this simplify our EGL wrapper implementation a lot. This wrapping is no longer needed now that we can only support a single underlaying EGL implementation. Change-Id: I8213df7ac69daac447f1fe6e37044b78aac4e9a9
Change-Id: I554d9659113b4721b748ee5c1a3b1ca82b11d75e
Change-Id: I83be94049ddfe3fd7f5bee71a21172ade1498dd5