Commit Graph

9 Commits

Author SHA1 Message Date
Eino-Ville Talvala 5b75a513e4 Add dataSpace to buffer queues; remove old format enums.
- Wire up new dataSpace parameter through buffer queue stack
- Update tests to include the parameter
- Switch eglApi to using dataSpace to indicate sRGB gamma/linear
  difference
- Remove RAW_SENSOR in favor of RAW16
- Remove use of sRGB format enums
- Add default dataspace to buffer queue core
- Add query for default dataspace

Change-Id: I070bd2e7c56506055c419004c29e2e3feac725df
2015-03-04 11:58:52 -08:00
Antoine Labour ea96044470 BufferQueue: release mutex while allocating.
BufferQueueProducer::allocateBuffers used to keep the BufferQueueCore
mutex while doing the buffer allocation, which would cause the consumer
(which also needs the mutex) to block if the allocation takes a long
time.
Instead, release the mutex while doing the allocation, and grab it again
before filling the slots. Keep a bool state and a condvar to prevent
other producers from trying to allocate the slots while the mutex is
released.

Bug: 11792166

Change-Id: I4ab1319995ef892be2beba892f1fdbf50ce0416d
2014-07-16 14:43:19 -07:00
Mark Salyzyn 8f515ce1c5 libgui: 64 bit compile issues (part deux)
- nsecs_t printed with PRId64
- int64_t/uint64_t print issues
- some size_t printing issues.
- missing argument to BQ_LOGV

Change-Id: I493f2b578e801dc38c44f8c536faa45266720402
2014-06-09 15:42:26 -07:00
Dan Stoza 99b18b447d BufferQueue: Add StreamSplitter
Adds a StreamSplitter class, that takes one IGraphicBufferConsumer
interface and multiple IGraphicBufferProducer interfaces and
implements a one-to-many broadcast of GraphicBuffers (while managing
fences correctly).

Change-Id: I38ecdf3e311ac521bc781c30dde0cc382a4376a3
2014-04-15 10:34:10 -07:00
Dan Stoza fd34b65f71 Merge "BufferQueue: Add producer buffer-released callback" 2014-04-11 17:57:12 +00:00
Mark Salyzyn cece164b23 native gui: 64-bit compile issues
Change-Id: I45f605ff3759fb7ae9f0a6425d557d195f93281e
2014-04-04 10:15:54 -07:00
Dan Stoza f0eaf25e92 BufferQueue: Add producer buffer-released callback
Add a callback to the producer side, onBufferReleased, which will be
called every time the consumer releases a buffer back to the
BufferQueue. This will enable a buffer stream splitter to work
autonomously without having to block on dequeueBuffer.

The binder object used for the callback replaces the generic IBinder
token that was passed into IGraphicBufferProducer::connect to detect
the death of the producer. If a producer does not wish to listen for
buffer release events, it can pass in an instance of the
DummyProducerListener class defined in IProducerListener.h, if it even
cares about death events (BufferQueue doesn't enforce the token being
non-NULL, though perhaps we should).

Change-Id: I23935760673524abeafea2b58dccc3583b368710
2014-03-31 14:10:07 -07:00
Dan Stoza 3e96f1982f Change BufferQueue into producer/consumer wrapper
Now that BufferQueue has been split into core + producer + consumer,
rewrite BufferQueue to be a thin layer over a producer and consumer
interface. Eventually, this layer will be deprecated in favor of
only using either the producer or consumer interface, as applicable.

Change-Id: I340ae5f5b633b244fb594615ff52ba50b9e2f7e4
2014-03-04 15:58:03 -08:00
Dan Stoza 289ade165e Split BufferQueue into core + producer + consumer
Change-Id: Idc39f1e511d68ce4f02202d35425a419bc0bcd92
2014-03-04 09:33:14 -08:00