Commit Graph

413 Commits

Author SHA1 Message Date
Mathias Agopian
24202f5676 update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
2012-04-23 20:06:02 -07:00
Mathias Agopian
a0db308c3d remove SurfaceTexture::connect()
use BufferQueue::connect() instead

Change-Id: I04aab7cf11304bf962cde38470747f3b19ddba42
2012-04-23 20:06:02 -07:00
Eino-Ville Talvala
6c47034f5e Fix BufferQueue verbose log
Change-Id: Id80742b5c1fd2960cc2eda3a9ba2db1078df5320
2012-04-18 14:47:12 -07:00
Eino-Ville Talvala
85b217668d Remove fixed USAGE_HW_TEXTURE flag from BufferQueue.
USAGE_HW_TEXTURE applies to SurfaceTexture, not to all uses of
BufferQueue. Refactor accordingly.

Change-Id: Ic7add5e1f2bbec3d3e796ba7f15eaa0633945d8f
2012-04-18 10:56:06 -07:00
Jamie Gennis
9aa74dbc70 SurfaceTexture: fix a memory leak
This change fixes an issue where we were sometimes setting the SurfaceTexture's
EGLDisplay to EGL_NO_DISPLAY in detachFromContext, and then subsequently
abandoning the texture.  Abandoning while in the detached state would result in
the eglDestroyImageKHR calls failing, which resulted in a memory leak.

Bug: 6302694
Change-Id: I24c1de0dac029a83c7508075fb8aaeaed96a14ea
2012-04-17 15:53:31 -07:00
Jamie Gennis
2efa4b2bb0 Merge changes Id79430f9,I541d3046
* changes:
  BufferQueue: check before tracing buffer index
  SurfaceTexture: shrink all sides when cropping
2012-04-17 15:52:49 -07:00
Jamie Gennis
695e331f01 BufferQueue: check before tracing buffer index
This change adds a check on ATRACE_ENABLED before calling snprintf to trace the
buffer index.

Change-Id: Id79430f9c69706393efd3d10780a4cc97055e9e0
2012-04-16 20:36:25 -07:00
Jamie Gennis
91a6826d67 SurfaceTexture: shrink all sides when cropping
This change makes SurfaceTexture include an offset for all sides of the crop
region when cropping.  This keeps the image centered, to minimize the visual
changes when switching between the texture transform matrix-based cropping and
something that does proper cropping (e.g. HWComposer).

Change-Id: I541d3046fd92e49221b488444df36d490924d1c5
2012-04-16 20:33:54 -07:00
Mathias Agopian
82ca93bf66 Merge "s/w rendered apps can now use n-buffering (n>2)" 2012-04-16 15:59:39 -07:00
Mathias Agopian
172a62a224 make sure to pass the transform-hint on ANW.connect
this optimization was probably lost during ST refactoring.

Change-Id: I845978c4b718cb91941d15b30484837f19714abe
2012-04-16 00:08:26 -07:00
Mathias Agopian
ac6035a12a s/w rendered apps can now use n-buffering (n>2)
Bug: 6311881
Change-Id: I6e52e281e8d432430aad011f6d9dcf35d7b4ac7d
2012-04-13 16:04:44 -07:00
Mathias Agopian
b364be8e55 fix a typo causing pre-rotation to never work
Change-Id: I8d698ec52d53ef1a553b887c7329413e1f49cc72
2012-04-12 19:40:28 -07:00
Daniel Lam
016c8cbce4 Enabled cropping support in SurfaceTexture
SurfaceTexture will modify the crop rect so it matches
the desired output aspect ratio when the scaling
mode is NATIVE_WINDOW_SCALING_MODE_CROP.  Added a test
for this new scaling mode.

Change-Id: I60f24dcbc294b65cd10a393d9e27d40f07d27bb6
2012-04-12 17:49:03 -07:00
Jamie Gennis
a96b6bdea3 SurfaceTexture: work around a compiler bug
This change works around a compiler bug with the GCC 4.6 toolchain.

Bug: 6292211
Change-Id: I004c4750d92a29f193a37d8e605a28fdc3b7f076
2012-04-11 18:37:54 -07:00
Jamie Gennis
c2c380259b SurfaceTexture: add a test for user sizes & prerotation
This change adds 3 tests for:
- User-overridden buffer size
- Transform hint
- User-overridden buffer size with transform hint

Change-Id: Ib15ea354685e436822c506099613b2bffa7b68c9
2012-04-11 18:37:54 -07:00
Michael I. Gold
55a701459d SurfaceTextureClient: support for application buffer dimensions
Add a new API native_window_set_buffers_user_dimensions to allow native
applications to override the native window size for the default buffer size.
This has lower precedence than the existing
native_window_set_buffers_dimensions and allows the two to co-exist.

Change-Id: Ie73590e1c94ef0dadbce500bd0941dfabbcace3c
2012-04-11 18:37:54 -07:00
Mathias Agopian
f0bc2f1d8d use in/out structures for queueBuffer() IPC
Change-Id: Ie125df2444b62a9a2200586a717dca268852afc9
2012-04-10 21:04:12 -07:00
Daniel Lam
fbcda930dd BufferQueue returns proper code on acquire
Also removed unnecessary debug messages from
SurfaceTextureClient.

Change-Id: I291897a44170142f9d42a007b008823fad4683e0
2012-04-09 23:21:33 -07:00
Daniel Lam
abe61bfda4 BufferQueue no longer hardcodes buffer counts
BufferQueue is now more flexible as it can be used
by SurfaceMediaSource in addition to SurfaceTexture.

Change-Id: I4222be8918d63372c44fcd412d9ad241c6a3eeb9
2012-04-06 21:02:13 -07:00
Jamie Gennis
8cce8a9a75 Merge "Fixed disconnect bug in SurfaceTexture" 2012-04-06 09:05:49 -07:00
Mathias Agopian
7b5be95cb3 use a socketpair instead of a pipe in BitTube
Bug: 6252830
Change-Id: Ia7a7b08409517214136261c05569dc5959a597ab
2012-04-02 18:41:10 -07:00
Daniel Lam
9abe1ebc95 Fixed disconnect bug in SurfaceTexture
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released.  Additionally
fixed similar bug with setBufferCount.  Tests were added
to stress the disconnect mechanism.

Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
2012-04-02 14:55:01 -07:00
Jamie Gennis
0e1080f887 Merge "SurfaceTexture: add context attach & detach" 2012-04-01 15:41:24 -07:00
Jamie Gennis
74bed55fff SurfaceTexture: add context attach & detach
This change adds the detachFromContext and attachToContext methods to
SurfaceTexture.  These methods allow the SurfaceTexture to switch from
one consumer GLES context to another.  This change also includes a few
cleanups to the error return codes in updateTexImage.

Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
2012-03-30 16:47:28 -07:00
Mathias Agopian
851ef8f1bf reduce IPC with BufferQueue
collapse setCrop, setTransform and setScalingMode to queueBuffer()
this ends up simplifying things quite a bit and reducing the numnber
of IPC needed per frame.

