We were using the "visible layer list" when taking screenshots,
which doesn't work when a layer is behind other opaque layers
and therefore hidden.
We fix this by using the full layer list, filtered by the
layerstack of the display we're looking at.
Bug: 7552304
Change-Id: I4b6f77e5511aea94f8d218975b6e22738e7e5d5b
older drivers which are doing implicit synchronization need this
or they could deadlock.
Bug: 8341885
Change-Id: Icd980a6be16071678d6151e34725b3c1c547d7ee
* changes:
Get rid of LayerBase.
Make LayerDim a regular Layer instead of a LayerBase
fold LayerBaseClient into LayerBase
Remove support for ScreenshotLayer
The functionality of LayerBase and Layer is folded
into Layer. There wasn't a need for this abstraction
anymore.
Change-Id: I66511c08cc3d89009ba4deabf47e26cd4cfeaefb
- SurfaceFlinger now supports to take a screenshot
directly into an IGraphicBufferProducer
- reimplement the IMemoryHeap screenshot on top
of the above
- reimplement LayerScreenshot such that its
BufferQueue is directly used as the destination
of the screenshot. LayerScreenshot is now a thin
wrapper around Layer
Bug: 6940974
Change-Id: I69a2096b44b91acbb99eba16f83a9c78d94e0d10
When a display is added, initialize it to use an empty layer stack, so
if it is somehow visible it will show black. It will be assigned the
real layer stack -- along with a projection and other properties -- by
window manager soon. Normally a display remains blanked until window
manager has decided what to show on it, but for HDMI connected at boot
that isn't currently the case.
Bug: 7258935
Change-Id: Ic9bb25f7a9b8d9d3772b097ab1d6fa03bc8780a1
- cropping to the projection's "viewport" is "simply"
accomplished by intersecting it with the window crop
expressed in layerstack space.
Bug: 7149437
Change-Id: I0e90b3f37945292314b5d78a8f134935967e8053
- the crop region is now always calculated and set
in LayerBase::setGeometry which uses new virtuals to
access the "content" crop and transform (which are
provided by the Layer subclass)
Change-Id: Ib7769bdec0917dd248f926600c14ddf9ea84897a
each desplay's projection's viewport essentially clips each layer,
so this should be reflected in the visibleregion passed to
h/w composer.
DisplayDevice getViewport and getFrame are now guaranteed to return
valid Rects.
Change-Id: I4c25f34fb26af10179eb26d429ca6c384c671e91
The crop always had left=top=0, because the crop position
and the layer's transform were merged together in
computeBounds() (which really used to compute the
bounds in screen space, which we usually call the
"frame" elsewhere in the code)
Note: in practice this crop value is not used by
hwc, because it's overridden in Layer::setGeometry(), which
is why this bug was never apparent.
Change-Id: I1ec6400a8fc8314408e4252708f43ea98c2fe64e
This change replaces checks for a NULL fence pointer with calls to
Fence::isValid. There should no longer be NULL fences.
Change-Id: If17c9c132fcb1801531bf7588f8ba53476c57dad
This change eliminates the uses of a NULL sp<Fence> indicating that no waiting
is required. Instead we use a non-NULL but invalid Fence object for which the
wait methods will return immediately.
Bug: 7892871
Change-Id: I5360aebe3090422ef6920d56c99fc4eedc642e48
This change makes the 'dumpsys SurfaceFlinger --latency' command with no extra
args dump the frame timestamp data for the most recent frames that
SurfaceFlinger generated that included window animation transaction changes.
Change-Id: I8bded1ea08a4cddefef0aa955401052bb9107c90
This workaround a HWC HAL issue in Nexus 7, which causes videos and live
wallpapers to animate slowly.
Bug: 7563862
Change-Id: I87803aaad9751b1fd8392b9732304d4bccec659a
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
In SurfaceFlingerConsumer, check to see if native fence sync is
enabled. If so, defer the texture binding step to Layer::onDraw.
Change-Id: I7d4034a31c0143207eea2509dfa13ef3820f9b8c
Rearranges updateTexImage() so that the SurfaceFlinger-specific
behavior is in a new SurfaceFlingerConsumer subclass.
SurfaceTexture behavior should not be altered. Instead of
acquire-bind-release we now do acquire-release-bind, but since
it's all done with the lock held there shouldn't be any
externally-visible change.
Change-Id: Ia566e4727945e2cfb9359fc6d2a8f8af64d7b7b7
For hotpluggable builtin displays (currently just HDMI), create the
display device IBinder token when the display is connected and destroy
it when the display is disconnected. Previously we created the tokens
at startup and never changed them. This made it so that when comparing
current and drawing state, we couldn't tell whether a display had been
disconnected and reconnected.
Bug: 7491120
Change-Id: I2ac82b864e10cb1cd0a308782d7e0ab9745c5d81
if a layer is not mirrored, we now use its display
as the source for the transfrom hint calculation
instead of always using the default (main) display.
this change does two thing:
1) we make updateTransformHint take a DisplayDevice
as a parameter instead of hard-coding the
main display.
2) each time we do a transaction that could change
the hint, we go through all layers and
figure out which display should be used for their
transform hint.
Bug: 7599344
Change-Id: I9b04a95e6c372dd770bacf81d8ef6f8e31b87b83
This change moves the frame time history tracking code out of Layer and into a
new class called FrameTracker. It also changes the tracking to use signal
timestamps from fences when available for more accurate results.
