Commit Graph

20 Commits

Author SHA1 Message Date
Jesse Hall fca1b54031 opengl: Regenerate code with ES 3.1 and new extensions
Enable ES 3.1 generation in glgen.py, and regenerate everything to add
support for that as well as these new extensions in the registry:
- EXT_copy_image
- EXT_draw_buffers_indexed
- EXT_geometry_shader
- EXT_gpu_shader5
- EXT_primitive_bounding_box
- EXT_shader_implicit_conversions
- EXT_shader_io_blocks
- EXT_tessellation_shader
- EXT_texture_border_clamp
- EXT_texture_buffer
- EXT_texture_cube_map_array
- EXT_texture_view

Bug: 15028495
Change-Id: I3f45a7ef5367c70e54ce6b36a8c030ae11033434
2014-05-21 15:32:23 -07:00
Jesse Hall fe3b15a5b0 Revert "opengl: Regenerate code with ES 3.1 and new extensions"
This reverts commit 6cb7d3dc9f.

Change-Id: I2eb7fd721dda9c14a0bfcef1b1c9d9843bbec94b
2014-05-20 21:27:17 +00:00
Jesse Hall 6cb7d3dc9f opengl: Regenerate code with ES 3.1 and new extensions
Enable ES 3.1 generation in glgen.py, and regenerate everything to add
support for that as well as these new extensions in the registry:
- EXT_copy_image
- EXT_draw_buffers_indexed
- EXT_geometry_shader
- EXT_gpu_shader5
- EXT_primitive_bounding_box
- EXT_shader_implicit_conversions
- EXT_shader_io_blocks
- EXT_tessellation_shader
- EXT_texture_border_clamp
- EXT_texture_buffer
- EXT_texture_cube_map_array
- EXT_texture_view

Bug: 15028495
Change-Id: I35acb473cba2433b9aeb95d1b8bfbdcfadf22532
2014-05-19 12:54:05 -07:00
Mathias Agopian e0ea89ceef improve GLES jumptables
in the common case this saves one instructions per jump
(which will help with the i-cache).

this change also gets rid of the "use slow tls" option,
which was useless. So at least now architectures that don't have
assembly bindings will perform much better.

Change-Id: I31be6c06ad2136b50ef3a1ac14682d7812ad40d2
2013-07-01 15:52:47 -07:00
Keun-young Park ea116f1acb am 111d920b: am d3b2c029: Merge "[MIPS] Add MIPS architecture support to opengl framework"
* commit '111d920bb588669006bdd8699e786d6305f14c36':
  [MIPS] Add MIPS architecture support to opengl framework
2013-03-28 23:09:44 -07:00
Duane Sand 46b4253b76 [MIPS] Add MIPS architecture support to opengl framework
Change-Id: Id7704d35bed14d96a85dc1f29db0566cd03872b5
2013-03-28 12:09:36 -07:00
Jesse Hall 4774338bd0 Add ES3 support to libGLESv2 and tracing tools
Since ES3 is backwards compatible with ES2, a new wrapper isn't
necessary, and the Khronos implementation guidelines recommend
supporting both versions with the same library.

Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
2013-02-12 16:36:53 -08:00
Mathias Agopian 3127260614 update GLES headers and add support for corresponding new extensions.
Change-Id: I554d9659113b4721b748ee5c1a3b1ca82b11d75e
2012-01-28 20:41:35 -08:00
Mathias Agopian 1cadb25da1 fix x86 build
Change-Id: I03cfbfeaeb8b13842248856b14b4a23711036e10
2011-05-23 17:48:36 -07:00
Jack Palevich a2dd6cf599 OpenGL tracing.
Enable with:

adb shell setprop debug.egl.trace 1

Change-Id: Icfbc795f5260141510975228e72234e9aab56a85
2010-10-26 15:21:24 -07:00
Mathias Agopian 24035338ed fix [2421247] implement eglGetProcAddress(), needed in the ndk
Change-Id: I5027a27b43c0dd449a404024087853ca05bb8e4e
2010-08-02 18:23:36 -07:00
Mathias Agopian 618fa10949 fix [2187212] add support for GLESv2 dispatch based on TLS
Instead of using a different function pointer table for ES 1.x and ES 2.x,
we use a single one that is the union (sort|uniq) of both tables. Two
instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x
entry-points.
When a context is created, we store its version number and when it is bound to a
thread we set the approruiate table based on the stored version.

This introduce no penalty while dispatching gl calls to the right API version.

[Pending Dr No approval for MR1]
2009-10-14 02:06:37 -07:00
Mathias Agopian 923c661a86 fix bug [2021677] egl driver unloaded after eglTerminate() is called
refactored the code so that:
- EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first
- make eglGetDisplay() a lot more efficient
- make sure that EGL drivers are loaded in a thread-safe way
- don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running)
- updated our EGL version to 1.4
- return better error codes if errors happen during initialization
2009-08-17 18:07:06 -07:00
Mathias Agopian de58697644 implement a real loader for EGL drivers
we now look for a config file in /system/lib/egl/egl.cfg that describes the association of a display to a driver.
these drivers are named: /system/lib/egl/lib{[EGL|GLESv1_CM|GLESv2] | GLES}_$TAG.so
2009-05-28 20:31:40 -07:00
Mathias Agopian b1a39d67be Added most of the support needed for GLES 2.x 2009-05-27 20:38:06 -07:00
Mathias Agopian b519abb606 use gl.h to generate the *.in files. we are now supporting the full gl.h and glext.h apis. 2009-04-23 18:05:44 -07:00
Mathias Agopian 53238bddea integrate some OpenGL ES changes back from master_gl in preparation of opening GLES to the NDK. 2009-04-23 13:45:48 -07:00
The Android Open Source Project edbf3b6af7 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project d5193d9394 auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project a6938bab1f auto import from //branches/cupcake/...@130745 2009-02-10 15:44:00 -08:00