This ensures it's the same size in both 32 and 64 bit
processes and also brings it in line with struct
MotionEntry.
Change-Id: I66bb8b8d8664763e7dcbd489686051f563d5e1dc
Native doesn't ever actually care about the attributes of keys, so
move all of it up into the managed layer and move all of the key
names down so they're defined once.
Change-Id: Ic8ded13ce050b2b98744735ff50d11e8d882d7d5
Eliminated the bright here and woke here policy flags since they
were unused. Simplified the input dispatch policy somewhat.
Bug: 13133142
Change-Id: I74b4dc866c44c46ed43006a48a857f0da4c07cc9
This is logically a part of the merge conflict resolution for
22d07464 to master. These files moved across git repositories.
Change-Id: Id95bfa0bf503295f2c02a201f4bec5243d169ec4
Enhanced the input system to support concurrent dispatch of touch
events on multiple displays which is required for this to work.
Add method to apply offset to PointerCoords.
Change-Id: I55fe4a9a8785ae5a2d3341d214fa3c5107f3963a
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Try 2.
Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0