always use GL_RGBA, GL_UNSIGNED_BYTE for screen capture
and make sure to handle GL_BGRA_EXT used on some gpu.
Change-Id: If9c973677fec8a5c4e72be22e7ef7d4bf5f008f4
CaptureDraw specifies how many glDrawArrays/Elements to glReadPixel
CaptureSwap similarly applies to eglSwapBuffers
Change-Id: Ie7a7e3392b4ecdc0659dcee04f4bab97c35267dc
Signed-off-by: David Li <davidxli@google.com>
to allow "stepping" in functions.
Also fix bug in reference frame.
Change-Id: Ia33620eaf2c5f4e615f7aad2df277b6afc617060
Signed-off-by: David Li <davidxli@google.com>
In message loop, use select to check for available commands from client,
rather than always expecting commands in eglSwapBuffers.
Change-Id: Ifc34dd77c2528c8b9c71f594e3eda4f93400cd2b
Signed-off-by: David Li <davidxli@google.com>
Also added timing mode option using utils/Timers.h.
Factored out common code to reduce size.
Improved Protobuf message.
Uploads data from glBufferData and glBufferSubData.
Change-Id: Iaae5e706235d942df81c7eada7223fb0b0583911
Signed-off-by: David Li <davidxli@google.com>