This changes generation of the OpenGL bindings to prevent
crashes of methods with more then one nio buffer argument.
Bug: 6772416
Change-Id: I4eff25c2f568dea78a6ffd3e95ff4620ab4b3b7d
Just use jniThrowException instead. Note that it would be trivial to throw
seemingly more appropriate exceptions (NullPointerException and
OutOfMemoryException in particular), but I'm only attempting to preserve
existing behavior here.
I also found shadowing bugs in some of the special-case functions, which
would previously always have leaked memory.
This also moves an accidental change to a generated file (ActivityThread ->
AppGlobals) into the generator, so it won't be overwritten in future.
Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590