remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.
Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
Merge commit '28fe43be5c364a8f7f248a5ac05cf832a83737c2' into gingerbread
* commit '28fe43be5c364a8f7f248a5ac05cf832a83737c2':
Add the hook which can set the device to connect to wifi and in airplane mode after reboot. This is for the power test.
This change adds a process-global cache of previously deserialized Surface
objects so that if a Surface object wrapping the same ISurface gets received
again the same Surface can be used. This is important because the 'tail'
pointer in the SharedBufferClient is stored only on the client side, and needs
to be the same for all the Surface objects wrapping an ISurface instance. This
solves the problem by making there only be one Surface object wrapping an
ISurface per process.
Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.
Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code. It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.
Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in. Unfortunately IMEs don't
currently provide this information. :p
Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
Merge commit 'd59f1dea1746b316e556df5b4d2080f110aabd1c' into gingerbread
* commit 'd59f1dea1746b316e556df5b4d2080f110aabd1c':
docs: update notepad tutorial to change EditNote activity title and update codelab zip
Now, when Thread A has a strict mode policy in effect and does a
Binder call to Thread B (most likely in another process), the strict
mode policy is passed along, but with the GATHER penalty bit set which
overrides other policies and instead gathers all offending stack
traces to a threadlocal which are then written back in the Parcel's
reply header.
Change-Id: I7d4497032a0609b37b1a2a15855f5c929ba0584d
Merge commit '38137d7a27b037611c70a9d900aa53b4c15563bf' into gingerbread
* commit '38137d7a27b037611c70a9d900aa53b4c15563bf':
docs: lots of additions to the resources docs
Merge commit '468c82e4be0630de04a50d88602cd8c6bc745962' into gingerbread
* commit '468c82e4be0630de04a50d88602cd8c6bc745962':
Skip hostname verification when using insecure factory