Change-Id: I3a13c07603abe4e76b8251e6380b107fde22e6d9
2012-03-30 15:16:30 -07:00
Jamie Gennis
9285a16450 Merge "Refactored DummyConsumer" 2012-03-29 13:57:10 -07:00
Daniel Lam
9d61a28d72 Refactored DummyConsumer
DummyConsumer no longer uses a ProxyConsumerListener

Change-Id: I0a99428b3f9dae82cb47d5da3589de77653f3d7c
2012-03-27 16:47:12 -07:00
Colin Cross
9e0b1f880b remove libandroid.so from targets that don't need it
pdk builds don't have libandroid.so available.  Remove it from
projects that aren't actually using it.

Change-Id: I100dc84aaf8160c1062a122ef6d5aec0534d73fa
2012-03-27 13:57:43 -07:00
Daniel Lam
f71c4ae136 Added a DummyConsumer for use with BufferQueue.
The DummyConsumer is a consumer that can connect to BufferQueue
that does nothing.  It is required as BufferQueue checks
if a consumer is connected.  Also fixes a bug where SurfaceTexture
was reusing old texture slots.

Bug: 6172739
Change-Id: I5e7a118dd4d07807ba4c763200242b5ee7d3412b
2012-03-26 15:29:35 -07:00
Mathias Agopian
b0e76f456a remove dependency of EGL on ndk header
Change-Id: Ia6e489b5b4f028864bdf54923e81f604710dd8ad
2012-03-23 14:15:44 -07:00
Jamie Gennis
ce56137218 libgui: have ST::updateTexImage check the GL ctx
This change adds a check to SurfaceTexture::updateTexImage to verify
that the current GL context is the same as the one that was used for
previous updateTexImage calls.

Change-Id: If02d2f787bcfdb528046dc9ddf6665f8a90e1bf4
2012-03-19 18:33:05 -07:00
Jamie Gennis
fa5b40ebb8 libgui: add BQ consumer buffer free notifications
This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers.  This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects.  This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.

The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly).  It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.

This change also includes a few additional fixes and test cleanups.

Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
2012-03-19 15:09:09 -07:00
Daniel Lam
b267579ba8 SurfaceTexture: Fully refactored from BufferQueue
SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
2012-03-13 14:39:07 -07:00
Dave Burke
74ff8c23f4 attempt to fix a deadlock in SurfaceTextureClient::disconnect
- condition wasn't signaled if an error happened between acquire and release
- also replace signal with broadcasts

Bug: 6109450
Change-Id: I8ac03c7eca35c9cc04a00ef7fad36bb9cb3fcef6
2012-03-12 21:49:41 -07:00
Daniel Lam
c2c1f2f24c BufferQueue: fixed issues with buffer slots not available
Bug: 6120953
Change-Id: I61d97d650c8dee0a6d7c19f2f50aa92a5f159095
2012-03-08 23:40:56 -08:00
Mathias Agopian
757507e3a0 Merge "Add ATRACEs for Buffer indices" 2012-03-05 19:41:29 -08:00
Daniel Lam
3fcee50ffa BufferQueue: fixed acquire operation
Bug: 6082872
Change-Id: I897dc61eb84fed953e51f97871cd3ae6321505d4
2012-03-02 11:30:56 -08:00
Mathias Agopian
546ed2d7d9 Add ATRACEs for Buffer indices
Change-Id: I44d7a9a9bf03f418cab2a4854583aac9e533daee
2012-03-01 22:20:24 -08:00
Jamie Gennis
1c8e95cf86 Add tracing to various graphics components.
This change adds ATRACE call tracing to BufferQueue,
SurfaceTextureClient, SurfaceTexture, SurfaceFlinger, Layer, and EGL.

Change-Id: I9d75ed26f5a3f0d1af635da38289520134cfbbb7
2012-02-27 17:50:35 -08:00
Daniel Lam
eae59d2ea7 Removed dependecies between BufferQueue and SurfaceTexture
Refactored SurfaceTexture and BufferQueue such that share
no protected members.  Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.

Change-Id: I938e63e085128148c58d0e26c7213b30145c109f
2012-02-27 16:40:48 -08:00
Jamie Gennis
fbb1655916 Merge "Revert "Removed dependecies between BufferQueue and SurfaceTexture"" 2012-02-27 13:23:51 -08:00
Mathias Agopian
90ac799241 fix libgui header location
Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
2012-02-27 13:03:08 -08:00
Daniel Lam
9b10c47e11 Revert "Removed dependecies between BufferQueue and SurfaceTexture"
This reverts commit a631399f71dbc7659d2f241968f85d337726ae61
2012-02-27 11:32:06 -08:00
Daniel Lam
3330238841 Removed dependecies between BufferQueue and SurfaceTexture
Refactored SurfaceTexture and BufferQueue such that share
no protected members.  Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.

Change-Id: Iff55e740e36a7f70c9f7a17ee7a5af38e3d21f0f
2012-02-22 20:12:27 -08:00
Daniel Lam
b856052c00 Refactored query function from SurfaceTexture into BufferQueue
Change-Id: Id1cb6cc38d01edb4fcfcad867c5a7693bdcc3ab1
2012-02-09 16:16:51 -08:00
Daniel Lam
6b091c5300 Refactored ISurfaceTexture calls from SurfaceTexture into BufferQueue.
Change-Id: I514f6b802f6b49c9ae27bed37bf0b9d23da03c9a
2012-02-07 13:57:01 -08:00
Mathias Agopian
99fe3c6d3d make sure to ignore SIGPIPE in the write side of BitTube
Change-Id: If4f037f4403d3ecbcd5f91248354765fc0fa13cb
2012-02-06 19:17:56 -08:00
Mathias Agopian
99ce5cdeb3 separate transactions from updates
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.

this allows us to work much better without requiring triple-buffering.

Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
2012-02-01 20:43:06 -08:00
Daniel Lam
bff957f0bd SurfaceTexture: use fence sync on omap4 & s5pc110
This change enables the use of the EGL_KHR_fence_sync extension in
SurfaceTexture on omap4 and s5pc110 platforms.

Change-Id: Icad5245bab445413ffb8a7c823c296b678bf3250
2012-01-22 15:51:41 -08:00
Glenn Kasten
1db13d7951 Get AID_GRAPHICS from right place
Change-Id: I97b1754dc7260fec083275c71a8f71ebfb2cefa8
2012-01-13 13:45:39 -08:00
Steve Block
e6f43ddce7 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
2012-01-08 13:19:13 +00:00
Steve Block
32397c1cd3 Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/157065

Bug: 5449033
Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
2012-01-06 10:07:54 +00:00
Steve Block
c267bab3d1 Merge "Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF) DO NOT MERGE" 2012-01-05 14:07:02 -08:00
Glenn Kasten
2adea706d4 Merge "Use the standard CC_LIKELY and CC_UNLIKELY macros" 2012-01-05 07:38:29 -08:00
Glenn Kasten
99ed22412d Use the standard CC_LIKELY and CC_UNLIKELY macros
Several source files privately defined macros LIKELY and UNLIKELY in terms
of __builtin_expect. But <cutils/compiler.h> already has CC_LIKELY and
CC_UNLIKELY which are intended for this purpose.  So rename the private
uses to use the standard names.

