Commit Graph

3 Commits

Author SHA1 Message Date
Dan Albert
ad0f52fc2b Fix pointer-to-int and int-to-pointer warnings.
Change-Id: If534cbcf2c3e644270572cbf829ba9b5acab29e6
2015-02-23 10:45:27 -08:00
Ashok Bhat
d61b48c090 AArch64: Make eglGetDisplay(int) work for EGL_DEFAULT_DISPLAY
This will allow eglGetDisplay(int) to work on both 32-bit
and 64-bit systems when EGL_DEFAULT_DISPLAY is passed as
a parameter.

Change-Id: I0d7e9ca5410b0dd893eacc02aac40956908e4f25
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
2014-02-26 19:06:27 +00:00
Ashok Bhat
ab6fc2a86f Use long for pointers in opengl/EGL classes
EGL classes in frameworks/base have to be updated to support
64-bit platforms. Key changes in the EGL classes include

[x] EGLObjectHandle class - EGLObjectHandle class has two public
    methods (constructor and getHandle) that assume handles are
    32-bit. They have not been changed. Instead, two new hidden
    methods (EGLObjectHandle(long) and getNativeHandle) have been
    added.

[x] EG14 class - Two public methods eglGetDisplay and
    eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
    They have been changed to throw unsupported operation exception
    on non 32-bit machines. Two new methods eglGetDisplay(long)
    and eglCreatePbufferFromClientBuffer(...long buffer..) have
    been added to support 64-bit handles.

To allow the above changes in frameworks/base EGL classes,
corresponding code generation mechanism in frameworks/native has
been updated.

Change-Id: I5d0a62e10c20ccf05f610d6608b8dfb6414b5116
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
2014-02-24 14:27:44 +00:00