The current gralloc allocates buffer memory for render targets that will typically have NPOT dimensions. Assuming that the vendor driver supports converting the resulting NPOT android_native_buffer_t to a NPOT EGLImage, SurfaceFlinger calls glEGLImageTargetTexture2DOES(), and uses glGetError() to test whether the GL can support creating an EGL target texture with the specified NPOT EGLImage. If it is supported, the DIRECT_TEXTURE flag remains set, otherwise it is cleared.
Tangentially, if the driver advertises the GL_ARB_texture_non_power_of_two extension, the NPOT_EXTENSION flag is set, otherwise it is cleared.
If the driver supported creating an EGL target texture from a NPOT source EGLImage, it implicitly creates a NPOT texture. This does not need any glScalef() texture coordinate correction in LayerBase::drawWithOpenGL(). However, the same driver may not advertise the GL_ARB_texture_non_power_of_two extension nor generally support NPOT textures that were not derived from EGLImages. So SurfaceFlinger may flag only DIRECT_TEXTURE, not NPOT_EXTENSION.
Therefore, the test in LayerBase::drawWithOpenGL() should only perform the glScalef() if neither NPOT_EXTENSION or DIRECT_TEXTURE are flagged. Otherwise scaling is applied to NPOT EGL target textures when none is required.
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
- disabled copybits test, since it clashes with the new gralloc api
- Camera/Video will be fixed later when we rework the overlay apis
Surfaces are now destroyed once all references from the clients are gone, but they go through a partial destruction as soon as the window manager requests it.
This last part is still buggy. see comments in SurfaceFlinger::destroySurface()