Merge "libgui: Change BufferQueue to use free lists"
This commit is contained in:
commit
fb6d43ff44
@ -30,6 +30,9 @@
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#include <utils/Trace.h>
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#include <utils/Vector.h>
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#include <list>
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#include <set>
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#define BQ_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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#define BQ_LOGD(x, ...) ALOGD("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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#define BQ_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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@ -123,6 +126,10 @@ private:
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// waitWhileAllocatingLocked blocks until mIsAllocating is false.
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void waitWhileAllocatingLocked() const;
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// validateConsistencyLocked ensures that the free lists are in sync with
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// the information stored in mSlots
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void validateConsistencyLocked() const;
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// mAllocator is the connection to SurfaceFlinger that is used to allocate
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// new GraphicBuffer objects.
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sp<IGraphicBufferAlloc> mAllocator;
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@ -177,6 +184,14 @@ private:
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// mQueue is a FIFO of queued buffers used in synchronous mode.
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Fifo mQueue;
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// mFreeSlots contains all of the slots which are FREE and do not currently
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// have a buffer attached
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std::set<int> mFreeSlots;
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// mFreeBuffers contains all of the slots which are FREE and currently have
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// a buffer attached
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std::list<int> mFreeBuffers;
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// mOverrideMaxBufferCount is the limit on the number of buffers that will
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// be allocated at one time. This value is set by the producer by calling
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// setBufferCount. The default is 0, which means that the producer doesn't
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@ -120,6 +120,7 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
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if (mCore->stillTracking(front)) {
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// Front buffer is still in mSlots, so mark the slot as free
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mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
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mCore->mFreeBuffers.push_back(front->mSlot);
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}
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mCore->mQueue.erase(front);
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front = mCore->mQueue.begin();
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@ -173,6 +174,8 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
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ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
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mCore->validateConsistencyLocked();
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return NO_ERROR;
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}
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@ -199,6 +202,7 @@ status_t BufferQueueConsumer::detachBuffer(int slot) {
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mCore->freeBufferLocked(slot);
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mCore->mDequeueCondition.broadcast();
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mCore->validateConsistencyLocked();
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return NO_ERROR;
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}
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@ -217,18 +221,11 @@ status_t BufferQueueConsumer::attachBuffer(int* outSlot,
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Mutex::Autolock lock(mCore->mMutex);
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// Make sure we don't have too many acquired buffers and find a free slot
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// to put the buffer into (the oldest if there are multiple).
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// Make sure we don't have too many acquired buffers
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int numAcquiredBuffers = 0;
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int found = BufferQueueCore::INVALID_BUFFER_SLOT;
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for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
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++numAcquiredBuffers;
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} else if (mSlots[s].mBufferState == BufferSlot::FREE) {
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if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
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mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
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found = s;
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}
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}
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}
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@ -238,6 +235,17 @@ status_t BufferQueueConsumer::attachBuffer(int* outSlot,
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mCore->mMaxAcquiredBufferCount);
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return INVALID_OPERATION;
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}
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// Find a free slot to put the buffer into
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int found = BufferQueueCore::INVALID_BUFFER_SLOT;
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if (!mCore->mFreeSlots.empty()) {
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auto slot = mCore->mFreeSlots.begin();
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found = *slot;
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mCore->mFreeSlots.erase(slot);
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} else if (!mCore->mFreeBuffers.empty()) {
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found = mCore->mFreeBuffers.front();
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mCore->mFreeBuffers.remove(found);
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}
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if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
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BQ_LOGE("attachBuffer(P): could not find free buffer slot");
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return NO_MEMORY;
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@ -271,6 +279,8 @@ status_t BufferQueueConsumer::attachBuffer(int* outSlot,
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// for attached buffers.
