Mathias Agopian
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622cfadc8f
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fixup include paths
- remove unneeded include deps
- remove some hardcoded include paths
Change-Id: Ifae0e2b2d738e0f94f8525c45be78f4227ce1673
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2012-03-05 15:59:38 -08:00 |
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Mathias Agopian
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870b8aa15c
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remove libui dependency on libEGL
Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
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2012-02-24 16:42:46 -08:00 |
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Mathias Agopian
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e81a3cb2bd
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update EGL headers to the latest
note that this doesn't update the EGL stubs.
Change-Id: I00274431a490249d93eb6b5ba13f274b7f2682ae
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2010-06-09 18:56:05 -07:00 |
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Jack Palevich
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34329eed2c
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Print out EGL configuration info for the config we've chosen.
Don't ask for PBuffer support, since we don't actually use pbuffers,
and some drivers might not support them.
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2009-09-28 18:22:01 -07:00 |
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Jack Palevich
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d9872bf424
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Print out all available EGL configurations.
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2009-09-28 16:34:45 -07:00 |
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Jack Palevich
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18e24f9525
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Use EGLUtils to simplify choosing a configuration.
Doesn't actually select anything, possibly due to device driver errors.
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2009-09-25 16:25:19 -07:00 |
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Jack Palevich
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9195835537
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Create samples showing how to call OpenGL from JNI libraries.
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2009-09-23 14:48:07 -07:00 |
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Jack Palevich
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9ec24af0e8
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Draw a green triangle using OpenGL 2.0 APIs.
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2009-09-18 18:27:37 -07:00 |
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Jack Palevich
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058777592d
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Add additional error checking, exit early if errors occur.
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2009-09-17 10:59:23 -07:00 |
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Jack Palevich
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13e68424fb
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Add EGL call error checking.
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2009-09-16 11:08:43 -07:00 |
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Jason Sams
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493220dcb8
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Simple app to create a gl2 context and dump the strings.
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2009-09-01 20:41:05 -07:00 |
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