In addition, AudioFlinger was relying on the macro expanding to extra ( ).

Change-Id: I2494e087a0c0cac0ac998335f5e9c8ad02955873
2012-01-05 07:33:45 -08:00
Steve Block
a19954ab37 Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156801

Bug: 5449033
Change-Id: Ib08fe86d23db91ee153e9f91a99a35c42b9208ea
2012-01-04 20:05:49 +00:00
Steve Block
9d45368352 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
2012-01-03 22:38:27 +00:00
Jamie Gennis
ace62f2b79 am 74e0fcae: am a1dee3f5: Merge "SurfaceTexture: fix a verbose-log compile error" into ics-mr1
* commit '74e0fcaed1cd20ae8632224ff5a5404ff1a6e497':
  SurfaceTexture: fix a verbose-log compile error
2011-12-12 16:10:28 -08:00
Jamie Gennis
988637e559 SurfaceTexture: fix a verbose-log compile error
Change-Id: I045231207e068d950bb0cb5085717af5d9454ed1
2011-12-09 15:07:44 -08:00
Mathias Agopian
478ae5eb5a Improve the VSYNC api a bit.
- add the ability to set the vsync delivery rate, when the rate is
set to N>1 (ie: receive every N vsync), SF process' is woken up for
all of vsync, but clients only see the every N events.

- add the concept of one-shot vsync events, with a call-back
to request the next one. currently the call-back is a binder IPC.

Change-Id: I09f71df0b0ba0d88ed997645e2e2497d553c9a1b
2011-12-06 22:43:10 -08:00
Mathias Agopian
a4fbecd119 am 55d3880e: am bb1e7d43: Merge changes I7e973a35,Ib3386fcc into ics-mr1
* commit '55d3880eed3450748eb7b97281e030902ee29c2a':
  SurfaceTexture: add EGL_KHR_fence_sync option
  SurfaceTexture: add a blit-to-FBO test
2011-11-30 10:50:52 -08:00
Jamie Gennis
86edf4f647 SurfaceTexture: add EGL_KHR_fence_sync option
This change adds a compile-time option for SurfaceTexture to use the
EGL_KHR_fence_sync extension to synchronize access to Gralloc buffers.

Bug: 5122031
Change-Id: I7e973a358631fff5308acf377581b811911fe790
2011-11-29 17:09:01 -08:00
Jamie Gennis
fe27e2f468 SurfaceTexture: add a blit-to-FBO test
This change adds a test for blitting (via GL rendering) from a
SurfaceTexture to an FBO.

Change-Id: Ib3386fcc3f37153277f3e37a26347441bb80ab58
2011-11-29 14:52:36 -08:00
Mathias Agopian
d0566bc26f Add support for sending VSYNC events to the framework
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.

Bug: 1475048
Change-Id: Ia720f64d1b950328b47b22c6a86042e481d35f09
2011-11-29 13:10:25 -08:00
Mathias Agopian
439cf8576d Fix build.
Revert "Add support for sending VSYNC events to the framework"

This reverts commit f3918c5bd4bc9f02f74da42995564150ca2dd382.

Change-Id: I998e3e1aa3fa310829ae973b64fe11b01f6f468f
2011-11-29 13:07:40 -08:00
Mathias Agopian
461afeb9fd Add support for sending VSYNC events to the framework
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.

Bug: 1475048
Change-Id: If4126023fc9c067e56087ec7d16a8fd542ce1794
2011-11-29 11:44:05 -08:00
Mathias Agopian
3ad3807a5c BitTube::read now handles EAGAIN
Change-Id: Iacda2386342ba0727bbf278f6c597488d5467bb8
2011-11-29 11:42:59 -08:00
Mathias Agopian
41f673c9b3 split ComposerService out of SurfaceComposerClient.h
Change-Id: I1eb691f7ca263d5895d871ab675bb5826e0323c6
2011-11-28 15:21:57 -08:00
Mathias Agopian
6b7c5da722 am cc4d02e0: am 07a2d831: Merge "don\'t report an error when disconnecting from an abandoned surfacetexture" into ics-mr1
* commit 'cc4d02e0cbb99341a0508838c88eeef53180fdfd':
  don't report an error when disconnecting from an abandoned surfacetexture
2011-11-21 21:08:47 -08:00
Mathias Agopian
93a098fb6e am 8390cf39: am 8646cd42: Merge "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices" into ics-mr1
* commit '8390cf39f8a4f74f7baa91d23cba06894a3fb9b5':
  enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices
2011-11-21 21:08:44 -08:00
Jamie Gennis
185a0a0420 am c2597295: am 53cf2020: Merge changes I37fd43b5,I91eb29db,I0491ce35 into ics-mr1
* commit 'c25972950c2ea62fb085524dbe737c2bf0f08f4a':
  SurfaceTexture: fix a couple tests
  EGL: default to swap interval 1
  SurfaceTexture: clean up some tests
2011-11-21 21:08:21 -08:00
Mathias Agopian
7723773df3 Merge "don't report an error when disconnecting from an abandoned surfacetexture" into ics-mr1 2011-11-21 17:57:31 -08:00
Mathias Agopian
75cf5a7480 Merge "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices" into ics-mr1 2011-11-21 17:57:20 -08:00
Jamie Gennis
e3603d7d09 SurfaceTexture: fix a couple tests
This change fixes some robustness issues with the
EglDestroySurfaceUnrefsBuffers and
EglDestroySurfaceAfterAbandonUnrefsBuffers tests.  The tests previously
depended upon GL implementation details that should not have been relied
upon.

Change-Id: I37fd43b56568efe1dbe69d85e892be8a1cf44d20
2011-11-21 14:38:15 -08:00
Jamie Gennis
59769469e4 EGL: default to swap interval 1
This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.

Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
2011-11-21 14:37:29 -08:00
Jamie Gennis
6f4cdfe0db SurfaceTexture: clean up some tests
This change cleans a few things up in the SurfaceTexture tests:
- Wraps a few long lines.
- Refactors the multithreading portions of SurfaceTextureGLToGLTest into
  a new test fixture called SurfaceTextureGLThreadToGLTest.
- Changes some of the tests that were creating their own EGLSurface to
  use the SurfaceTextureGLToGLTest fixture.
- Reorders the test functions so that they are immediately below to the
  test fixture that they use.

Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
2011-11-21 11:52:02 -08:00
Mathias Agopian
8bee68fac2 am d0df44b5: am 4d71053b: Merge "attempt to fix bug 5313580" into ics-mr1
* commit 'd0df44b5c979e00a19187cea35768ba26557e447':
  attempt to fix bug 5313580
2011-11-18 15:22:59 -08:00
Mathias Agopian
8b8a004148 don't report an error when disconnecting from an abandoned surfacetexture
this happens often with CPU Surfaces, which disconnect long
after their surfacetexture has been abandoned.

