First slipt sp<> out of RefBase into StrongPointer.h so it can be reused
more easily and to make it clear that it doesn't require RefBase.
Note: the rest of the change only affects the system when DEBUG_REFS is enabled.
The main problem we fix here is that the owner id associated with each
reference could get out of date when a sp<> or wp<> was moved, for
instance when they're used in a Vector< >.
We fix this issue by calling into RefBase::moveReferences from
a template specialization for sp<TYPE> and wp<TYPE> of the
type helpers. RefBase::moveReferences() has then a chance to
update the owner ids.
There is a little bit of trickery to implement this generically in
RefBase, where we need to use a templatized functor that can turn
a sp<TYPE>* casted to a void* into a RefBase*.
Introduced a new debug option DEBUG_REFS_FATAL_SANITY_CHECKS
currently set to 0 by default as there seem to be an issue
with sp<ANativeWindow> which trips the sanity checks.
Change-Id: I4825b21c8ec47d4a0ef35d760760ae0c9cdfbd7f
Added support for tracking the mouse position even when the mouse button
is not pressed. To avoid confusing existing applications, mouse movements
are reported using the new ACTION_HOVER_MOVE action when the mouse button
is not pressed.
Added some more plumbing for the scroll wheel axes. The values are
reported to Views but they are not yet handled by the framework.
Change-Id: I1706be850d25cf34e5adf880bbed5cc3265cf4b1
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.
Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
HAVE_ANDROID_OS was defined as "1" for targets, but never defined as "0"
for non-targets. Changing them to #ifdef should be safe and matches
all the other uses of HAVE_ANDROID_OS throughout the system.
Change-Id: I82257325a8ae5e4e4371ddfc4dbf51cea8ea0abb
This change makes it possible to extend the set of axes that
are reported in MotionEvents by defining new axis constants.
The MotionEvent object is now backed by its C++ counterpart
to avoid having to maintain multiple representations of the
same data.
Change-Id: Ibe93c90d4b390d43c176cce48d558d20869ee608
This change passes a reference to the IGraphicBufferAlloc binder object
to SurfaceTextureClient objects. When STC objects are created they
query their associated ISurfaceTexture object for the
IGraphicBufferAlloc that the SurfaceTexture uses to allocate buffers.
Having the SurfaceTextureClient hold this reference prevents the
GraphicBufferAlloc in SurfaceFlinger from freeing the allocated buffers
before the SurfaceTextureClient is done with them.
Change-Id: Ib8e30e8b37fdd60438cbb4cb7e9174d0ba6d661c
related-bug: 3362519
This changes the ANativeWindow API and the two implementations to reset
the window's crop rectangle to be uncropped when the window's buffer
geometry is changed.
Bug: 3359604
Change-Id: I64283dc8382ae687787ec0bebe6a5d5b4a0dcd6b
This is a temporary WAR for the case where dequeueBuffer is called when
all the buffers owned by a SurfaceTexture are not available - either
they're the current texture buffer or the next one. Currently, an error
is returned in that case, and this change just prevents that error from
being logged. In the future this will be fixed to not return an error
in that case.
Bug: 3356050
Change-Id: Ic6cc304881a63ce134cfd0bcb4265e3e3fa94b6a
...gallery while attaching picture to gmail message
In various places we could block switching the IME target incorrectly.
Change-Id: I7e647fb35f4ea6f2e39eb7efd911420ea9ee64fa
A previously exited Thread object refuses to run again, if the
thread-id of the caller, conincides with the thread-id it previously
used in the worker thread. Hence reset the previously used worker
thread-id to -1 when it exits.
Signed-off-by: Ritu Srivastava <rsrivast@sta.samsung.com>
Change-Id: I873925c312a43ec8a16392b98cc959042ff6bfd2
Signed-off-by: Madan Ankapura <mankapur@sta.samsung.com>
Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.
The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.
This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.
Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.
noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
We used to guarantee that a layer in SurfaceFlinger would never be
destroyed before all references (to its ISurface) on the client
side would be released. At some point, this guarantee got
relaxed to allow to free gralloc resources sooner. This last
change was incorrect, because:
- in implementations with reference-counting the gralloc resources
wouldn't be released anyways, until all the mapping were gone
- in implementations without ref counting, the client side
would most likely crash or do something bad
- it also caused the SharedBufferStack slot to be reallocated
to another surface, which could be problematic if the client
continued to use the surface after the window manager destroyed it.
