New default only applies to applications with targetSdkVersion >=
HONEYCOMB. Old applications default to no touch splitting for
their windows.
In addition, enabled split touch for various system windows.
Bug: 3049580
Change-Id: Idc8da9baa2cd8e1e4e76af8967d7b6a5ccb94427
Refactored ViewRoot, NativeActivity and related classes to tell the
dispatcher whether an input event was actually handled by the application.
This will be used to move more of the global default key processing
into the system server instead of the application.
Change-Id: If06b98b6f45c543e5ac5b1eae2b3baf9371fba28
This change defines a macro NUM_FRAME_BUFFERS to set
the desired number of framebuffers to be used by the UI,
instead of hard-coding 2 framebuffers.
Aditional logic has been added to handle the initialization
and destruction of NUM_FRAME_BUFFERS buffers.
Change-Id: I3a4bfec3e0f453432f2ffebf084c00f574d3be46
Signed-off-by: Rodrigo Obregon <robregon@ti.com>
This change fixes a bug in the dispatcher where the window manager
policy would incorrectly receive a key repeat count of 0 in the case
where the key repeat was generated by the hardware or driver.
Long-press on HOME was broken as a result.
Bug: 3159581
Change-Id: If0f02662313f5b879a4e566fbb461389e274a550
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
Two issues:
1. First, due to an inverted conditional in the input dispatcher, we were
reporting touches as long touches and vice-versa to the power manager.
2. Power manager user activity cheek event suppression also suppresses touch
events (but not long touch or up events). As a result, if cheek event
suppression was enabled, touches would not poke the user activity timer.
However due to the above logic inversion, this actually affected long
touches. Net result, if cheek suppression was enabled in the power manager
and you held your thumb on the screen long enough, the phone would
go to sleep!
Cheek event suppression is commonly turned on when making a phone call.
Interestingly, it does not seem to get turned off afterward...
This change fixes the logic inversion and exempts touches from the cheek
suppression. The reason we do the latter is because the old behavior
was actually harmful in other ways too: a touch down would be suppressed
but not a long touch or the touch up. This would cause bizarre behavior
if you touched the screen while it was dimmed. Instead of brightening
immediately, it would brighten either when you lifted your finger or
300ms later, whichever came first.
Bug: 3154895
Change-Id: Ied9ccec6718fbe86506322ff47a4e3eb58f81834
Rewrote interceptKeyBeforeQueueing to make the handling more systematic.
Behavior should be identical except:
- We never pass keys to applications when the screen is off and the keyguard
is not showing (the proximity sensor turned off the screen).
Previously we passed all non-wake keys through in this case which
caused a bug on Crespo where the screen would come back on if a soft key
was held at the time of power off because the resulting key up event
would sneak in just before the keyguard was shown. It would then be
passed through to the dispatcher which would poke user activity and
wake up the screen.
- We propagate the key flags when broadcasting media keys which
ensures that recipients can tell when the key is canceled.
- We ignore endcall or power if canceled (shouldn't happen anyways).
Changed the input dispatcher to not poke user activity for canceled
events since they are synthetic and should not wake the device.
Changed the lock screen so that it does not poke the wake lock when the
grab handle is released. This fixes a bug where the screen would come
back on immediately if the power went off while the user was holding
one of the grab handles because the sliding tab would receive an up
event after screen turned off and release the grab handles.
Fixed a couple of issues where media keys were being handled inconsistently
or not at all, particularly in the case of the new PAUSE, PLAY
and RECORD keys.
Bug: 3144874
Change-Id: Ie630f5fb6f128cfdf94845f9428067045f42892c
This patch makes the dispatcher drop all of its state when it is
disabled (when the screen turns off). This ensures that the dispatcher
does not get stuck thinking a pointer is still down if the screen
turned off while the user was touching the display (such as a fat touch
while hitting the power button).
Bug: 3098344
Change-Id: If50ef5804870aa1acd3179fd4b40e3cda58dd39d
Fixed a bug where we would lose the first touch point when swiping out of
the virtual key area.
Fixed a bug where we would not send an ACTION_MOVE event in cases where
individual pointers went down/up and the remaining pointers actually moved.
This is important since many applications do not handle pointer movements
during ACTION_POINTER_DOWN or ACTION_POINTER_UP. In the case of
ACTION_POINTER_UP the movement was completely lost since all pointers were
dispatched using their old location rather than the new location.
Improved motion event validation to check for duplicate pointer ids.
Added an input source constant that was missing from the NDK api but
defined in the framework api.
Added a timestamp when reporting added/removed devices in EventHub.
Bug: 3070082
Change-Id: I3206a030f43b7616e2f48006e5a9d522c4d92e56
Compute the actual number of indices in the GAMEPAD_KEYCODES instead of
the pure size in bytes.
Bug: 3121536
Change-Id: I71edbd8bf6eff2c8cc0ea5c6845362b3d1e06466
Merge commit 'f2c406030874b355ca9e4e67cc0e3aff6103c23e'
* commit 'f2c406030874b355ca9e4e67cc0e3aff6103c23e':
Fix bug where home presses were not poking user activity.
