* commit 'd1c87d37025c49f6a47fe43328572da495ff04c1':
Binder: Fix some valgrind errors.
Binder: Don't cast directly from a pointer to binder_uintptr_t
Binder: Disable attemptIncStrongHandle
* commit '58242fc29881cf29d56ee6e5fde6d73b16d0b67c':
ServiceManager: Implement PING_TRANSACTION
ServiceManager: Use 32/64 bit types from new binder header
Binder: Use 64 bit pointers in 32 processes if selected by the target
Add BINDER_IPC_32BIT to CFLAGS unless TARGET_USES_64_BIT_BINDER is true
Binder: Make binder portable
ServiceManager: Fix the binder interface
ServiceManager: Store handles in uint32_t instead of void *
ServiceManager: Generic Fixes
ServiceManager: Add extra error handling
ServiceManager: Fix Android.mk
ServiceManager: Make use of kernel exported structures
SensorFusion is always returning data at the slowest possible sampling rate (5 Hz). batch() is getting called twice, first time with the requested rate and second time with the slowest rate (which overwrites the requested rate). Fix batch call in SensorFusion::activate()
Bug: 12064319
Change-Id: If62f3e514233f69810336fd22b136b4395b667d3
(cherry picked from commit 8850909038)
installd project has moved from frameworks/base to frameworks/native
and so its test project's c_include path defined in Android.mk
has to match the change.
Change-Id: I597125ff659f51edbd9fc95371790e2d567c78be
This will allow eglGetDisplay(int) to work on both 32-bit
and 64-bit systems when EGL_DEFAULT_DISPLAY is passed as
a parameter.
Change-Id: I0d7e9ca5410b0dd893eacc02aac40956908e4f25
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
EGL classes in frameworks/base have to be updated to support
64-bit platforms. Key changes in the EGL classes include
[x] EGLObjectHandle class - EGLObjectHandle class has two public
methods (constructor and getHandle) that assume handles are
32-bit. They have not been changed. Instead, two new hidden
methods (EGLObjectHandle(long) and getNativeHandle) have been
added.
[x] EG14 class - Two public methods eglGetDisplay and
eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
They have been changed to throw unsupported operation exception
on non 32-bit machines. Two new methods eglGetDisplay(long)
and eglCreatePbufferFromClientBuffer(...long buffer..) have
been added to support 64-bit handles.
To allow the above changes in frameworks/base EGL classes,
corresponding code generation mechanism in frameworks/native has
been updated.
Change-Id: I5d0a62e10c20ccf05f610d6608b8dfb6414b5116
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Virtual Display async setting is overridden by eglApi.c causing
stall during composition.
Set the async mode after eglCreateWindowSurface()
b/13139121
Change-Id: I336ca145552e387217cd8bea6e4b7f5f490a274d
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
Individual devices may need to force surfaceflinger to compile for
32-bit if they don't have 64-bit GL libraries.
Change-Id: I3703b2f8e36e90cf125d9ed5e6318c3506861948
Patch from synergydev with commit-id 01994c79 changed
core/jni/com_google_android_gles_jni_GLImpl.cpp in the
frameworks/base. However the corresponding code snippet
in frameworks/native was not updated. This patch addresses
the issue.
Change-Id: I89c3d88de832efc8cbbe682c8a7ff7dfbef99db3
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>