They were replaced with correct bindings a while back, but the
broken methods weren't hidden.
Also, pick up two changes that were made to the generated code
rather than the source.
Bug 6006380
Change-Id: Ibfe9a5f2e13e745f8d82116d1b4d8c2d025ac830
this adds correct versions of the broken GLES20 methods
glGetShaderSource, glGetActiveAttrib and glGetActiveUniform.
the old broken methods are still there and need to be @hide later.
Bug: 6006380
Change-Id: Ide74242ada54b85459b459ae4f20cd26a23c7610