Writing a NULL Surface was being read as a non-NULL Surface with NULL
mGraphicBufferProducer. Before the SurfaceTextureClient -> Surface
refactoring, you'd get a NULL Surface, and some code relies on that.
Bug: 8291161
Change-Id: I477bfe8882693e53a5f604a3d2c9e3cfe24473b4
- SurfaceFlinger now supports to take a screenshot
directly into an IGraphicBufferProducer
- reimplement the IMemoryHeap screenshot on top
of the above
- reimplement LayerScreenshot such that its
BufferQueue is directly used as the destination
of the screenshot. LayerScreenshot is now a thin
wrapper around Layer
Bug: 6940974
Change-Id: I69a2096b44b91acbb99eba16f83a9c78d94e0d10
Temporary, to fix weekend build, until we get Nvidia code drop.
This reverts commit 9a867a8798
DO NOT MERGE
Change-Id: I7b5dbc4db46ef3d97dc8598057d5487d6971178b
T-junction free regions are useful for rendering regions with various
geometric transformations, and the Region's span-ordered, sorted rect
list supports T-junction free storage without modification.
This approach creates a T-junction free region by splitting each
rectangle that is part of a vertical T-junction. This approach is two
pass (up and down) so that divisions can trickle up/down to other
adjacent spans.
Change-Id: Ifcf5e6fe0034c96b00ef09a4433b2b0fce8f4300
We check that calling eglSwapBuffers() on an abandonned BufferQueue
return EGL_BAD_SURFACE -- this is to ensure consistancy between
drivers.
Change-Id: Ibb548e0cf767ceee69f2fc4a85811d15a6522277
This change eliminates the uses of a NULL sp<Fence> indicating that no waiting
is required. Instead we use a non-NULL but invalid Fence object for which the
wait methods will return immediately.
Bug: 7892871
Change-Id: I5360aebe3090422ef6920d56c99fc4eedc642e48
This is to help implementation of bug #8181262 and maybe
bug #8181261
Note the current code has not yet been tested; it is only
known to compile at this point.
Change-Id: I489674c96d0d3fc0ddacc92611931a19a9ee5230
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
CallStack::toString() has a 0 default argument, which ends up getting
passed to strlen(), resulting in a crash.
Change-Id: If706aff8c400983670f49cdbb66e11191ac76e0e
In SurfaceFlingerConsumer, check to see if native fence sync is
enabled. If so, defer the texture binding step to Layer::onDraw.
Change-Id: I7d4034a31c0143207eea2509dfa13ef3820f9b8c
Rearranges updateTexImage() so that the SurfaceFlinger-specific
behavior is in a new SurfaceFlingerConsumer subclass.
SurfaceTexture behavior should not be altered. Instead of
acquire-bind-release we now do acquire-release-bind, but since
it's all done with the lock held there shouldn't be any
externally-visible change.
Change-Id: Ia566e4727945e2cfb9359fc6d2a8f8af64d7b7b7
This change makes GraphicBufferAllocator::free queue a job to another thread to
perform the actual free operation. This prevents potentially slow free
operations from blocking rendering.
Bug: 7675940
Change-Id: Id61099d66bb4c3949d04184e0d7f192ac18076b4
This change makes ConsumerBase::onBuffersReleased hold a reference to all its
gralloc buffers until after the mutex is unlocked. This prevents slow
gralloc::free calls from causing lock contention with rendering threads.
Bug: 7675940
Change-Id: I0ec805d1b612afeeecfffec03f982371d27d93be
ScopedTrace objects were being used in place of ATRACE_NAME because of a
misunderstanding of it's function. Cleared up documentation for usage.
Also explicitly use global namespace for sysprop callback.
Change-Id: I7c248b486b614ccdb841659ca0dcfc644fda670a
This change moves the frame time history tracking code out of Layer and into a
new class called FrameTracker. It also changes the tracking to use signal
timestamps from fences when available for more accurate results.
Change-Id: I323c5f075c58bf86ce363b52af885ad0f6365f2b