In AudioFlinger::MixerThread::putTracks(), change the mFillingUpStatus flag to FS_FILLING for active tracks so that mute request is executed without ramping volume down when the track is moved from A2DP to hardware output.
Also modified AudioFlinger::setStreamOutput() so that the notification of the change is sent only once to AudioSystem.
Apparently the problem is caused by the fact that A2dpAudioStreamOut::standby() calls a2dp_stop() after the headset has been powered down.
The workaround consists in indicating to A2DP audio hardware that a close request is pending and that stanby() must be bypassed.
This is because the AudioFlinger duplicating thread is closed while the output tracks are still active. This cause the output tracks objects to be destroyed at a time where they can be in use by the destination output mixer.
The fix consists in adding the OutputTrack to the track list (mTracks) of its destination thread so that a strong reference is help during the mixer processed and the track is detroyed only when safe by destination thread.
Also added detection of problems when creating the output track (e.g. no more tracks in mixer). In this case the output track is not added to output track list of duplicating thread.
When changing the audio output stream sampling rate with setParameters() make sure that all tracks have a sampling rate less or equal to 2 times the new output sampling rate.
The BT headset detection now makes the difference between car kits and headsets, which can be used by audio policy manager.
The headset connection is also detected earlier, that is when the headset is connected and not when the SCO socket is connected as it was the case before. This allows the audio policy manager to suspend A2DP output while ringing if a SCO headset is connected.
There was no garanty that the corresponding thread destructor had been already called when exiting the closeOutput() or closeInput() functions.
This contructor could be called by the thread after the exit condition is signalled. By way of consequence, closeOutputStream() could be called after
we exited closeOutput() function.
To solve the problem, the call to closeOutputStream() or closeInputStream() is moved to closeOutput() or closeInput().
The function checkForNewParameters_l() is called with the ThreadBase mutex mLock locked. In the case where the parameter change implies
an audio parameter modification (e.g. sampling rate) the function sendConfigEvent() is called which tries to lock mLock creating a deadlock.
The fix consists in creating a function equivalent to sendConfigEvent() that must be called with mLock locked and does not lock mLock.
Also added the possibility to have more than one set parameter request pending.
Use integers instead of void* as input/output handles at IAudioFlinger and IAudioPolicyService interfaces.
AudioFlinger maintains an always increasing count of opened inputs or outputs as unique ID.
If the output stream handler passed was not the A2DP output stream, the request was ignored instead of being forwarded downstream to hardware interface.
Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
Patch supplied on advice of partner. This causes us to send suspend_sink to
Bluez via socket interface, so we enter suspend on the A2DP link faster.
This is especially important when switching to SCO so that we come closer to
whitepaper recommendations to suspend A2DP before setting up SCO.
We have another patch set to add DBUS A2DP suspend and resume calls to Bluez
that will do a better job of following whitepaper recommendations for
A2DP -> SCO -> A2DP, but this small patch is still an improvement.
Merge commit '88e209dcf8c2ebddda5c272f46d1bd5478bc639c'
* commit '88e209dcf8c2ebddda5c272f46d1bd5478bc639c':
Fix issue 1743700: AudioTrack: setPlaybackRate can not set the playback rate to twice of the ouputSR
Store sample rate on 32 bits instead of 16 bits in audio_track_cblk_t.
Removed sampleRate() methods from AudioTrack and AudioRecord: replaced by getSampleRate().
AudioTrack::setSampleRate() no returns a status.
Merge commit '2bbb80e183c6492689f8b10b2d0f5dfe9872a6ac'
* commit '2bbb80e183c6492689f8b10b2d0f5dfe9872a6ac':
Less logging in some places. More in others.
Merge commit 'd9cc7659fa9b8544e2a3ca7b7040fbd79afdf7ea'
* commit 'd9cc7659fa9b8544e2a3ca7b7040fbd79afdf7ea':
Fix issue 1883666: Audio coming from the music player stopped suddenly
The problem comes from the code handling the automatic change of audio routing to speaker when notifications are played. The music is also muted while the sound is forced to speaker.
To avoid truncating the end of the notification, a delay is inserted between the end of the notification and the restoration of the audio routing. If a new notification starts during this delay, the current music mute state read and saved before muting music corresponds to the forced mute due to previous notification. When the new notification ends, the mute state restored is muted and music stream stays muted for ever.
The fix consists in reading and saving music mute state only if the audio routing has been restored (check that mForcedRoute is back to 0).
This change is the first part of a fix for issue 1846343, :
- Added new enum values for input sources in AudioRecord and MediaRecorder for voice uplink, downlink and uplink+downlink sources.
- renamed streamType to inputSource in all native functions handling audio record.
A second change is required in opencore author driver and android audio input to completely fix the issue.
Merge commit 'a59aba8cd88b8f98fa4de2a903899bc6ac9f73e8'
* commit 'a59aba8cd88b8f98fa4de2a903899bc6ac9f73e8':
Update more references to openInputStream in support classes.
Modify AudioFlinger to use updated openInputStream factory method.