Commit Graph

91 Commits

Author SHA1 Message Date
Mathias Agopian
0a91775c4d Added support for the GL_TEXTURE_EXTERNAL target
This will allow us to support YUV surfaces.

Change-Id: I2d4da75f1006a5285bdc552695d4caeecccf2183
2010-06-15 17:31:17 -07:00
Mathias Agopian
579b3f88d0 allow re-targetting of surfaces
Surfaces can now be parcelized and sent to remote
processes. When a surface crosses a process
boundary, it looses its connection with the
current process and gets attached to the new one.

Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
2010-06-08 20:10:02 -07:00
Mathias Agopian
53503a97a9 fix [2751143] Device crashes when in a text box for too long 2010-06-08 15:40:56 -07:00
Mathias Agopian
b7e930db17 split surface management from surface's buffers management
Change-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87
2010-06-04 18:57:41 -07:00
Mathias Agopian
96f0819f81 clean-up client management.
simplified things a lot, the biggest change is that the concept
of "ClientID" is now gone, instead we simply use references.

Change-Id: Icbc57f80865884aa5f35ad0d0a0db26f19f9f7ce
2010-06-04 18:57:40 -07:00
Mathias Agopian
7e27f05739 more clean-up in preparation of bigger changes
the most important change here is the renaming of
ISurfaceFlingerClient to ISurfaceComposerClient

Change-Id: I94e18b0417f50e06f21377446639c61f65f959b3
2010-05-28 17:19:16 -07:00
Mathias Agopian
bb641244d7 fix the threading issue for setBuffercount()
this change introduces R/W locks in the right places.
on the server-side, it guarantees that setBufferCount()
is synchronized with "retire" and "resize".
on the client-side, it guarantees that setBufferCount()
is synchronized with "dequeue", "lockbuffer" and "queue"
2010-05-20 18:00:42 -07:00
Mathias Agopian
1b5e1021b8 more surfaceflinger cleanups
get rid of the "fake rtti" code, and use polymorphism instead.
also simplify how we log SF's state (using polymorphism)

Change-Id: I2bae7c98de4dd207a3e2b00083fa3fde7c467922
2010-04-21 22:28:20 -07:00
Mathias Agopian
78fd5010a8 clean-up surfaceflinger a bit
get rid of the glDrawTexi path and use floating points instead of fixed point maths

Change-Id: I3aa9ce2dc082f702160e605a16ba5fe987cdf087
2010-04-20 15:58:36 -07:00
Mathias Agopian
8f10540cd5 Make pixels prettier.
Change-Id: If3b0774b70cbe943894c15ffa1da111ad887010f
2010-04-05 18:12:27 -07:00
Mathias Agopian
ab02873e8f fix [2511580] Window poop on screen - drop down list left some residual when it resized
Change-Id: Ib9a3622e7a568ba26717a93b5bfa4a191651f4d0
2010-03-16 17:54:27 -07:00
Mathias Agopian
948d69fca4 improve SF logging/debugging a little bit
Change-Id: I6a57f89c25defc293fd748cc1fbd710031c02ec2
2010-03-08 19:30:56 -08:00
Mathias Agopian
064e1e672e fix [2425395] portrait UI briefly shows in landscape
the "freeze" timeout was not initialized properly which caused it
to kick-in immediately instead of after 5s
2010-03-01 18:36:14 -08:00
Mathias Agopian
285dbde2e0 Added a name to Surface created by SurfaceFlinger
Updated the window manager to use this new facility.
Surfaces name are now printed by "dumpsys".
2010-03-01 18:34:50 -08:00
Mathias Agopian
45853c9759 to help debugging [2461567] Home screen redraw messed up
log SF's idea of the front buffer in dumpsys.
2010-02-26 18:59:23 -08:00
Mathias Agopian
eda65400f5 remove a dependency of surfaceflinger on libskia
libskia was only used for a small part of SkTransform. We now implement
Transform is surfaceflinger directly.
2010-02-22 17:30:40 -08:00
Mathias Agopian
2b92d89e23 Add support for physically rotated displays
This feature is currently controled by a system property.
"ro.sf.hwrotation" can be set to either 90 or 270. It'll cause
SF to rotate the screen by 90 and 270 degres respectively.

That is, if the driver reports 800x480 for instance, and
ro.sf.hwrotation is set to 90, applications will "see" a
480x800 display and will run in portrait.

This is implemented by introducing an extra "display"
transformation in the GraphicPlane.
2010-02-08 15:49:35 -08:00
Mathias Agopian
0408772e34 fix [2297155] SurfaceFlinger's freeze-timeout doesn't work
There was bug in the logic that calculated the relative timeout, the start time was
reset each time an event was received, which caused the timeout to never occur if
an application was constantly redrawing.

Now we always check for a timeout when we come back from the waitEvent() and
process the "anti-freeze" if needed, regardless of whether an event was received.
2009-12-01 17:23:28 -08:00
Mathias Agopian
3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00
Mathias Agopian
0b3ad46a26 Attempt to fix [2152536] ANR in browser
The ANR is caused by SurfaceFlinger waiting for buffers of a removed surface to become availlable.
When it is removed from the current list, a Surface is marked as NO_INIT, which causes SF to return
immediately in the above case. For some reason, the surface here wasn't marked as NO_INIT.

This change makes the code more robust by always (irregadless or errors) setting the NO_INIT status
in all code paths where a surface is removed from the list.

