Merge commit '527e9c8f0471666b5b1c461f1a8a710192208e70'
* commit '527e9c8f0471666b5b1c461f1a8a710192208e70':
StrictMode: avoid an allocation in common case
Merge commit 'f96c2719c3cb4878e899b6fe0753b4f4b8aea8b7'
* commit 'f96c2719c3cb4878e899b6fe0753b4f4b8aea8b7':
StrictMode: batch drop box writes for system apps
Merge commit '078ccbdbb98c118aa87cab2fef61ff90dd128358'
* commit '078ccbdbb98c118aa87cab2fef61ff90dd128358':
Add native C APIs for working with the Asset Manager
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code. It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.
Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in. Unfortunately IMEs don't
currently provide this information. :p
Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
Merge commit '02c8730c1bf19daf48bec8c6995df676a00a73b1' into gingerbread-plus-aosp
* commit '02c8730c1bf19daf48bec8c6995df676a00a73b1':
Add API to call to vold for mounting OBBs
Merge commit 'c5ed5910c9ef066cec6a13bbb404ec57b1e92637' into gingerbread-plus-aosp
* commit 'c5ed5910c9ef066cec6a13bbb404ec57b1e92637':
Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
Merge commit '4cb8293bb3e611777cdc6c0a09410839c9dc161f' into gingerbread-plus-aosp
* commit '4cb8293bb3e611777cdc6c0a09410839c9dc161f':
docs: update notepad tutorial to change EditNote activity title and update codelab zip
Merge commit 'd59f1dea1746b316e556df5b4d2080f110aabd1c' into gingerbread
* commit 'd59f1dea1746b316e556df5b4d2080f110aabd1c':
docs: update notepad tutorial to change EditNote activity title and update codelab zip
Merge commit '703e5d3c7fbeb8ca0978045db01d40318f838612' into gingerbread-plus-aosp
* commit '703e5d3c7fbeb8ca0978045db01d40318f838612':
StrictMode: avoid an allocation in common case
Merge commit '0c36c96f2a5458ebd0a5a371c8d1515fcdccb002' into gingerbread-plus-aosp
* commit '0c36c96f2a5458ebd0a5a371c8d1515fcdccb002':
StrictMode: batch drop box writes for system apps
Merge commit '2c40582a6c3a5781b39d0504d5aa8934982989d2' into gingerbread-plus-aosp
* commit '2c40582a6c3a5781b39d0504d5aa8934982989d2':
Add native C APIs for working with the Asset Manager
Now, when Thread A has a strict mode policy in effect and does a
Binder call to Thread B (most likely in another process), the strict
mode policy is passed along, but with the GATHER penalty bit set which
overrides other policies and instead gathers all offending stack
traces to a threadlocal which are then written back in the Parcel's
reply header.
Change-Id: I7d4497032a0609b37b1a2a15855f5c929ba0584d
Merge commit '203ec9fa6eab21621969f36053d4cd59c23977a9'
* commit '203ec9fa6eab21621969f36053d4cd59c23977a9':
Interface support for custom HTTP headers in DL manager