Change-Id: I323c5f075c58bf86ce363b52af885ad0f6365f2b
This workaround a HWC HAL issue in Nexus 7, which causes videos and live
wallpapers to animate slowly.
Bug: 7563862
Change-Id: I16ad85317e3e7f47f005e7397357c14186b0a13d
This change adds functionality to the HWComposer class to track the retire
fences returned by each hwc set call. It adds the HWComposer::getDisplayFence
method to allow other parts of SurfaceFlinger to get a fence that will signal
when the most recent flip takes effect on a display.
Change-Id: I676e0f98440fc58ed70908aa1a1e2ee3e7bf9eb2
For hotpluggable builtin displays (currently just HDMI), create the
display device IBinder token when the display is connected and destroy
it when the display is disconnected. Previously we created the tokens
at startup and never changed them. This made it so that when comparing
current and drawing state, we couldn't tell whether a display had been
disconnected and reconnected.
Bug: 7491120
Change-Id: I23b77037dc0f548d549abf580339edd0e3c626e9
If we switched from HWC to GLES but the dirty region was empty
(could happen if the dirty region is outside of the screen for instance), we
need to force a full screen composition.
In this change we ignore the dirty region for the purpose of
rejecting the whole update and we rely on the fact that it will later
be expanded to the whole screen. This was the least risky fix.
Bug: 7467760, 7452931
Change-Id: I2132f2f963b00a3ce7150adadb107b0367b3862e
This prevents strong reference cycles when the listener implementation also
holds a strong pointer to the ConsumerBase
Bug: 7425644
Change-Id: I1514b13a32b18d421c902dddebec0765a989c55c
the scissor rect is now computed once by DisplayDevice
and is combined with the "undefined" region so that
the letter-boxed area of the screen get cleared in
drawWormhole.
Bug: 7149437
Change-Id: Id2f30516a5786f32eace7f876ff32028f954f357
we perform external display clipping only on the GL
side (ie: not done on the h/w composer side, which is
harder and would be too risky). in practice this means
that WFD will be clipped properly, while HDMI *may* or
may not depending on how hwc is used.
Bug: 7149437
Change-Id: I92d4d04220db72b6ffb134c7fa7a93af569723a5
a misbehaving or malicious client could cause SF to crash
by providing a "fake" IInterface. we now check the
IInterface we get is our own and local.
Bug: 7278879
Change-Id: Ia19d05902d4b2385c5a16416148378d4998833fd
This change adds support for displays that are not allowed to display surfaces
with the eSecure flag set. All non-virtual displays are considered secure,
while virtual displays have their secure-ness specified at creation time.
Bug: 7368436
Change-Id: I81ad535d2d1e5a7ff78269017e85b111f0098500
The code that reserves display IDs was only run when a hardware
composer was present. The eventControl() function, which handles
enabling of vsync, was ignoring the request because the primary
display didn't appear in its set of allocated IDs. This moves
reservation of IDs for built-in displays outside the HWC-only block.
Also, added a couple of warnings in eventControl().
Bug 7376568
Change-Id: I185ccdf817a25499b5c2668f8f6d594afb8c1568
we were holding a reference (ie: pointer) to a sp<DisplayDevice>
while processing the message. Meanwhile the object itself could
go away and we would end up accessing a dead object.
the root cause of the problem is that we are accessing mDisplays[]
in a few places outside of the main thread.
Bug: 7352770
Change-Id: I89e35dd85fb30e9a6383eca9a0bbc7028363876c
This change adds a transaction flag for WindowManager to indicate that a
transaction is being used to animate windows around the screen. SurfaceFlinger
will not allow more than one of these transactions to be outstanding at a time
to prevent the animation "frames" from being dropped.
Bug: 7353840
Change-Id: I6488a6e0e1ed13d27356d2203c9dc766dc6b1759
The screenshot is a GL_RGB texture, and the GL_REPLACE texture env
mode uses vertex alpha for GL_RGB textures instead of alpha=1.0.
Bug: 7340077
Change-Id: I6fbb907023e48f9c422b15a33da79757d6726840
Two issues:
(1) We were announcing the hotplug event before we were ready to
handle blank/unblank events, so we were losing the initial unblank
that power manager sends us when HDMI is first plugged in. This
left the display blank until you toggled the device power off/on.
(2) We were retaining fbTargetHandle for HDMI after the display was
disconnected. The value didn't get updated when HDMI was reconnected
because the display was blank, so we didn't go through that code
path. So, when HDMI was re-connected, we passed stale data into
the HWC.
Bug 7323938
Change-Id: I2335d24fd7b0f00bb23fc63aa7bcf44cb8857c73
this should be handled by the display-manager. we were doing
that in SF because until recently we didn't have enough support
in the HAL. however, this is now causing other problems when
plugging hdmi while the screen is off for instance.
Bug: 7150885
Change-Id: I739b209056a765d38d05295cf202f67ee0f506ae
DdmHandleAppName.setAppName() signature changed which broke
this debugging feature.
Needed for debugging b\7267680
Change-Id: I4482bf5a441e91bef89d1ddea9a4152333be7f88
The new disconnectDisplay function doesn't handle virtual displays,
but it may be called for them. Return without doing anything.
Bug 7281786
Change-Id: I62607f2ae6073fa66b393f55932604aeb8e03566