Change-Id: If49da03b72f99130e01b2b9bcbd444bb38f7ed4e
2011-11-18 14:32:35 -08:00
Mathias Agopian
7c6eba6669 enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices
this flag should be enabled for all targets, but currently
some have issues with it, so we're turning it on only for
tested targets.

this will hopefully resolve some performance issues.

Bug: 5553562, 5631630
Change-Id: I54c7a9e2068586898ab13e405d95534669260537
2011-11-18 13:50:35 -08:00
Mathias Agopian
6285c6cf10 Merge "attempt to fix bug 5313580" into ics-mr1 2011-11-18 12:11:15 -08:00
Jamie Gennis
b963e22ca2 am 9da22d2c: am 2ba13186: Merge "SurfaceTexture: fix a bug with buffer reallocation" into ics-mr1
* commit '9da22d2cc31069d86a92021d8540bb5a77c9591b':
  SurfaceTexture: fix a bug with buffer reallocation
2011-11-18 02:37:41 -08:00
Mathias Agopian
a36bcd53ac attempt to fix bug 5313580
the working theory here is that a Surface object has become non-promotable
because it lost its last reference; later Surface::readFromParcel is called
the previous surface is found in the cache, but can't be promoted. this causes
a new Surface object to be created which will promptly try to connect to the
CPU_API -- this in turn will fail because the previous (now dead) surface is
still connected.

To fix this, we make sure to disconnect from the SurfaceTexture when
Surface[TextureClient] is destroyed.

Change-Id: I422234868a05d7b7d283e9d5a85f7ab79e65d8a9
2011-11-17 18:46:09 -08:00
Jamie Gennis
e984dd11c1 Merge "SurfaceTexture: fix a bug with buffer reallocation" into ics-mr1 2011-11-17 17:10:47 -08:00
Jamie Gennis
aaa3ecff4b SurfaceTexture: fix a bug with buffer reallocation
This change fixes an issue involving buffer reallocation and the
ALLOW_DEQUEUE_CURRENT_BUFFER mode in SurfaceTexture.  The bug happened
when the buffer slot currently attached to the GL texture was selected
for dequeuing, but the dequeue operation caused the buffer to be
reallocated.  Because the buffer is new, the image producer could fill
the buffer and queue it before an updateTexImage call, which would
result in the "slot %d is current" error in queueBuffer.

Bug: 5631630
Change-Id: Icdd8bc5cad3c7db43953446d9be2603aaea11a8d
2011-11-17 16:00:44 -08:00
Mathias Agopian
1c46c42c16 am abdade71: am 69c17a11: Merge "Revert "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices"" into ics-mr1
* commit 'abdade71bc17153696fe2abe281c5a3b0c2e5abe':
  Revert "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices"
2011-11-17 07:48:10 -08:00
Jamie Gennis
ccf5b9febc am 7765fc65: am fd6b64f6: Merge "SurfaceTexture: Fix to return the oldest of free buffers to Client on Dequeue call" into ics-mr1
* commit '7765fc651a9519dd2f0ac9d3374a50e9865c5c99':
  SurfaceTexture: Fix to return the oldest of free buffers to Client on Dequeue call
2011-11-17 05:46:00 -08:00
Mathias Agopian
c554d2b8ad Merge "Revert "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices"" into ics-mr1 2011-11-16 16:13:38 -08:00
Mathias Agopian
c21180ee67 Revert "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices"
This reverts commit e7758be6da85728df6b4215f413660c67c5a9740.

Seemed to cause failures un SurfaceTexture.

Bug: 5627450
2011-11-16 15:59:13 -08:00
Jamie Gennis
c1ef3c4d7d Merge "SurfaceTexture: Fix to return the oldest of free buffers to Client on Dequeue call" into ics-mr1 2011-11-16 11:34:30 -08:00
Mathias Agopian
029f760674 am 556a406c: am 3aa684ec: Merge "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices" into ics-mr1
* commit '556a406cf4dd8a7faa318e0d522d899f8b9da7dc':
  enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices
2011-11-15 13:11:19 -08:00
Sunita Nadampalli
a929748ddb SurfaceTexture: Fix to return the oldest of free buffers to Client on Dequeue call
Surface Texture dequeue logic is modified to return the oldest of the
free buffers to Client on dequeue call.

Currently dequeue method is returning the first buffer index which is free.
The parsing is done in ascending order of the buffer slot indices.
This leads to returning the buffer which has been just queued to composer,
and hence display, and this defeats the purpose of having minimum dequeue count
as 2 in asynchrnouse mode.

This is fixed by checking all the free slots and returning the oldest buffer.

Change-Id: Ibbac10593c3994c278c601af0480b171635ecdd4
Signed-off-by: Sunita Nadampalli <sunitan@ti.com>
2011-11-15 11:43:35 -08:00
Mathias Agopian
251ce852cc enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices
this flag should be enabled for all targets, but currently
some have issues with it, so we're turning it on only for
tested targets.

this will hopefully resolve some performance issues.

Bug: 5553562
Change-Id: I939992b4cd0debea980dec0127c72be2dff33af8
2011-11-14 19:17:37 -08:00
Mathias Agopian
8c11963dda am 738d8cae: am c93a151f: Merge "Define, document, and test the behavior of very large SurfaceTextures" into ics-mr1
* commit '738d8cae2239d194429676f2889cfae3c8f7ba08':
  Define, document, and test the behavior of very large SurfaceTextures
2011-11-14 11:54:38 -08:00
Mathias Agopian
194c76c047 Define, document, and test the behavior of very large SurfaceTextures
updateTexImage() now throws a runtime exception when its native
counterpart fails

Bug: 5506633

Change-Id: I151a6f685d465966e7df4df624412ab2da62e95f
2011-11-11 18:44:35 -08:00
Jamie Gennis
eade85c60c am c5ce130f: Merge "SurfaceTexture: various logging improvements" into ics-mr1
* commit 'c5ce130f658303299bf55091373951f7fd33ae36':
  SurfaceTexture: various logging improvements
2011-11-03 18:57:21 +00:00
Jamie Gennis
6ee96ad6a3 SurfaceTexture: various logging improvements
Change-Id: I1f7216276547a1e9f9343c88c6cc1c24efcdcdbc
2011-11-01 15:48:42 -07:00
Mathias Agopian
7796e962da Merge "Rename SensorChannel to BitTube" 2011-10-26 12:51:44 -07:00
Steve Block
6807e59e0f Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/143865

Bug: 5449033
Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
2011-10-26 09:57:54 +01:00
Mathias Agopian
5cae0d0699 Rename SensorChannel to BitTube 2011-10-20 18:42:02 -07:00
Jesse Hall
83d3fa10d5 Merge "SurfaceTexture: add tests for buffer leaks" 2011-10-20 09:09:31 -07:00
Jamie Gennis
79e3125d56 SurfaceTexture: add tests for buffer leaks
This change adds two tests to ensure that eglDestroySurface does not
cause Gralloc buffers to be leaked.