Useful for tweaking touch screen alignment without having to modify the
kernel device driver x/y axis bounds.
Change-Id: I6ca43d3c138548f9dfb76aa33150a0c853698fb6
We now poke user activity twice: once upon dequeueing an event
for dispatch and then again just before we dispatch it. The second
poke is to compensate for the fact that it can take a few seconds to
identify the dispatch target (if the application is responding slowly)
but we want to keep the display from going to sleep for X amount of time
after the app gets a chance to actually receive the event. This mirrors
pre-Gingerbread behavior.
Removed some unnecessary code that filters user activity pokes when sending
events to KeyGuard. We don't need this because KeyGuard already tells the
power manager to disable user activity.
Bug: 3101397
Change-Id: I8c3a77601fdef8f584e84cfdd11aa79da0ff51db
Merge commit '9e0e054388689fd618c84a283c28ee484477b44d'
* commit '9e0e054388689fd618c84a283c28ee484477b44d':
Fix a native crash in input dispatcher when windows are removed.
Manual merge from Gingerbread.
This change adds a new window type for secure system overlays
created by the system itself from non-secure system overlays that
might be created by applications that have the system alert permission.
Secure views ignore the presence of secure system overlays.
Bug: 3098519
Change-Id: Id876736fd8bf332ff9a5428bde59f5268aa49c3a
This change adds a new window type for secure system overlays
created by the system itself from non-secure system overlays that
might be created by applications that have the system alert permission.
Secure views ignore the presence of secure system overlays.
Bug: 3098519
Change-Id: I8f8398f4fdeb0469e5d71124c21bedf121bd8c07
Added new key maps for external keyboards. These maps are intended to
be shared across devices by inheriting the "keyboards.mk" product
makefile as part of the device's product definition.
One of the trickier changes here was to unwind some code in
MetaKeyKeyListener that assumed that only the low 8 bits of the meta key
state were actually used. The new code abandons bitshifts in favor
of simple conditionals that are probably easier to read anyways.
The special meta key state constants used by MetaKeyKeyListener
are now (@hide) defined in KeyEvent now so as to make it clearer that they
share the same code space even if those codes are not valid for KeyEvents.
The EventHub now takes care of detecting the appropriate key layout
map and key character map when the device is added and sets system
properties accordingly. This avoids having duplicate code in
KeyCharacterMap to probe for the appropriate key character map
although the current probing mechanism has been preserved for legacy
reasons just in case.
Added support for tracking caps lock, num lock and scroll lock and
turning their corresponding LEDs on and off as needed.
The key character map format will need to be updated to correctly support
PC style external keyboard semantics related to modifier keys.
That will come in a later change so caps lock doesn't actually do
anything right now except turn the shiny LEDs on and off...
Added a list of symbolic key names to KeyEvent and improved the toString()
output for debug diagnosis. Having this list in a central place in the
framework also allows us to remove it from Monkey so there is one less
thing to maintain when we add new keycodes.
Bug: 2912307
Change-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4
Added support for calibrating touch size for devices that report
size as an area measurement rather than as a width.
Fixed some bugs.
Bug: 3096045
Change-Id: I30a12e73752883516ed054f8af407204bca45814
Fixed some issues with Monkeys turning off their own screens. Ook ook!
Added some more comments to explain what's going on.
Change-Id: Id2bc0466161a642a73ef7ef97725d1c81e984b12
Copies the input state to the destination window and sends synthesic
cancelation events to the source window.
Change-Id: Ia75820b0d756ed5d6cd22dce7830251ac85141ed
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.
Cherry pick of b931a1b4 from gingerbread into master.
Change-Id: I700a5f07b8b227878cea9437a289a45a245c0424
Merge commit '41aabeb51305d19747687f246080f44fc2a74435'
* commit '41aabeb51305d19747687f246080f44fc2a74435':
Added more robust tracking and cancelation of events.
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.
Change-Id: I4d56fdcdd31aaa675d452088af39a70c4e039970
This change fixes several issues where events would be dropped in the
input dispatch pipeline in such a way that the dispatcher could not
accurately track the state of the input device.
Given more robust tracking, we can now also provide robust cancelation
of input events in cases where an application might otherwise become
out of sync with the event stream due to ANR, app switch, policy decisions,
or forced focus transitions.
Pruned some of the input dispatcher log output.
Moved the responsibility for calling intercept*BeforeQueueing into
the input dispatcher instead of the input reader and added support for
early interception of injected events for events coming from trusted
sources. This enables behaviors like injection of media keys while
the screen is off, haptic feedback of injected virtual keys, so injected
events become more "first class" in a way.
Change-Id: Iec6ff1dd21e5f3c7feb80ea4feb5382bd090dbd9
- Register buffers with Gralloc when unflattening a GraphicBuffer (rather than
doing it in the Surface class).
- Add support for a GraphicBuffer that wraps an android_native_window_t*.
Change-Id: I029ac086111bbac800e5ca37eb505f558b718cd8
Merge commit 'f10929fb350395c21edd2cba7641479afe75e750'
* commit 'f10929fb350395c21edd2cba7641479afe75e750':
Minor fix for InputReader support for non-touchscreen devices.