So, we essentially reinstate the guarantee that layers won't be
destroyed until after all references to their ISurface are
released.
NOTE: This doesn't entirely fix 3306150 because there is another
problem there where the Browser continues to use a surface after it
has been destroyed.
also improve SurfaceFlinger 'dumpsys' log
list the purgatory, which shows windows that have been closed,
but for which the client still has references.
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.
noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
Change-Id: I210413d4c8c0998dae05c8620ebfc895d3e6233d
InputReader::getSwitchState always returns AKEY_STATE_UNKNOWN
because SwitchInputMapper::getSources() returns 0 which cannot
match any source mask including AINPUT_SOURCE_ANY. As a result
initial lid switch detection is broken.
This change adds a new source constant AINPUT_SOURCE_SWITCH
that indicates that the source has switches.
Change-Id: I5321ecf0ce84f1c2b4535f6c163d3f4dcf9b7a9b
EGLUtils::selectConfigForPixelFormat() now uses EGL_NATIVE_VISUAL_ID
to select a config with the proper format. this is more robust and
future proof.
Change-Id: I7245d904adab1e339f062b9b498ddd9324cfe7a4
list the purgatory, which shows windows that have been closed,
but for which the client still has references.
Change-Id: I5168bb88cb328d5d77d71d0871deb9190f493126
Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.
The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.
This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.
Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.
Change-Id: I1f226b1ebdf6918439b687c2723955d55b842c55
EGLUtils::selectConfigForPixelFormat() now uses EGL_NATIVE_VISUAL_ID
to select a config with the proper format. this is more robust and
future proof.
Change-Id: Ib85e0974160945d838956b50a3cac4de78618957
Two of the cases in the ISurfaceComposer onTransact switch statement
were missing 'break' statements at the end, and would fall through to
the next case block. This change adds those break statements.
Change-Id: I6dcc84263d3ea03d94612c667103283846b3dee1
This change implements the onFrameAvailable callback for the
SurfaceTexture java class. It includes the C++ SurfaceTexture code as
well as the JNI and Java code to enable the callback.
Change-Id: Ifd8b8e7ad46ee70cba6da1c2e96dab8045d1ea30
This change fixes a bug in SurfaceTextureClient where GraphicBuffers
were being compared using pointer comparison rather than handles.
Change-Id: Ib8989af94be32d4efd86e020a732f5143088a863
when we validate the surface there, most errors are in fact allowed
because it is legal to cancel a buffer after a surface has been
destroyed (for instance). in that case make sure to not log
error messages as they are very confusing.
Change-Id: Iecdfbaf6d9ee5da54d56cd7ea7a0d430c30934b0
This change fixes a horrible hack that I did to allow application
processes to create GraphicBuffer objects by making a binder call to
SurfaceFlinger. This change introduces a new binder interface
specifically for doing this, and does it in such a way that
SurfaceFlinger will maintain a reference to the buffers until the app is
done with them.
Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
The cause of the problem is that AudioTrack::start() can fail if it is called from a newly created
thread that has the same ID as the AudioTrack callback thread that has just been stopped and not yet exited.
This is possible as the thread ID used by the Thread class is not the TID.
The fix consists in clearing the thread ID before exiting the thread loop.
Change-Id: I8b5f6a63feeaeb9a01267380e85f6f1456e7aa01
This change fixes a bug that allowed the most recently queued buffer to
be returned by dequeueBuffer. At the next updateTexImage call, the
dequeued buffer would be set as the contents of the texture even though
the client could be writing to it.
Change-Id: I53dc14eed13262475627d5551337df57fd78fe00
This change adds support for the setCrop and setTransform methods of the
SurfaceTexture C++ class. The crop and transform for the current
texture will be accessed by applications as a single texture coordinate
transform matrix.
Change-Id: I6482bf96f680e5c175364e848936db3908d6c8f8
Adds a new virtualKeyQuietTimeMillis configuration resource that sets
the duration for which virtual keys will be dropped after recent touches
on screen. The default value is 0; it is intended to be overridden
per device using a resource overlay.
This change is designed to help in two cases:
1. Swipes from touchscreen into virtual key area.
2. Accidental taps in virtual key area while using on-screen keyboard.
Bug: 3089163
Change-Id: Id6733c83c2e2bc8d9553aa0e5c1fd74b741bec6e
We need to reset mCurrentTexture and mLastQueued in setBufferCount
because it frees all of the buffers associated with the buffer slots.