Bug: 5472838
Change-Id: Id675d74e34b6479f2d68314d40de94aede69f142
2011-10-19 15:19:19 -07:00
Jamie Gennis
baf0e06dea am 827d069a: Merge "SurfaceTexture: free buffers when disconnect fails" into ics-mr0
* commit '827d069afb297b6d96c995c03da9d4ee17e60679':
  SurfaceTexture: free buffers when disconnect fails
2011-10-19 11:08:11 -07:00
Jamie Gennis
13c5ca3b55 SurfaceTexture: free buffers when disconnect fails
This change makes SurfaceTextureClient free its references to all the
buffers even when the disconnect binder call to the SurfaceTexture
fails.

Bug: 5384823
Change-Id: Iad787fbae5fda4769546fd52276e4e4030c62be6
2011-10-18 17:14:33 -07:00
Mathias Agopian
7731f4eb63 am 9a0732af: Merge "SensorManager reconnects to sensor service when the later dies" into ics-mr0
* commit '9a0732af1bd96a7d8247dee124a7da389137a52f':
  SensorManager reconnects to sensor service when the later dies
2011-10-17 15:52:31 -07:00
Mathias Agopian
0ee55fd4e5 Merge "SensorManager reconnects to sensor service when the later dies" into ics-mr0 2011-10-17 15:50:36 -07:00
Jamie Gennis
31218730d4 am 3a735078: Merge "SurfaceTexture: report binder transaction failures" into ics-mr0
* commit '3a73507801b56da83140fad14a1a3d4eced213d9':
  SurfaceTexture: report binder transaction failures
2011-10-17 11:35:53 -07:00
Mathias Agopian
2532077bb6 am fefffc68: Merge "add logging and defensive code when initializing sensors" into ics-mr0
* commit 'fefffc685ab703b44f6e32b5ec45292b22d370a3':
  add logging and defensive code when initializing sensors
2011-10-17 11:32:15 -07:00
Jamie Gennis
8e42e48f4e Merge "SurfaceTexture: report binder transaction failures" into ics-mr0 2011-10-17 11:25:46 -07:00
Mathias Agopian
1a2b83a17d SensorManager reconnects to sensor service when the later dies
if system process ever restarted, processes using a SensorManager
would loose the ability to use it, resulting to a crash.
we now listen for sensor service death and reconnected if necessary.

Bug: 5445240
Change-Id: Ia47f8b26cdcecb729fa22bf11d55e10fcaef8cfc
2011-10-16 22:15:23 -07:00
Mathias Agopian
be58de0d62 add logging and defensive code when initializing sensors
Bug: 5445240
Change-Id: I9dc7d27d3e8b4f15989488859831526d8c7ded3b
2011-10-16 00:38:30 -07:00
Jamie Gennis
28378392fd SurfaceFlinger: make sync transactions explicit
This change enables a layer or orientation update transaction sent to
SurfaceFlinger to explicitly request a synchronous transaction.

Change-Id: I97cbba610c13679849f66114b216fa6dbf12f2a9
2011-10-14 16:11:51 -07:00
Jamie Gennis
8a29ff2a35 SurfaceTexture: report binder transaction failures
This change fixes the ISurfaceTexture error reporting for the case where
the binder transaction fails.

Bug: 5082219
Change-Id: I6517532992e3a76dc9eb5e4a36af43a562391aaa
2011-10-14 15:17:07 -07:00
Jamie Gennis
c901ca0abc Surface: fix a protected buffer test
This change renames the ScreenshotsOfProtectedBuffersFail to
ScreenshotsOfProtectedBuffersSucceed and changes the test to verify that
the screenshot succeeds.

Change-Id: I960bb8eed4211578cb4dc446b08392937da064b6
2011-10-12 18:42:33 -07:00
Jamie Gennis
b8d69a55f1 SurfaceFlinger: update orientation via transactions
This change merges the ISurfaceComposer::setOrientation functionality
into ISurfaceComposer::setTransactionState.  It enables the window
manager to atomically update both the display orientation and the
position and size of the windows in a single transaction with
SurfaceFlinger.

Bug: 5439574
Change-Id: I18a8ccc564d7d760ef8afb2d015ccdb7a7963900
2011-10-11 13:34:01 -07:00
Jamie Gennis
fb1b5a2f33 SurfaceTexture: parameterize the texture target
This change adds a hack to allow Android Browser to use a SurfaceTexture
to stream RGBA images to a GL_TEXTURE_2D texture object.

Change-Id: Idb90064d5d4b920959ef3be7451362ac5012460e
2011-09-30 14:19:41 -07:00
Jamie Gennis
fa28c35c21 SurfaceTexture: add name support
This change adds support for setting a string that can be used to
identify a SurfaceTexture object in log messages.

Change-Id: Ib4ee085f36c8830dc964c05ef1654f5a55dfcd60
2011-09-22 17:49:10 -07:00
Mathias Agopian
06649fece4 cleanup: fix typos in logs
Change-Id: Ib5744564a873ea2b84100174673dc4d3ae109fcf
2011-09-16 11:56:40 -07:00
Jamie Gennis
7f739ae68c Merge "SurfaceTexture: fix a test deadlock" 2011-09-05 14:51:20 -07:00
Pannag Sanketi
66378c63e6 Error check in queuebuffer in SurfaceTextureClient
In queuebuffer, if the surfacetexture returns an error,
surfacetextureclient should check for that and pass on the error.

Change-Id: Ie6d70e779fac0702f372eb4df5ecb655280875ee
2011-09-02 17:45:50 -07:00
Xia Wang
bc82a96491 Merge "Integreate surfacetexture test into our continuous test framework." 2011-08-31 09:26:34 -07:00
Xia Wang
4c875166c8 Integreate surfacetexture test into our continuous test framework.
Change-Id: Ic481f3a431166851947676d676749543c7afbbf7
2011-08-30 20:07:59 -07:00
Jamie Gennis
e68a52b0a2 SurfaceTexture: fix a test deadlock
This change fixes a test issue that resulted in a deadlock.

Change-Id: I4729e8dd47c8f5fea49bfeff3cea58627ead6d04
Bug: 5174876
2011-08-30 19:06:40 -07:00
Mathias Agopian
41b6aabf35 fix Surface positions are not floats
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.

Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
2011-08-30 18:51:54 -07:00
Mathias Agopian
70e3f81d0f make sure to re-initialize SurfaceTexture to its default state on disconnect
this caused problems where the NavigationBar would disapear or be
drawn in the wrong orientation.

Change-Id: I083c41338db83a4afd14f427caec2f31c180d734
2011-08-25 17:03:30 -07:00
Mathias Agopian
87a96ea9ea Fix an issue where Surface::lock() would never update the output region
this bug was introduced recently. in some situations Surface::lock()
is not able to preserve the content of the back buffer and needs
to tell the caller to redraw everything.

