SurfaceTexture now has the concept of default size a new method,
setDefaultBufferSize() to set it. When the default size is
changed, dequeueBuffer() will return a value telling the
client that it must ask for a new buffer.
The above only applies if the client has not
overriden the buffer size with setGeometry.
Change-Id: I520dc40363054b7e37fdb67d6a2e7bce70326e81
API addition: The timestamps are represented as nanoseconds from some
arbitrary time point. Like the SurfaceTexture transform matrix, the
timestamp retrieved by getTimestamp is for the last frame sent to the
GL texture using updateTexImage().
Camera HAL change: Expect vendors to set these timestamps using
native_window_set_buffers_timestamp(). For now, they are
autogenerated by SurfaceTextureClient if set_buffers_timestamp() is
never called, but such timing is likely not accurate enough to pass a
CTS test.
bug:3300707
Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
This change adds a getter method to SurfaceTextureClient to get the
ISurfaceTexture object with which the SurfaceTextureClient is
communicating.
Bug: 4086509
Change-Id: Ifec621e0fe5392a5be56b2348fdc54067cbebcdd
This change adds a query to the ANativeWindow interface for getting the
concrete type of the ANativeWindow.
Bug: 4086509
Change-Id: I64aa86d72fbca3b52a98e1fc35608737781a3178
This change adds a new 'method' to the ANativeWindow interface to check
whether buffers queued to the window will be sent directly to the system
window compositor.
Change-Id: I4d4b199e328c110b68b250029aea650f03c8724d
Bug: 3495535
This change adds a new query to ANativeWindow for getting the minimum
number of buffers that must be left un-dequeued during the steady-state
operation of the ANativeWindow.
Change-Id: Ie8c461fc26b02ecde02ddb4f95bf763662cf1551
Related-Bug: 3356050
This change passes a reference to the IGraphicBufferAlloc binder object
to SurfaceTextureClient objects. When STC objects are created they
query their associated ISurfaceTexture object for the
IGraphicBufferAlloc that the SurfaceTexture uses to allocate buffers.
Having the SurfaceTextureClient hold this reference prevents the
GraphicBufferAlloc in SurfaceFlinger from freeing the allocated buffers
before the SurfaceTextureClient is done with them.
Change-Id: Ib8e30e8b37fdd60438cbb4cb7e9174d0ba6d661c
related-bug: 3362519
This changes the ANativeWindow API and the two implementations to reset
the window's crop rectangle to be uncropped when the window's buffer
geometry is changed.
Bug: 3359604
Change-Id: I64283dc8382ae687787ec0bebe6a5d5b4a0dcd6b
This is a temporary WAR for the case where dequeueBuffer is called when
all the buffers owned by a SurfaceTexture are not available - either
they're the current texture buffer or the next one. Currently, an error
is returned in that case, and this change just prevents that error from
being logged. In the future this will be fixed to not return an error
in that case.
Bug: 3356050
Change-Id: Ic6cc304881a63ce134cfd0bcb4265e3e3fa94b6a
This change fixes a bug in SurfaceTextureClient where GraphicBuffers
were being compared using pointer comparison rather than handles.
Change-Id: Ib8989af94be32d4efd86e020a732f5143088a863
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.
Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c