug: 6498869
Change-Id: I8a7250a47db6c082a357b703feb3b9d0fc8d3443
here we just shuffle a bit the code inside lockPageFlip(),
we move the code that handles the buffer size closer to the call
to updateTexImage(). no functionality change.
Change-Id: Ie3193cd86cd32cf3c89532449fd747d145ca0ab6
use a flag instead of pre-committing the "requested" state
to prevent propagation or "requested" to "active", which makes
things a lot clearer when reading the code.
also avoid going through the "resized" code-path when requested
size is equal to "active" size.
Bug: 6498869
Change-Id: I24f893ba0ec5ca06aac5b8da9818989ae7ce4005
The crop is now handled like a resize, it's latched only when we
receive a new buffer in the case we have a resize in the same
transaction.
Bug: 6498869
Change-Id: I9f3cbbe08fb19443899461ec441c714748a4fd1a
This change removes some visible region recomputation that was needed to handle
the SCALING_MODE_FREEZE cropping. We've changed things to use a window crop
from the WindowManager instead, so this is no longer needed.
Bug: 6299171
Change-Id: I32fbc2b689c985837126d8ba3d9a91e79613ffbf
This change adds a crop rectangle specified in window coordinates to the layer
state. The all window pixels outside this crop rectangle are treated as though
they were fully transparent. This change also adds the plumbing necessary for
WindowManager to set that crop.
Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
This change makes a change in the crop, scaling mode, transform, or buffer
dimensions trigger a recomputation of the visible regions of a window. With
the new cropping behavior for SCALING_MODE_FREEZE all of these can now affect
the visible region.
Bug: 6470541
Change-Id: I1904e47efbd708e28bf189f637d24dbef65cd41e
This change adss support for applying a buffer crop to layers with the
SCALING_MODE_FREEZE scaling mode. These layers do not scale the image, but
rather treat all pixels outside the crop rectangle as fully transparent.
Change-Id: I762518e56a37aef7747f9b581df2f2589b232c49
Bug: 6299171
This change makes SurfaceFlinger set the filtering-enable on each layer's
SurfaceTexture before querying the texture matrix to use for GLES composition.
Change-Id: I40c3defd73ebf96e3cabb3bfdb1fc97f2036753a