Bug: 5186460
Change-Id: I14e03939ddfc1b7ad2a8b99ad79435314c60e78e
2011-08-23 21:18:36 -07:00
Jamie Gennis
7f7e85898f Merge "SurfaceTexture: fix queues-to-composer" 2011-08-18 14:31:39 -07:00
Jamie Gennis
582270d69d SurfaceTexture: fix queues-to-composer
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient.  Surface now uses the inherited
SurfaceTextureClient implementation of this query.  SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).

Change-Id: Iff187e72f30d454229f07f896b438198978270a8
2011-08-17 18:19:00 -07:00
Mathias Agopian
29b5762efc don't return the current buffer from dequeueBuffer
we were not reseting mCurrentTexture in some situations
which in turn caused dequeueBuffers() return a
"FREE" buffer that was also current.
Very often it was harmless, but it created a race with
updateTexImage() which could cause the following
queueBuffers() to fail.

Bug: 5156325
Change-Id: If15a31dc869117543d220d6e5562c57116cbabdb
2011-08-17 15:49:13 -07:00
Mathias Agopian
3902be629b fix a small race condition when returning the default width/height of a SurfaceTexture
Change-Id: I581bf609505dfb5d4ec5957b2ef2c77df6cfb15f
2011-08-17 12:45:40 -07:00
Dave Burke
4925ee11f9 Revert "error out when SurfaceTexture APIs are called while not connected"
This reverts commit a04cda9986366ab480ad8008c4d923271b05d78e.

Conflicts:

	include/gui/SurfaceTexture.h
	libs/gui/SurfaceTexture.cpp

Change-Id: Ib655016462c496ee2a27f7cb33a6e8b18cfe684a
2011-08-11 15:13:19 +01:00
Mathias Agopian
3477588d13 Merge "Read leftover parcel data when a parceled Surface is found in the cache." 2011-08-10 19:45:34 -07:00
Mathias Agopian
8e19c2e97e fix a crasher in SurfaceTexture::updateTexImage()
we now make sure to drain the buffer queue on disconnect.
this happens only when in synchrnous mode. in async mode
we clear all buffers except the head of the queue.

for extra safety we also catch the null pointer
in updateTexImage (which should  never happen) and return
an error.

Bug: 5111008

Change-Id: I5174a6ecbb0de641c6510ef56a611cbb4e9e1f59
2011-08-10 17:35:52 -07:00
Mathias Agopian
2560d14ce8 rework dequeueBuffer()'s main loop.
this simplifies the code a bit and also makes sure
we reevaluate mAbandoned and mConnectedApi each time
we come back from waiting on mDequeueCondition

Change-Id: I1f8538b62ad321b51ed79d953b700036daba796d
2011-08-10 17:35:26 -07:00
Mathias Agopian
ef51b99219 error out when SurfaceTexture APIs are called while not connected
- also log a warning when freeAllBuffers is called with a non empty buffer queue
- rename freeAllBuffers to freeAllBuffersLocked

Change-Id: Idb71fdcf233b9ccae62d5a2a7c3c4bad2501d877
2011-08-10 17:33:46 -07:00
Ted Bonkenburg
e5d6eb81e2 Read leftover parcel data when a parceled Surface is found in the cache.
This fixes an issue where the Surface readFromParcel code was leaving
unread parcel data in the case where the Surface was re-used from the
sCachedSurfaces cache. On a cache miss the code is creating a new
Surface from the remainder of the parcel data. On a hit that data was
being left unread, so anything that parcels a Surface followed by
additional arguments may end up reading the wrong values.

Change-Id: I25365159d945c125bd1fcc9f17e39a4f00aece55
2011-08-09 22:45:38 -07:00
Mathias Agopian
2db6f0a40b fix a crasher in dumpsys
Bug: 5141729
Change-Id: Ib104d49c8660621180966be099198fe29c5bebf5
2011-08-09 15:49:26 -07:00
Mathias Agopian
b0c15c9908 free all buffers when ANativeWindow::disconnect is called
Change-Id: Ie06e73e5b44398cda9e99876f78175b5eef765dc
2011-08-08 20:25:45 -07:00
Mathias Agopian
5bfc24515b return correct value from query after connecting a surface
the first time a surface was connected, the values returned
by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and
NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call
to queueBuffer was performed.

Bug: 5137366, 5121607
Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6
2011-08-08 20:25:44 -07:00
Mathias Agopian
af08d8ab6d Merge "improve dumpsys SurfaceFlinger output" 2011-08-08 20:13:16 -07:00
Mathias Agopian
e47498f8f2 add some logs to track a crash in eglCreateImageKHR
Bug: 5111008

Change-Id: I3e7f5b986151e80cbded39e0dec057770da52fc1
2011-08-08 19:36:22 -07:00
Mathias Agopian
ad795baecc improve dumpsys SurfaceFlinger output
we now output the handle and size of all buffers of each layer.

Change-Id: I8d011ee4ae9199f4198bd07bed770ec3bcf02986
2011-08-08 16:02:13 -07:00
Mathias Agopian
97a9884edc Add a 'release' method to the SurfaceTexture public Java API
Bug: 5063618
Change-Id: I689cb0c01c14e597ccfb4eb0972e64fa570bd4e8
2011-08-03 17:23:44 -07:00
Mathias Agopian
d05b34a079 Merge "connect/disconnect is now called from our EGL wrapper" 2011-08-01 16:36:02 -07:00
Mathias Agopian
81a6335052 connect/disconnect is now called from our EGL wrapper
the original connect/disconnect hooks are deprecated
and replace by api_connect/api_disconnect. the original
hooks are no no-ops.
api_connect/api_disconnect is now only called from the
android framework.

Bug: 5057915
Change-Id: I8ca64cd1acd6cabf915bf54689ec2e5f6dfa495a
2011-08-01 14:06:20 -07:00
Jamie Gennis
1c121f68fc SurfaceTexture: allow set_buffer_count(2)
This change relaxes an error check in SurfaceTexture::setBufferCount to
allow clients to explicitly set a buffer count of 2.  The clients that
will do this are camera and video decode.  Previously it was thought
that for those clients we would always use async mode, which requires a
minimum of 3 buffers.  However, we now believe that for some devices it
may make sense to use synchronous mode (with 2 buffers) to reduce memory
usage.

Bug: 5088418
Change-Id: I620a0ef75075745be9d6c8219e0246aaf33ba950
2011-07-30 16:00:11 -07:00
Mathias Agopian
96e108271b Merge "remove dead code and member variables." 2011-07-26 12:08:07 -07:00
Mathias Agopian
3fbce7c560 remove dead code and member variables.
also fix some comments and improve debugging logs.

Change-Id: I83e55309f306332b59e1ec46104c4a7fffbf3c97
2011-07-25 20:03:43 -07:00
Jamie Gennis
fa1e002cec Merge "SurfaceTexture: enable RGB external textures" 2011-07-25 11:46:51 -07:00
Ted Bonkenburg
8d14330bd7 Merge "Add support for creating a Surface from a a SurfaceTexture." 2011-07-25 10:24:30 -07:00
Ted Bonkenburg
bd050ab2af Add support for creating a Surface from a a SurfaceTexture.
The Surface is already using SurfaceTexture internally and it is parcelable. This
is intended to replace and phase out ParcelSurfaceTexture in favor of creating a
new Surface.java object from an existing SurfaceTexture.

