- turns out fragment shaders don't have default precision by default - GLES 1.x extensions that became core in GLES 2.0 don't always work as extensions in GLES 2.0 (!) Bug: 8679321 Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
Bug 10334731 Change-Id: Ia3aa118a1516cc480b0d85179b78c4447f982dd6
Bug: 8679321 Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7