Change-Id: Ie2f834ec1c07ce7a4ab9b2b5fc5fe8c294010c60
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.
Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
This change adds a new binder method to the ISurfaceComposer interface.
This IPC is intended to allow SurfaceFlinger clients to allocate gralloc
buffers using SurfaceFlinger as a proxy to gralloc.
Change-Id: Ide9fc283aec5da6268ba62cfed0c3319a50b640d
Added support for loading the pointer icon from a resource.
Moved the system server related bits of the input manager out
of libui and into libinput since they do not need to be linked into
applications.
Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
The cause of the problem is that AudioTrack::start() can fail if it is called from a newly created
thread that has the same ID as the AudioTrack callback thread that has just been stopped and not yet exited.
This is possible as the thread ID used by the Thread class is not the TID.
The fix consists in clearing the thread ID before exiting the thread loop.
Change-Id: I66e679665c384403cb3ba2c31746f5de72d5836d
Make the output from aapt dump --values resources and aapt dump xmltree normalized, so that it is unambigously displayed
regardless of the content of the strings.
Change-Id: Ia3bff36c4ee1e9a44f474534e154830948beabdf
Some parts stubbed out but you can plug in a mouse and move
a green cursor around to interact with the UI.
Change-Id: I80d597a7f11d3bd92041890f74b3c77326975e6e
Rewrote interceptKeyBeforeQueueing to make the handling more systematic.
Behavior should be identical except:
- We never pass keys to applications when the screen is off and the keyguard
is not showing (the proximity sensor turned off the screen).
Previously we passed all non-wake keys through in this case which
caused a bug on Crespo where the screen would come back on if a soft key
was held at the time of power off because the resulting key up event
would sneak in just before the keyguard was shown. It would then be
passed through to the dispatcher which would poke user activity and
wake up the screen.
- We propagate the key flags when broadcasting media keys which
ensures that recipients can tell when the key is canceled.
- We ignore endcall or power if canceled (shouldn't happen anyways).
Changed the input dispatcher to not poke user activity for canceled
events since they are synthetic and should not wake the device.
Changed the lock screen so that it does not poke the wake lock when the
grab handle is released. This fixes a bug where the screen would come
back on immediately if the power went off while the user was holding
one of the grab handles because the sliding tab would receive an up
event after screen turned off and release the grab handles.
Bug: 3144874
Change-Id: Iebb91e10592b4ef2de4b1dd3a2e1e4254aacb697
If writeString8 is called with the following sequence:
writeString8(String8(""));
writeString8(String8("TempString"));
Then in the readString8, the 2nd String i.e. "TempString" is not read,
instead an empty string is read.
The bug comes because of the write call for String8("") where there are
no String bytes present. In the write Statement, an extra ‘\0’ is
written. During the Marshalling, Following bytes are written:
1 2 3 4 5 ...
0x0 0x0 0xB ‘T’ ‘e’ ...
The readString8 function has a check that, if String length is 0, don’t
read anything. So the first byte is read as the length for the first
string. The second byte i.e. ‘\0’ is read as the length for the second
string and hence the second string becomes empty too.
Change-Id: Id7acc0c80ae16e77be4331f1ddf69ea87e758420
The asset system and supporting libraries were using off_t instead of
off64_t to access files larger than 2GB (32-bit signed). This change
replaces all off_t with off64_t and lseek64.
There is a new utils/Compat.h added for Mac OS compatibility.
Also fixed some size-related compiler warnings.
Bug: 3205336
Change-Id: I9097b3cb7a602e811fe52f245939d8975da55e9e
This change enables the framework to synthesize key events to implement
default behavior when an application does not handle a key.
For example, this change enables numeric keypad keys to perform
their associated special function when numlock is off.
The application is informed that it is processing a fallback keypress
so it can choose to ignore it.
Added a new keycode for switching applications.
Added ALT key deadkeys.
New default key mappings:
- ESC -> BACK
- Meta+ESC -> HOME
- Alt+ESC -> MENU
- Meta+Space -> SEARCH
- Meta+Tab -> APP_SWITCH
Fixed some comments.
Fixed some tests.
Change-Id: Id7f3b6645f3a350275e624547822f72652f3defe