This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.
As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks. Hopefully this makes some people feel better. :)
Also do some other cleanup of the ALooper API, plus some
actual documentation.
Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
Merge commit '2651504c020f07847bafa3d539c36f1396629669' into gingerbread
* commit '2651504c020f07847bafa3d539c36f1396629669':
Doc change: Add revision notes for Android 2.2_r2 development platform. Fix some umappable characters in WebView class doc.
The visualizer enables application to retrieve part of the currently playing audio for visualization purpose.
It is not an audio recording interface and only returns partial and low quality audio content as a waveform or
a frequency representation (FFT).
Removed temporary hack made in MediaPlayer for animated wall papers based on audio visualization (snoop() method.
This commit also includes a change in AudioEffect class:
- the enable()/disable() methods have been replaced bya more standard setEnabled() method.
- some fixes in javadoc
Change-Id: Id092a1340e9e38dae68646ade7be054e3a36980e
Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.
Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
This allows us to avoid exposing the file descriptor of
the event queue; instead, you attach an event queue to
a looper. This will also should allow native apps to be
written without the need for a separate thread, by attaching
the event queue to the main thread's looper and scheduling
their own messages there.
Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
Merge commit '7df7447112371fb5e46f6084b55ac2ccdfde139d' into gingerbread
* commit '7df7447112371fb5e46f6084b55ac2ccdfde139d':
Flush binder buffer after setting raw heap to avoid leaking a reference.
The problem was:
1. In handleShutter(), thread A in CameraService calls
registerBuffers(IMemoryHeap) and it's received by thread B
in system_server. [transaction 1]
2. While thread A is waiting for the reply, thread B calls
back to thread A to get the id of the heap
(IMemoryHeap.getHeapID). [transaction 2]
3. Thread A replies transaction 2 and is preemptied in kernel.
Thread B gets the reply and finishes registerBuffers and send
reply for transaction 1.
4. When thread A runs again, it gets the reply for transaction 1
and returns to handleShutter().
5. At this point the transaction buffer for transaction 2 (which
holds a reference to IMemoryHeap) is not freed because the
BC_FREE_BUFFER command is kept in thread A's local command
queue and not sent to the kernel.
6. Normally when thread A makes next transaction, the
BC_FREE_BUFFER command will be sent together (piggyback) with
the commands for that transaction. But in this case thread A
is a callback thread from camera driver, so it does not make
any binder calls afterwards, and the IMemoryHeap is never freed
(until the next time handleShutter is called).
Change-Id: I435a258187509bdbbaf353339eb9ea577610cbd2
Merge commit 'c03befe3d62eb2a3e1d56fec0ca188a6094d53dd' into gingerbread
* commit 'c03befe3d62eb2a3e1d56fec0ca188a6094d53dd':
Fix issue 2811538: System server crash when disconnecting BT headset after using SCO off call.
On omap3 h/w we force opaque formats to RGB_565 instead of RGBX_8888
because the GL driver doesn't support it. RGBX_8888 is always remapped
to RGBA_8888.
Change-Id: I0bfabeb98c8d3a399079e6797cf2a0ee95915324
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.
Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e