This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.
Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.
Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
- fixed uninitialized variable
- set hint to indentity when transform is too complex
- make sure FrameBufferNativeWindow doesn't fail on needed perform commands
Bug: 4487161
Change-Id: I7cb2b0869b72404732eca7cb2d145ff669e2ed9b
This change removes the SurfaceTexture::getAllocator method, as it's no
longer needed. Proper refcounting of the Gralloc buffers is now handled
by the IGraphicBufferAlloc binder marshalling code.
Change-Id: I5cffa6ebfc1bc5828fb7ce0e0a5b2f55cd8479da
This makes ANativeWindow_lock/ANativeWindow_unlockAndPost work
with ANativeWindows implemented by Surface and SurfaceTextureClient.
Also, Surface now inherits directly from SurfaceTextureClient.
Bug: 5003724
Change-Id: I9f285877c7bae9a262e9a7af91c2bae78804b2ef
This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object. This will allow us to prevent
multiple simultaneous connections from different processes.
Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
This change fixes a couple different issues in the
SurfaceTextureGLToGLTest test fixture:
- incorrect use of conditions
- move logging after the locks are acquired
- call the parent class's TearDown method
- clean up the SurfaceTexture before eglTerminate gets called
Change-Id: I6960e5ab7f144225f01a2089d3f849c99fed0b38
This change adds support to SurfaceTextureClient for the new enum values
that can be passed to the ANativeWindow connect call.
Change-Id: I8c15418909e43a15673a9b22a5eb40df6923b273
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface. The new behavior
is to leave the size untouched when overriding the format. The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.
It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.
Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.
Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
This change enables the following four SurfaceTextures tests:
UpdateTexImageBeforeFrameFinishedWorks
UpdateTexImageAfterFrameFinishedWorks
RepeatedUpdateTexImageBeforeFrameFinishedWorks
RepeatedUpdateTexImageAfterFrameFinishedWorks
Change-Id: I7632630bc97873e50d4a765ffc44a86f16ae62f1
- put the test window at the front most screen position
- use RGBA_8888 which is a mandatory format
- handle devices that don't support the protected usage flags
Bug: 4950464
Change-Id: I0005fb667cfe094e5978816e2924b294c5ef817e
This change adds a test to verify that proper synchronization is done
when using SurfaceTexture to use CPU generated images as OpenGL ES
textures in 'synchronous mode'. Synchronous mode is particularly tricky
because SurfaceTexture will allow the buffer that's currently bound to
the GL texture to be dequeued. We rely on Gralloc's lock function to
block until this buffer is no longer being used by the OpenGL ES.
Change-Id: I1c4e37f3e9d60ab9a0905a90a1f5060fda8e485c
This change moves the point at which queued buffers get consumed to
after any error checks that could cause updateTexImage to fail. This
way, if updateTexImage returns an error the buffer remains queued.
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class. The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer. This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed. Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.
The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves. This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.
Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
This change makes the SurfaceTexture GL tests use a large (512x512)
framebuffer. The tests now use glViewport to render to a region of the
framebuffer with a size matching that of the texture being drawn. The
Npot test pixel checks must be changed because now the rendered region
is the same size as the texture.
Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b
This change adds a NULL check when searching the slot list in
SurfaceTextureClient for the slot corresponding to a buffer being
queued or canceled.
Bug: 4645023
Change-Id: I806cbc1e34da118ea33a83c4f25ce8193ba1c3ad
This change increases the Surface layer used for displaying the test
results so that the tests will be visible over other windows in the
system.
Change-Id: I47f147f8743ff2a39d57d551811668371202bd31
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
This change adds a test to verify that querying the format of a
SurfaceTextureClient immediately after setting it returns the correct
result. The test is currently disabled because it does not pass.
Change-Id: I5bddb39c5bf96d6104624094383d410ed913e9f3
This change disables the UpdateTexImageAfterFrameFinishedWorks test
because it's currently causing deadlocks on some devices.
Change-Id: Ic9186db207e8d656f3af5d86fa138c7d96393c55
This change adds a default tolerance of 2 to all the pixel value checks
in the SurfaceTexture tests.
Change-Id: Id5a7cdffdfae16076e2daf4964a3326105b5ae2c
This change adds some tests to verify streaming images from one GL
thread to another via SurfaceTexture. Currently the tests do not
validate the correctness of the streamed images, but rather simply
verify that this streaming does not cause a deadlock. 3 of the 4 tests
are currently disabled because they do cause deadlocks on some devices.
Change-Id: I5677942053190063b97f370dba96c116711bc3bb
This change adds a test verifying that with no transform set on the
SurfaceTextureClient, the SurfaceTexture will return an identity
transform matrix. It also verifies this same effect in the presence of
an additional call to native_window_set_buffer_count just before the
call to getTransformMatrix.
Bug: 4490420
Change-Id: Ic5adfa29b5696cc2b451433834e3758ef20c5edd