The getarray() function checks to see if there's enough room in
the buffer, but it's using a byte count for the available size
and a possibly non-byte count for the space required. Dividing
down by the unit size corrects the problem.
Bug 8713753
Change-Id: Id42c0df65c3233dcc5f76d05e229f7d40d4c1f99
Some of these are new ES3 functions, some are existing ES2 functions
that can now use the new pixel pack/unpack buffer bindings.
glDrawElementsInstanced needs a special case since the pointer/offset
arg isn't the last one like the generator assumes.
Bug: 8566953
Change-Id: I638a36b0a31aefcb5bfee6f4d049348223045103
- added support for comments in checks.spec
- added most missing checks
- added and commented with // special-cased functions
- added and commented with # functions that are still missing validation checks
- moved glGet* to a special case and updated all the "pnames" from the khronos spec
- changed ifcheck to default to 1 value. this allows us to simplify the checks.spec file
and handle unknown pnames automatically (they'll be validated against 1 value, if
it happens to need more, the call will go through but the validation will not
happen).
- refactored the cpp headers in to a common header + GLES version specific
header
Bug: 7402895
Change-Id: Ib5c68ca0ca416407b4cfa36e3a21901b2d6263ab