Commit Graph

12 Commits

Author SHA1 Message Date
Michael Wright
42f2c6a92c Controllers must have buttons and a movement mechanism.
Some devices have joystick axes or DPad keys, but no gamepad buttons (or vice
versa). We shouldn't count these as gamepads since games can't really be
expected to work with this setup in the general case. Instead, require that a
device has a movement mechanism (joystick axes or DPad buttons), as well as at
least one gamepad button before considering it a controller.

Bug: 13432364
Change-Id: I64372e69d29c775094e2b1faa89714da8c29e2be
2014-03-12 12:18:01 -07:00
Jason Gerecke
71b16e81f9 Support unique calibration per orientation
Updates the format of the calibration XML to store the Surface rotation
that a specific calibration applies to. Also updates the API to require
a rotation value for get/set, and has the native framework supply this
according to the current rotation whenever it changes.

Change-Id: If38563ceba27c9d8a75f9fd7928c8d7c9d187afb
2014-03-10 16:25:49 -07:00
Jason Gerecke
489fda8d47 Add test for InputReader location calibration
This patch adds a test for the new native location calibration
code. The Java interface is not tested.

Change-Id: Id7496486f6b6e2ade12ada607b62d1594af488e8
2014-03-10 16:25:41 -07:00
Jason Gerecke
12d6baa9b8 Initialize mAffineTransform and update on modification
This patch causes the InputReader to update its mAffineTransform to reflect
the currently-set calibration on startup and whenever its value is changed
through the InputManagerService.

Change-Id: I4719122a28afa9833772040f0433780a84240b9d
2014-03-10 14:23:59 -07:00
Jason Gerecke
af126fb538 Introduce mAffineCalibration for location calibration
The variable mAffineCalibration describes the affine transformation
that should be applied to the raw X/Y location in order to get it
into a calibrated state.

Change-Id: I68aa43420ffe7fcaa1ada4acd7390d37e6966a1f
2014-03-10 14:23:57 -07:00
Jeff Brown
c5e2442e59 Add touch.wake IDC property to control wakeup.
Normally we do not wake the device when the internal touch screen is
touched.  This behavior can now be configured by setting a property
in the input device configuration file.  Add the following line to
the IDC file to enable an initial touch to wake the device from sleep.

  touch.wake = 1

Change-Id: Ifd6d4f51afacd30d85f475725a66e6fcccde9cbb
2014-02-26 18:49:36 -08:00
Jeff Brown
f086ddbb97 Add support for injecting events into ActivityContainers.
Enhanced the input system to support concurrent dispatch of touch
events on multiple displays which is required for this to work.

Add method to apply offset to PointerCoords.

Change-Id: I55fe4a9a8785ae5a2d3341d214fa3c5107f3963a
2014-02-11 14:51:24 -08:00
Michael Wright
d02c5b6aac Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.

Try 2.

Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
2014-02-11 10:47:14 -08:00
Michael Wright
1b1fe314c4 Revert "Move inputservice over to frameworks/native"
This reverts commit 2dceb67f1f.
2014-02-10 15:08:18 -08:00
Michael Wright
2dceb67f1f Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.

Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
2014-02-10 14:12:49 -08:00
Mathias Agopian
7ffaa7c60d move services executables sources in their respective src folder
Change-Id: Ic65434a26c7fed1699abf0851fec6faa40e09c0c
2013-07-22 12:25:18 -07:00
Jeff Brown
40c9e0a398 Add skeleton of input flinger.
Change-Id: I7f25080e446d4d3d9de9b18fe432a09bc751e0d9
2013-07-15 16:03:14 -07:00