Rom Lemarchand
b3fb0ae7fd
fix incorrect aspect ratio label
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2048x1536 was labeled as 3:2 when it is 4:3.
Change-Id: I981af139ba3d1c6f111772aeaccf95c679999370
2013-08-29 16:19:18 -07:00
Erik Gilling
63d076e339
flatland: add 1920x1200 to 16:10 resolutions
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Change-Id: Ie7540c1ca4ec2c7ea8a307ce118d35479cdf499c
2013-05-07 12:32:59 -07:00
Erik Gilling
7bfdf27539
flatland: add 3:2 tests
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Change-Id: I90496207fbf972c9a8e6baa2188a7732a282f879
2013-05-07 12:32:59 -07:00
Mathias Agopian
b7daa0dade
fix build: SurfaceTextureClient to Surface rename
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Change-Id: Ibcf98337940f9195bcff7b5e8bddb6e912e65163
2013-02-15 14:48:52 -08:00
Mathias Agopian
e3c697fb92
Refactoring: Rename SurfaceTextureClient to Surface
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Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
2013-02-14 19:19:05 -08:00
Jamie Gennis
9c183f2493
flatland: add a GPU hardware benchmark
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This change adds a GPU benchmark named 'flatland' that is intended to measure
GPU performance of UI rendering and compositing scenarios at a fixed a clock
frequency. This initial version includes only window compositing scenarios.
Change-Id: I5577863aa3be5c6da8b49cb5d53cc49dec2f7081
2012-12-21 18:07:58 -08:00