Additionaly added more information in the logs, should this happen again.
2009-10-02 18:12:30 -07:00
Mathias Agopian
448f015966 attempt to work around [2155085, 2150246] stuck in closeTransaction() 2009-09-30 15:15:07 -07:00
Mathias Agopian
ba6be54876 remove unused code 2009-09-29 22:32:36 -07:00
Mathias Agopian
8a77baaa11 don't emit GL commands when sf is in freeze mode
We were emitting GL commands, calling composition complete and releasing clients
without ever calling eglSwapBuffers(), which is completely wrong on non-direct
renders. This could cause transient drawing artifacts when unfreezing the
screen (upon orientaion change for instance) and could also block the clients
for ever as they are waiting for their previous buffer to be rendered.
2009-09-27 22:47:32 -07:00
Mathias Agopian
95a666b0e0 minor SurfaceFlinger code cleanup and remove unnecessary tests 2009-09-24 14:57:26 -07:00
Mathias Agopian
401c257fba turn dithering off if it's not needed 2009-09-23 19:16:27 -07:00
Mathias Agopian
8c0a3d75c8 fix [2133214] STOPSHIP: revert I4a06bb4f: workaround for [2113743] Sholes: frozen then runtime restart going to list view
Revert "workaround for [2113743] Sholes: frozen then runtime restart going to list view"

This reverts commit 4a06bb4f3355b0ef2b76aa883704da9d154c44ae.
2009-09-23 16:59:57 -07:00
Mathias Agopian
1f0ffc46fd workaround for [2113743] Sholes: frozen then runtime restart going to list view 2009-09-20 17:08:45 -07:00
Mathias Agopian
74faca212e Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
2009-09-17 16:18:16 -07:00
Mathias Agopian
86f7329080 add basic time stats for surfaces lock time 2009-09-17 01:35:28 -07:00
Mathias Agopian
4790a3c1a2 fix [2117464] SF can crash when calling dumpsys 2009-09-14 15:59:16 -07:00
Mathias Agopian
48d819a131 fix [2112575] stuck on DequeueCondition for a surface that doesn't exist anymore
this also fixes part of [2111536] Device is soft rebooted after ending the call through voice dialer
2009-09-10 19:41:18 -07:00
Mathias Agopian
cbb288bfe8 fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.

The main new feature is to be able to dequeue all buffers at once (very important when there are only two). 

A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.

The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.

eg. Allowed sequence:   DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 16:32:45 -07:00
Mathias Agopian
0852e67412 attempt to fix [2099362] Possible SurfaceFlinger crash 2009-09-04 19:50:23 -07:00
Mathias Agopian
9795c42e55 dumpsys SurfaceFlinger will now always dump SF's state, even if SF is deadlocked
(in this case the state is dumped without the proper locks held which could result to a crash)

in addition, the last transaction and swap times are printed to the dump as well as the time spent
*currently* in these function. For instance, if SF is unresponsive because eglSwapBuffers() is stuck,
this will show up here.
2009-08-26 16:55:50 -07:00
Mathias Agopian
1c97d2ebe1 fix a bug that caused the PixelFormat viewed by Surface to be wrong.
what happened is that the efective pixel format is calculated by SF but Surface nevew had access to it directly.
in particular this caused query(FORMAT) to return the requested format instead of the effective format.
2009-08-19 17:46:26 -07:00
Mathias Agopian
5d7126b625 resolved conflicts for merge of ac38dfc5 to master 2009-07-28 14:20:21 -07:00
Mathias Agopian
970112231e fix [2017532] Partial Update leaves residual image. 2009-07-28 10:57:27 -07:00
Mathias Agopian
4860b74b47 am 4d2dbebf: fix for [1885684] E/SurfaceFlinger( 60): not enough memory for layer bitmap size=4294938624
Merge commit '4d2dbebf3d08209f751585d8cc367369e2f6e32f'

* commit '4d2dbebf3d08209f751585d8cc367369e2f6e32f':
  fix for [1885684] E/SurfaceFlinger( 60): not enough memory for layer bitmap size=4294938624
2009-07-09 20:05:11 -07:00
Mathias Agopian
6e2d6483fe fix for [1885684] E/SurfaceFlinger( 60): not enough memory for layer bitmap size=4294938624 2009-07-09 18:16:43 -07:00
Mathias Agopian
7303c6bf1a get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
Mathias Agopian
759fdb2ef7 free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data 2009-07-02 18:45:29 -07:00
Mathias Agopian
29d06ac9a4 fix a bug that caused artifacts when SWAP_RECTANGLE was enabled 2009-06-29 18:49:56 -07:00
Mathias Agopian
a8d44f75e1 fix [1947273] the DimLayer causes the whole screen to update during transactions 2009-06-29 14:44:11 -07:00
Mathias Agopian
6b3287b5d4 fix [1947273] the DimLayer causes the whole screen to update during transactions 2009-06-28 02:54:16 -07:00
Mathias Agopian
b8a5560e13 fix an update bug with SHOW_UPDATE debug feature. Fix a problem with the debug binder codes too 2009-06-26 19:06:36 -07:00
Mathias Agopian
f9d932774e fix a memory corruption where a SF Client could be used after it's been destroyed 2009-06-19 17:00:27 -07:00
Mathias Agopian
cd8c5e29c2 release the last reference to surfaces explicitely instead of letting it go implicitely when the message is destroyed 2009-06-19 16:24:02 -07:00
Mathias Agopian
375f56363a new Permission class used to improve permission checks speed (by caching results) 2009-06-15 21:56:51 -07:00
Mathias Agopian
3d57964a81 fix a bunch of problems with destroying surfaces.
now, all destruction path, go through the purgatory which is emptied when ~ISurface is called, but we also make sure to remove the surface from the current list from there (in case a client forgot to request the destruction explicitely).
2009-06-04 18:46:21 -07:00
Mathias Agopian
310f8da0c3 merge master to master_gl 2009-05-22 02:16:08 -07:00