Change-Id: I8e2dd86614523da6abed6403e1d705a68fa19fdf
2011-07-22 16:36:44 -07:00
Jamie Gennis
1f8e09f40d SurfaceTexture: enable RGB external textures
This change removes support for conditionally using the GL_TEXTURE_2D
target for SurfaceTexture textures with RGB buffers.  It also enables
and fixes the RGB-based SurfaceTexture tests.

Change-Id: I9a251a981cf66af6b048b2e4c3fe7231e4774f4d
2011-07-22 15:45:18 -07:00
Jamie Gennis
7b305fffc3 SurfaceTexture: add the abandon method.
This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.

Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
2011-07-22 14:20:41 -07:00
Jamie Gennis
6e50219aee SurfaceTexture: add a deadlock scenario test
This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.

Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
2011-07-22 14:03:31 -07:00
Jamie Gennis
1259e9d6ac Merge changes I799532f7,I5cffa6eb
* changes:
  SurfaceTexture: fix a comment
  SurfaceTexture: remove getAllocator
2011-07-22 13:34:57 -07:00
Mathias Agopian
bb66c9b5a9 Fix a few issues with NATIVE_WINDOW_TRANSFORM_HINT
- fixed uninitialized variable
- set hint to indentity when transform is too complex
- make sure FrameBufferNativeWindow doesn't fail on needed perform commands

Bug: 4487161
Change-Id: I7cb2b0869b72404732eca7cb2d145ff669e2ed9b
2011-07-21 14:50:29 -07:00
Jamie Gennis
976f494d53 SurfaceTexture: remove getAllocator
This change removes the SurfaceTexture::getAllocator method, as it's no
longer needed.  Proper refcounting of the Gralloc buffers is now handled
by the IGraphicBufferAlloc binder marshalling code.

Change-Id: I5cffa6ebfc1bc5828fb7ce0e0a5b2f55cd8479da
2011-07-21 14:32:56 -07:00
Mathias Agopian
c10d9d90b2 clean-up. get rid ofunused code and members in Surface[Control].cpp
Change-Id: Ia7790ae28af2c2ac99eae01c2c5044ace4a490a4
2011-07-20 16:53:13 -07:00
Mathias Agopian
97c602c5af implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
2011-07-19 15:24:46 -07:00
Mathias Agopian
933389f758 use SurfaceTexture new scaling mode in SF
SF now obeys SurfaceTexture's scaling mode instead
of inferring it from the buffer's size

Change-Id: I4d50e9851abedd7e64bfcfc8af9eefb9fb668529
2011-07-19 13:05:12 -07:00
Mathias Agopian
7734ebfe47 Add set_scaling_mode() to ANativeWindow.
This allows to specify the scaling mode independently from
the buffer size.

Change-Id: Iaa2baa660445531a97d3fac192e580f4929c5d3b
2011-07-19 13:05:11 -07:00
Jamie Gennis
a2f3b90d98 Merge "SurfaceTexture: add a multi-SurfaceTexture test" 2011-07-18 15:00:54 -07:00
Mathias Agopian
8f9dbf9e13 move lock/unlock implementaion outside of Surface into SurfaceTextureClient
This makes ANativeWindow_lock/ANativeWindow_unlockAndPost work
with ANativeWindows implemented by Surface and SurfaceTextureClient.

Also, Surface now inherits directly from SurfaceTextureClient.

Bug: 5003724
Change-Id: I9f285877c7bae9a262e9a7af91c2bae78804b2ef
2011-07-15 17:47:08 -07:00
Jamie Gennis
0b7c4953a1 Merge "SurfaceTexture: fix SurfaceTextureGLToGLTest" 2011-07-15 12:35:34 -07:00
Mathias Agopian
2773004a83 fix a typo in ISurfaceTexture IPC code
Change-Id: Ied1d9ddb0d849b17219d0ea3d333ce12be849419
2011-07-14 20:20:58 -07:00
Jamie Gennis
677517ae3f Merge changes Id9aa1003,I8c154189
* changes:
  SurfaceTexture: make (dis)connect into an IPC
  SurfaceTexture: add support for new connect values
2011-07-14 17:54:27 -07:00
Jamie Gennis
fe0a87b546 SurfaceTexture: make (dis)connect into an IPC
This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object.  This will allow us to prevent
multiple simultaneous connections from different processes.

Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
2011-07-14 17:48:32 -07:00
Jamie Gennis
2640bfd168 SurfaceTexture: fix SurfaceTextureGLToGLTest
This change fixes a couple different issues in the
SurfaceTextureGLToGLTest test fixture:
  - incorrect use of conditions
  - move logging after the locks are acquired
  - call the parent class's TearDown method
  - clean up the SurfaceTexture before eglTerminate gets called

Change-Id: I6960e5ab7f144225f01a2089d3f849c99fed0b38
2011-07-14 17:11:47 -07:00
Jamie Gennis
3e646d62e5 SurfaceTexture: add support for new connect values
This change adds support to SurfaceTextureClient for the new enum values
that can be passed to the ANativeWindow connect call.

Change-Id: I8c15418909e43a15673a9b22a5eb40df6923b273
2011-07-14 15:03:33 -07:00
Jeff Brown
7175398247 Merge "Remove the simulator target from all makefiles. Bug: 5010576" 2011-07-12 12:15:07 -07:00
Jeff Brown
baa44b89ec Remove the simulator target from all makefiles.
Bug: 5010576

Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
2011-07-11 22:12:16 -07:00
Jamie Gennis
c8251a06df SurfaceTexture: add a multi-SurfaceTexture test
This change adds a test that does simple, unverified GL rendering to
multiple SurfaceTextures.

Change-Id: I51a41d68ae5a27e01ae93842242897b0d3558ca6
2011-07-11 19:06:39 -07:00
Jamie Gennis
bee205fd58 EGL: fix the ANativeWindow size/fmt override
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface.  The new behavior
is to leave the size untouched when overriding the format.  The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.

It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.

Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.

Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
2011-07-11 12:31:45 -07:00
Jamie Gennis
798ff739a1 Merge "SurfaceTexture: enable newly passing tests." 2011-07-07 14:42:12 -07:00
Jamie Gennis
47dd726460 SurfaceTexture: enable newly passing tests.
This change enables the following four SurfaceTextures tests:
  UpdateTexImageBeforeFrameFinishedWorks
  UpdateTexImageAfterFrameFinishedWorks
  RepeatedUpdateTexImageBeforeFrameFinishedWorks
  RepeatedUpdateTexImageAfterFrameFinishedWorks

Change-Id: I7632630bc97873e50d4a765ffc44a86f16ae62f1
2011-07-06 14:47:47 -07:00
Mathias Agopian
9303eee7dc fix ScreenshotsOfProtectedBuffersFail
- put the test window at the front most screen position
- use RGBA_8888 which is a mandatory format
- handle devices that don't support the protected usage flags

Bug: 4950464

Change-Id: I0005fb667cfe094e5978816e2924b294c5ef817e
2011-07-01 15:41:32 -07:00
Mathias Agopian
d9e8c64c3d return an error code with gralloc buffer allocation failures
Change-Id: I471e5d37ea7a42fc8a0f93446ee3b4229da37807
2011-07-01 14:53:49 -07:00
Pannag Sanketi
19e0a8bfe9 Merge "Minor fix in SurfaceTexture" 2011-06-30 18:38:18 -07:00
Pannag Sanketi
292a31a4c2 Minor fix in SurfaceTexture
Change-Id: Ic859715becf3e6d5107bd8beb8c577034d00ec52
2011-06-30 15:41:19 -07:00
Mathias Agopian
698c0873cf SF transactions are now O(1) wrt IPC instead of O(N).
Change-Id: I57669852cbf6aabae244ea86940a08a5a27ffc43
2011-06-29 15:05:41 -07:00
Jamie Gennis
dfcff4b4ef SurfaceTexture: add a CPU -> GL sync test.
This change adds a test to verify that proper synchronization is done
when using SurfaceTexture to use CPU generated images as OpenGL ES
textures in 'synchronous mode'.  Synchronous mode is particularly tricky
because SurfaceTexture will allow the buffer that's currently bound to
the GL texture to be dequeued.  We rely on Gralloc's lock function to
block until this buffer is no longer being used by the OpenGL ES.

Change-Id: I1c4e37f3e9d60ab9a0905a90a1f5060fda8e485c
2011-06-28 13:18:07 -07:00
Jamie Gennis
50c4efc2a4 SurfaceTexture: consume buffers after err checks
This change moves the point at which queued buffers get consumed to
after any error checks that could cause updateTexImage to fail.  This
way, if updateTexImage returns an error the buffer remains queued.
2011-06-27 15:45:40 -07:00
Jamie Gennis
3d8063b02e SurfaceTexture: change onFrameAvailable behavior
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class.  The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer.  This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed.  Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.

The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves.  This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.

Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
2011-06-27 15:45:39 -07:00
Grace Kloba
14a0e58074 Add allowSynchronousMode to SurfaceTexture constructor.
Change-Id: I54f30a3c16bbe6b813f3bcd1d389da5627531304
2011-06-23 21:21:47 -07:00
tedbo
1e7fa9e945 Add method to create a ParcelSurfaceTexture from android.view.Surface.
Change-Id: I05e343ab7e327478f60322af9373574b70c148f5
2011-06-22 16:18:09 -07:00
Jamie Gennis
c8c5152b19 SurfaceTexture: make tests use a large framebuffer.
This change makes the SurfaceTexture GL tests use a large (512x512)
framebuffer.  The tests now use glViewport to render to a region of the
framebuffer with a size matching that of the texture being drawn.  The
Npot test pixel checks must be changed because now the rendered region
is the same size as the texture.

Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b
2011-06-20 15:42:57 -07:00
Jamie Gennis
b36bb97ae3 Merge "SurfaceTexture: fix a NULL ptr dereference." 2011-06-20 15:34:00 -07:00
Jamie Gennis
1c4414091c SurfaceTexture: fix a NULL ptr dereference.
This change adds a NULL check when searching the slot list in
SurfaceTextureClient for the slot corresponding to a buffer being
queued or canceled.

Bug: 4645023
Change-Id: I806cbc1e34da118ea33a83c4f25ce8193ba1c3ad
2011-06-20 14:16:49 -07:00
Jamie Gennis
07ed1a94bc SurfaceTexture: enable a test that now passes.
This change enables the QueryFormatAfterSettingWorks.

Change-Id: Ic868011a36a6c86c8646880246cd5b6960a13364
2011-06-15 12:44:01 -07:00
Jamie Gennis
d05bb2ed4c SurfaceTexture: enable a test that is now passing.
This change enables the TexturingFromCpuFilledYV12BufferPow2 test.

Change-Id: Ib356ee3d2f8979f34f849fd4090f598295e2e92e
2011-06-15 12:44:01 -07:00
Jamie Gennis
5dd0c4fd7e SurfaceTexture: increase the test's Surface layer.
This change increases the Surface layer used for displaying the test
results so that the tests will be visible over other windows in the
system.

Change-Id: I47f147f8743ff2a39d57d551811668371202bd31
2011-06-14 13:45:53 -07:00
Jamie Gennis
1876d13e45 SurfaceTexture: add some RGBA_8888 tests.
Change-Id: Id09915c98a00eca1209b7dab32039a06d260908e
2011-06-14 13:45:53 -07:00
Jamie Gennis
8b69defa2f SurfaceTextureClient: minor test refactoring.
Change-Id: Iabc6d27ca35d30d896c6aef65c4f1b5a1eed47b8
2011-06-14 13:45:52 -07:00
Jamie Gennis
135abde4c2 Merge "SurfaceTexture: add a format querying test." 2011-06-14 13:39:05 -07:00
Mathias Agopian
80728d87c9 Merge changes I9b8e1962,I7bb843ca
* changes:
  Temporarily don't return the current buffer in synchronous mode
  unify SurfaceTexture and Surface
2011-06-13 17:20:53 -07:00
Mathias Agopian
e122079be6 Temporarily don't return the current buffer in synchronous mode
activate synchronous mode by default.
2011-06-13 15:51:35 -07:00
Mathias Agopian
a67932fe68 unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
2011-06-13 15:51:35 -07:00
Jamie Gennis
a6f35dd36e SurfaceTexture: add a format querying test.
This change adds a test to verify that querying the format of a
SurfaceTextureClient immediately after setting it returns the correct
result.  The test is currently disabled because it does not pass.

Change-Id: I5bddb39c5bf96d6104624094383d410ed913e9f3
2011-06-13 15:01:05 -07:00
Jamie Gennis
2510d9576f SurfaceTexture: disable a deadlocking test.
This change disables the UpdateTexImageAfterFrameFinishedWorks test
because it's currently causing deadlocks on some devices.

Change-Id: Ic9186db207e8d656f3af5d86fa138c7d96393c55
2011-06-13 13:43:51 -07:00
Jamie Gennis
824efa74e7 SurfaceTexture: add a pixel tolerance to the tests.
This change adds a default tolerance of 2 to all the pixel value checks
in the SurfaceTexture tests.

Change-Id: Id5a7cdffdfae16076e2daf4964a3326105b5ae2c
2011-06-13 13:41:01 -07:00
Jamie Gennis
5451d15ee2 SurfaceTexture: add some GL->GL tests.
This change adds some tests to verify streaming images from one GL
thread to another via SurfaceTexture.  Currently the tests do not
validate the correctness of the streamed images, but rather simply
verify that this streaming does not cause a deadlock.  3 of the 4 tests
are currently disabled because they do cause deadlocks on some devices.

Change-Id: I5677942053190063b97f370dba96c116711bc3bb
2011-06-13 10:50:13 -07:00