The transparent region hint is computed only from view layout
locations, ignoring post-layout translation. If a SurfaceView is layed
out with no other views above it, but a view is moved above it
post-layout, that view's layout bounds would be subtracted from the
window's transparent region instead of its drawing bounds. Prior to
this change, the view would not be visible (except where its layout
bounds and drawing bounds overlap).
With this change, composition uses visible regions computed without
regard to the transparent regions. However, if all of a layer's
visible region is transparent, it will be removed from the list of
layers to composite. This doesn't fix the root problem of incorrect
transparent regions, and doesn't prevent bad composition in all cases.
But it does avoid it for some existing apps, whiel still allowing the
transparent region hint to save power in the important
fullscreen-video-in-a-SurfaceView case.
Bug: 7179570
Change-Id: I47cf939e12129b167afa344b8b036e8827103ac8
we now try first with EGL_FRAMEBUFFER_TARGET_ANDROID, and
pick the first config we find. Otherwise, we revert to
the old algorithm.
Bug: 7232584
Change-Id: I8d5c5a4ce48420832c2e2828718a8f53325effb0
MemoryHeapBase::getBase() returns MAP_FAILED in case or
OOM, not null which is what SF was checking against.
This addresses one of the issues of bug 7230543.
Bug: 7230543
Change-Id: I763a88f64a2f9ff75eb139cfbaf9a1a9746c5577
This adds a line to the "dumpsys SurfaceFlinger" output that shows
build-time configuration values.
Example:
Build configuration: [sf HAS_CONTEXT_PRIORITY] [libui] \
[libgui USE_FENCE_SYNC]
Bug 7206633
Change-Id: Ibe1856b459d34a4be6ee83a4ebfd2807e6cc68a0
this call is not needed and misleading on HWC 1.1; it can also have
a negative performance impact when multiple displays are used.
Bug: 7124069
Change-Id: I47cd25c9d6e69abcc9333b9ecd5044e8fb1919ec
This change fixes an issue causing the mEglContext member of a SurfaceTexture
to get incorrectly zeroed out. This would happen when a call to
ConsumerBase::releaseBufferLocked resulted in the current buffer being freed.
Freeing the current buffer would set SurfaceTexture::mCurrentTexture to -1,
which would then be used by SurfaceTexture::releaseBufferLocked to reset the
current slot's EGLSyncKHR to EGL_NO_SYNC_KHR (= 0). This would overwrite the
mEglContext field, resulting in context mismatch errors in
SurfaceTexture::doGLFenceWaitLocked.
The fix is to simply use the buffer slot that's passed in to
SurfaceTexture::releaseBufferLocked rather than mCurrentTexture.
Change-Id: I0e5e2bd88fcbb354c35a3744f317716fff3e0e41
This change adds a new extension for EGL implementations to indicate the
EGLConfigs that support use as a HWComposer framebuffer target layer.
Change-Id: Ia7c8fbe8da09d57b4ec8bf1d9ddb67ca21aa2885
getDisplayInfo() now returns proper information for
HWC managed displays.
hotplug is sitll not supported; so this is not fully correct
as the information returned will be bogus if the HDMI screen
is not plugged in.
Bug: 7191563
Change-Id: If55d8e829fae0443571548155007f486cdf9bc9f
- Allow caller to set the observer and cookie.
- Add more notifications that the HDCPModule can send to its Observer.
Change-Id: I8bf9cc02a029cd38bbd25d9f0a634452173f4d26
Signed-off-by: Deva Ramasubramanian <dramasub@codeaurora.org>