in the common case this saves one instructions per jump
(which will help with the i-cache).
this change also gets rid of the "use slow tls" option,
which was useless. So at least now architectures that don't have
assembly bindings will perform much better.
Change-Id: I31be6c06ad2136b50ef3a1ac14682d7812ad40d2
Since ES3 is backwards compatible with ES2, a new wrapper isn't
necessary, and the Khronos implementation guidelines recommend
supporting both versions with the same library.
Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
Instead of using a different function pointer table for ES 1.x and ES 2.x,
we use a single one that is the union (sort|uniq) of both tables. Two
instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x
entry-points.
When a context is created, we store its version number and when it is bound to a
thread we set the approruiate table based on the stored version.
This introduce no penalty while dispatching gl calls to the right API version.
[Pending Dr No approval for MR1]
refactored the code so that:
- EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first
- make eglGetDisplay() a lot more efficient
- make sure that EGL drivers are loaded in a thread-safe way
- don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running)
- updated our EGL version to 1.4
- return better error codes if errors happen during initialization
we now look for a config file in /system/lib/egl/egl.cfg that describes the association of a display to a driver.
these drivers are named: /system/lib/egl/lib{[EGL|GLESv1_CM|GLESv2] | GLES}_$TAG.so