Aimed for use cases where gralloc buffers need to be consumed by CPU
users, such as camera image data streams.
The CpuConsumer is a synchronous queue, which exposes raw pointers to
the underlying graphics buffers to applications. Multiple buffers may
be acquired at once, up to the limit set at time of construction.
Change-Id: If1d99f12471438e95a69696e40685948778055fd
This change removes the setPostTransformCrop function from
SurfaceTextureClient. It also includes a small logging fix in BufferQueue.
Bug: 6299171
Change-Id: Ifd0ed05b95dad6085e7a8267fda4d69b76ea3bad
This change adds a crop rectangle specified in window coordinates to the layer
state. The all window pixels outside this crop rectangle are treated as though
they were fully transparent. This change also adds the plumbing necessary for
WindowManager to set that crop.
Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
This change updates some of the SurfaceTextureClient and BufferQueue logging
and dumping to include the crop, transform and scaling mode. It also removes
the uses of the NO_SCALE_CROP scaling mode enum, which was added by accident in
a previous change.
Change-Id: I62912716a1e48885fb22f12b92678aa13f10fcd9
Bug: 6470541
This change reduces the shrinking of the crop rectangle in some cases. It adds
a way to inform the SurfaceTexture that its texture will be used without
bilinear interpolation, and uses knowledge of the pixel format to avoid
shrinking unecessarily.
Change-Id: I72365f39f74ecb7fcc51b4cf42f2d0fa97727212
This change adds support for specifying a crop rectangle to a
SurfaceTextureClient that is in post-transformed coordinate space.
Change-Id: I247901de343e71b32850f7ae3bac62dfa612ad3d
Bug: 6299171
This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.
Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
Fixed AttachToContextSucceeds test SurfaceTexture test by
not deleting the current texture when cleaning up memory.
Bug: 6363186
Change-Id: Ib886bfe6bb86e25ea4825d18b5008afba6b33eae
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.
Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
This change fixes an issue where we were sometimes setting the SurfaceTexture's
EGLDisplay to EGL_NO_DISPLAY in detachFromContext, and then subsequently
abandoning the texture. Abandoning while in the detached state would result in
the eglDestroyImageKHR calls failing, which resulted in a memory leak.
Bug: 6302694
Change-Id: I24c1de0dac029a83c7508075fb8aaeaed96a14ea
This change makes SurfaceTexture include an offset for all sides of the crop
region when cropping. This keeps the image centered, to minimize the visual
changes when switching between the texture transform matrix-based cropping and
something that does proper cropping (e.g. HWComposer).
Change-Id: I541d3046fd92e49221b488444df36d490924d1c5
SurfaceTexture will modify the crop rect so it matches
the desired output aspect ratio when the scaling
mode is NATIVE_WINDOW_SCALING_MODE_CROP. Added a test
for this new scaling mode.
Change-Id: I60f24dcbc294b65cd10a393d9e27d40f07d27bb6
Add a new API native_window_set_buffers_user_dimensions to allow native
applications to override the native window size for the default buffer size.
This has lower precedence than the existing
native_window_set_buffers_dimensions and allows the two to co-exist.
Change-Id: Ie73590e1c94ef0dadbce500bd0941dfabbcace3c
BufferQueue is now more flexible as it can be used
by SurfaceMediaSource in addition to SurfaceTexture.
Change-Id: I4222be8918d63372c44fcd412d9ad241c6a3eeb9
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released. Additionally
fixed similar bug with setBufferCount. Tests were added
to stress the disconnect mechanism.
Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
This change adds the detachFromContext and attachToContext methods to
SurfaceTexture. These methods allow the SurfaceTexture to switch from
one consumer GLES context to another. This change also includes a few
cleanups to the error return codes in updateTexImage.
Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
collapse setCrop, setTransform and setScalingMode to queueBuffer()
this ends up simplifying things quite a bit and reducing the numnber
of IPC needed per frame.
Change-Id: I3a13c07603abe4e76b8251e6380b107fde22e6d9
pdk builds don't have libandroid.so available. Remove it from
projects that aren't actually using it.
Change-Id: I100dc84aaf8160c1062a122ef6d5aec0534d73fa
The DummyConsumer is a consumer that can connect to BufferQueue
that does nothing. It is required as BufferQueue checks
if a consumer is connected. Also fixes a bug where SurfaceTexture
was reusing old texture slots.
Bug: 6172739
Change-Id: I5e7a118dd4d07807ba4c763200242b5ee7d3412b
This change adds a check to SurfaceTexture::updateTexImage to verify
that the current GL context is the same as the one that was used for
previous updateTexImage calls.
Change-Id: If02d2f787bcfdb528046dc9ddf6665f8a90e1bf4
This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers. This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects. This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.
