Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
Merge commit '3242cc2719a4aeb64ac5ed273cf222d8d326d44b' into gingerbread
* commit '3242cc2719a4aeb64ac5ed273cf222d8d326d44b':
TimedEventQueue is apparently important for glitch-free media playback, and so
Merge commit '6b22d81aa35d9a9b32670995c002e92588b2fe09' into gingerbread
* commit '6b22d81aa35d9a9b32670995c002e92588b2fe09':
As Donut (API=4) devices and earlier do not have a Bluetooth API, .apk files
Refactored the code to eliminate potential deadlocks due to re-entrant
calls from the policy into the dispatcher. Also added some plumbing
that will be used to notify the framework about ANRs.
Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
Merge commit '27357fc08802d796a6b6a1111ac5534d75fc8be7' into gingerbread
* commit '27357fc08802d796a6b6a1111ac5534d75fc8be7':
Use the droidcore goal with dist-for-goals.
Merge commit '9d71860e8cbaf16ddae3cd5d06ede8e6cfc7675a' into gingerbread
* commit '9d71860e8cbaf16ddae3cd5d06ede8e6cfc7675a':
The aapt and aidl tools are prebuilt when we're doing an apps-only build, so don't try to build them.
Merge commit '457738e628ee4d165014996bcf4e8d1983ac5929' into gingerbread
* commit '457738e628ee4d165014996bcf4e8d1983ac5929':
docs: add information about known issues in resource matching
Merge commit '01f7ac64488027492b2909b99d70491e7a391015' into gingerbread
* commit '01f7ac64488027492b2909b99d70491e7a391015':
Issue 2667802: [Audio Effect Framework] AudioEffect base class and JNI.
Merge commit '46b9ac0ae2162309774a7478cd9d4e578747bfc2' into gingerbread
* commit '46b9ac0ae2162309774a7478cd9d4e578747bfc2':
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
Merge commit '1067e6895e941f56edc7bc3d7c16a7122fb5259b' into gingerbread
* commit '1067e6895e941f56edc7bc3d7c16a7122fb5259b':
Doc change: remove pdf summary of guidelines from templates archive.