fix a race condition in eglMakeCurrent()

it would happen when a context was made non-current, in this
case we would call the implementation's eglMakeCurrent() which
would succeed, if we're rescheduled at that point, another
eglMakeCurrent() could make that context current to another thread,
however, when we came back to the original call we would
overwrite egl_context_t internal state.

this is fixed by moving the critical section under
egl_display_t's lock.

Change-Id: I743c85696e13263d3a9570824940263df0caacdc
This commit is contained in:
Mathias Agopian 2012-01-30 18:20:52 -08:00
parent 0d6aa287d1
commit fb87e54a9a
3 changed files with 52 additions and 35 deletions

View File

@ -566,26 +566,6 @@ EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
return result;
}
static void loseCurrent(egl_context_t * cur_c)
{
if (cur_c) {
egl_surface_t * cur_r = get_surface(cur_c->read);
egl_surface_t * cur_d = get_surface(cur_c->draw);
// by construction, these are either 0 or valid (possibly terminated)
// it should be impossible for these to be invalid
ContextRef _cur_c(cur_c);
SurfaceRef _cur_r(cur_r);
SurfaceRef _cur_d(cur_d);
cur_c->onLooseCurrent();
_cur_c.release();
_cur_r.release();
_cur_d.release();
}
}
EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
EGLSurface read, EGLContext ctx)
{
@ -662,21 +642,13 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
impl_read = r->surface;
}
EGLBoolean result;
if (c) {
result = c->cnx->egl.eglMakeCurrent(
dp->disp[c->impl].dpy, impl_draw, impl_read, impl_ctx);
} else {
result = cur_c->cnx->egl.eglMakeCurrent(
dp->disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx);
}
EGLBoolean result = const_cast<egl_display_t*>(dp)->makeCurrent(c, cur_c,
draw, read, ctx,
impl_draw, impl_read, impl_ctx);
if (result == EGL_TRUE) {
loseCurrent(cur_c);
if (ctx != EGL_NO_CONTEXT) {
if (c) {
setGLHooksThreadSpecific(c->cnx->hooks[c->version]);
egl_tls_t::setContext(ctx);
#if EGL_TRACE
@ -686,7 +658,6 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
_c.acquire();
_r.acquire();
_d.acquire();
c->onMakeCurrent(draw, read);
} else {
setGLHooksThreadSpecific(&gHooksNoContext);
egl_tls_t::setContext(EGL_NO_CONTEXT);
@ -1179,7 +1150,7 @@ EGLBoolean eglReleaseThread(void)
clearError();
// If there is context bound to the thread, release it
loseCurrent(get_context(getContext()));
egl_display_t::loseCurrent(get_context(getContext()));
for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];

View File

@ -342,6 +342,47 @@ EGLBoolean egl_display_t::terminate() {
return res;
}
void egl_display_t::loseCurrent(egl_context_t * cur_c)
{
if (cur_c) {
egl_surface_t * cur_r = get_surface(cur_c->read);
egl_surface_t * cur_d = get_surface(cur_c->draw);
// by construction, these are either 0 or valid (possibly terminated)
// it should be impossible for these to be invalid
ContextRef _cur_c(cur_c);
SurfaceRef _cur_r(cur_r);
SurfaceRef _cur_d(cur_d);
cur_c->onLooseCurrent();
_cur_c.release();
_cur_r.release();
_cur_d.release();
}
}
EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c,
EGLSurface draw, EGLSurface read, EGLContext ctx,
EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx)
{
Mutex::Autolock _l(lock);
EGLBoolean result;
if (c) {
result = c->cnx->egl.eglMakeCurrent(
disp[c->impl].dpy, impl_draw, impl_read, impl_ctx);
} else {
result = cur_c->cnx->egl.eglMakeCurrent(
disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx);
}
if (result == EGL_TRUE) {
loseCurrent(cur_c);
if (c) {
c->onMakeCurrent(draw, read);
}
}
return result;
}
// ----------------------------------------------------------------------------
}; // namespace android

View File

@ -39,6 +39,7 @@ namespace android {
// ----------------------------------------------------------------------------
class egl_object_t;
class egl_context_t;
class egl_connection_t;
// ----------------------------------------------------------------------------
@ -84,10 +85,14 @@ public:
// add reference to this object. returns true if this is a valid object.
bool getObject(egl_object_t* object) const;
static egl_display_t* get(EGLDisplay dpy);
static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp);
EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c,
EGLSurface draw, EGLSurface read, EGLContext ctx,
EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx);
static void loseCurrent(egl_context_t * cur_c);
inline bool isReady() const { return (refs > 0); }
inline bool isValid() const { return magic == '_dpy'; }
inline bool isAlive() const { return isValid(); }