The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly). It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.
This change also includes a few additional fixes and test cleanups.
Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
- condition wasn't signaled if an error happened between acquire and release
- also replace signal with broadcasts
Bug: 6109450
Change-Id: I8ac03c7eca35c9cc04a00ef7fad36bb9cb3fcef6
Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.
Change-Id: I938e63e085128148c58d0e26c7213b30145c109f
Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.
Change-Id: Iff55e740e36a7f70c9f7a17ee7a5af38e3d21f0f
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.
this allows us to work much better without requiring triple-buffering.
Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
This change enables the use of the EGL_KHR_fence_sync extension in
SurfaceTexture on omap4 and s5pc110 platforms.
Change-Id: Icad5245bab445413ffb8a7c823c296b678bf3250
Several source files privately defined macros LIKELY and UNLIKELY in terms
of __builtin_expect. But <cutils/compiler.h> already has CC_LIKELY and
CC_UNLIKELY which are intended for this purpose. So rename the private
uses to use the standard names.
In addition, AudioFlinger was relying on the macro expanding to extra ( ).
Change-Id: I2494e087a0c0cac0ac998335f5e9c8ad02955873
- add the ability to set the vsync delivery rate, when the rate is
set to N>1 (ie: receive every N vsync), SF process' is woken up for
all of vsync, but clients only see the every N events.
- add the concept of one-shot vsync events, with a call-back
to request the next one. currently the call-back is a binder IPC.
Change-Id: I09f71df0b0ba0d88ed997645e2e2497d553c9a1b
This change adds a compile-time option for SurfaceTexture to use the
EGL_KHR_fence_sync extension to synchronize access to Gralloc buffers.
Bug: 5122031
Change-Id: I7e973a358631fff5308acf377581b811911fe790
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.
Bug: 1475048
Change-Id: Ia720f64d1b950328b47b22c6a86042e481d35f09
Revert "Add support for sending VSYNC events to the framework"
This reverts commit f3918c5bd4bc9f02f74da42995564150ca2dd382.
Change-Id: I998e3e1aa3fa310829ae973b64fe11b01f6f468f
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.
Bug: 1475048
Change-Id: If4126023fc9c067e56087ec7d16a8fd542ce1794
* commit 'c25972950c2ea62fb085524dbe737c2bf0f08f4a':
SurfaceTexture: fix a couple tests
EGL: default to swap interval 1
SurfaceTexture: clean up some tests
This change fixes some robustness issues with the
EglDestroySurfaceUnrefsBuffers and
EglDestroySurfaceAfterAbandonUnrefsBuffers tests. The tests previously
depended upon GL implementation details that should not have been relied
upon.
Change-Id: I37fd43b56568efe1dbe69d85e892be8a1cf44d20
This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.
Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
This change cleans a few things up in the SurfaceTexture tests:
- Wraps a few long lines.
- Refactors the multithreading portions of SurfaceTextureGLToGLTest into
a new test fixture called SurfaceTextureGLThreadToGLTest.
- Changes some of the tests that were creating their own EGLSurface to
use the SurfaceTextureGLToGLTest fixture.
- Reorders the test functions so that they are immediately below to the
test fixture that they use.
Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
this happens often with CPU Surfaces, which disconnect long
after their surfacetexture has been abandoned.
Change-Id: If49da03b72f99130e01b2b9bcbd444bb38f7ed4e
this flag should be enabled for all targets, but currently
some have issues with it, so we're turning it on only for
tested targets.
this will hopefully resolve some performance issues.
Bug: 5553562, 5631630
Change-Id: I54c7a9e2068586898ab13e405d95534669260537
the working theory here is that a Surface object has become non-promotable
because it lost its last reference; later Surface::readFromParcel is called
the previous surface is found in the cache, but can't be promoted. this causes
a new Surface object to be created which will promptly try to connect to the
CPU_API -- this in turn will fail because the previous (now dead) surface is
still connected.
To fix this, we make sure to disconnect from the SurfaceTexture when
Surface[TextureClient] is destroyed.
Change-Id: I422234868a05d7b7d283e9d5a85f7ab79e65d8a9
This change fixes an issue involving buffer reallocation and the
ALLOW_DEQUEUE_CURRENT_BUFFER mode in SurfaceTexture. The bug happened
when the buffer slot currently attached to the GL texture was selected
for dequeuing, but the dequeue operation caused the buffer to be
reallocated. Because the buffer is new, the image producer could fill
the buffer and queue it before an updateTexImage call, which would
result in the "slot %d is current" error in queueBuffer.
Bug: 5631630
Change-Id: Icdd8bc5cad3c7db43953446d9be2603aaea11a8d