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mSlots[*outSlot].mAcquireCalled = false;
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mCore->validateConsistencyLocked();
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return NO_ERROR;
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}
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@ -311,6 +321,7 @@ status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
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mSlots[slot].mEglFence = eglFence;
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mSlots[slot].mFence = releaseFence;
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mSlots[slot].mBufferState = BufferSlot::FREE;
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mCore->mFreeBuffers.push_back(slot);
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listener = mCore->mConnectedProducerListener;
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BQ_LOGV("releaseBuffer: releasing slot %d", slot);
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} else if (mSlots[slot].mNeedsCleanupOnRelease) {
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@ -325,6 +336,7 @@ status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
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}
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mCore->mDequeueCondition.broadcast();
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mCore->validateConsistencyLocked();
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} // Autolock scope
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// Call back without lock held
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@ -53,6 +53,8 @@ BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
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mConnectedProducerListener(),
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mSlots(),
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mQueue(),
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mFreeSlots(),
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mFreeBuffers(),
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mOverrideMaxBufferCount(0),
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mDequeueCondition(),
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mUseAsyncBuffer(true),
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@ -76,6 +78,9 @@ BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
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BQ_LOGE("createGraphicBufferAlloc failed");
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}
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}
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for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
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mFreeSlots.insert(slot);
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}
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}
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BufferQueueCore::~BufferQueueCore() {}
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@ -190,12 +195,20 @@ status_t BufferQueueCore::setDefaultMaxBufferCountLocked(int count) {
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void BufferQueueCore::freeBufferLocked(int slot) {
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BQ_LOGV("freeBufferLocked: slot %d", slot);
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bool hadBuffer = mSlots[slot].mGraphicBuffer != NULL;
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mSlots[slot].mGraphicBuffer.clear();
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if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
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mSlots[slot].mNeedsCleanupOnRelease = true;
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}
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if (mSlots[slot].mBufferState != BufferSlot::FREE) {
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mFreeSlots.insert(slot);
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} else if (hadBuffer) {
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// If the slot was FREE, but we had a buffer, we need to move this slot
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// from the free buffers list to the the free slots list
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mFreeBuffers.remove(slot);
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mFreeSlots.insert(slot);
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}
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mSlots[slot].mBufferState = BufferSlot::FREE;
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mSlots[slot].mFrameNumber = UINT32_MAX;
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mSlots[slot].mAcquireCalled = false;
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// Destroy fence as BufferQueue now takes ownership
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@ -204,6 +217,7 @@ void BufferQueueCore::freeBufferLocked(int slot) {
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mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
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}
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mSlots[slot].mFence = Fence::NO_FENCE;
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validateConsistencyLocked();
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}
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void BufferQueueCore::freeAllBuffersLocked() {
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@ -236,4 +250,48 @@ void BufferQueueCore::waitWhileAllocatingLocked() const {
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}
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}
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void BufferQueueCore::validateConsistencyLocked() const {
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static const useconds_t PAUSE_TIME = 0;
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for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
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bool isInFreeSlots = mFreeSlots.count(slot) != 0;
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bool isInFreeBuffers =
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std::find(mFreeBuffers.cbegin(), mFreeBuffers.cend(), slot) !=
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mFreeBuffers.cend();
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if (mSlots[slot].mBufferState == BufferSlot::FREE) {
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if (mSlots[slot].mGraphicBuffer == NULL) {
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if (!isInFreeSlots) {
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BQ_LOGE("Slot %d is FREE but is not in mFreeSlots", slot);
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usleep(PAUSE_TIME);
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}
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if (isInFreeBuffers) {
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BQ_LOGE("Slot %d is in mFreeSlots "
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"but is also in mFreeBuffers", slot);
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usleep(PAUSE_TIME);
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}
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} else {
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if (!isInFreeBuffers) {
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BQ_LOGE("Slot %d is FREE but is not in mFreeBuffers", slot);
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usleep(PAUSE_TIME);
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}
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if (isInFreeSlots) {
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BQ_LOGE("Slot %d is in mFreeBuffers "
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"but is also in mFreeSlots", slot);
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usleep(PAUSE_TIME);
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}
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}
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} else {
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if (isInFreeSlots) {
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BQ_LOGE("Slot %d is in mFreeSlots but is not FREE (%d)",
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slot, mSlots[slot].mBufferState);
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usleep(PAUSE_TIME);
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}
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if (isInFreeBuffers) {
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BQ_LOGE("Slot %d is in mFreeBuffers but is not FREE (%d)",
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slot, mSlots[slot].mBufferState);
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usleep(PAUSE_TIME);
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}
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}
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}
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}
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} // namespace android
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@ -161,8 +161,6 @@ status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
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}
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}
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// Look for a free buffer to give to the client
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*found = BufferQueueCore::INVALID_BUFFER_SLOT;
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int dequeuedCount = 0;
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int acquiredCount = 0;
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for (int s = 0; s < maxBufferCount; ++s) {
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@ -173,15 +171,6 @@ status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
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case BufferSlot::ACQUIRED:
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++acquiredCount;
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break;
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case BufferSlot::FREE:
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// We return the oldest of the free buffers to avoid
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// stalling the producer if possible, since the consumer
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// may still have pending reads of in-flight buffers
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if (*found == BufferQueueCore::INVALID_BUFFER_SLOT ||
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mSlots[s].mFrameNumber < mSlots[*found].mFrameNumber) {
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*found = s;
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}
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break;
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default:
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break;
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}
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@ -214,6 +203,8 @@ status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
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}
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}
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*found = BufferQueueCore::INVALID_BUFFER_SLOT;
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// If we disconnect and reconnect quickly, we can be in a state where
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// our slots are empty but we have many buffers in the queue. This can
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// cause us to run out of memory if we outrun the consumer. Wait here if
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@ -223,6 +214,19 @@ status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
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if (tooManyBuffers) {
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BQ_LOGV("%s: queue size is %zu, waiting", caller,
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mCore->mQueue.size());
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} else {
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if (!mCore->mFreeBuffers.empty()) {
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auto slot = mCore->mFreeBuffers.begin();
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*found = *slot;
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mCore->mFreeBuffers.erase(slot);
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} else if (!mCore->mFreeSlots.empty()) {
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auto slot = mCore->mFreeSlots.begin();
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// Only return free slots up to the max buffer count
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if (*slot < maxBufferCount) {
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*found = *slot;
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mCore->mFreeSlots.erase(slot);
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}
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}
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}
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// If no buffer is found, or if the queue has too many buffers
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@ -335,6 +339,8 @@ status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
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*outFence = mSlots[found].mFence;
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mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
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mSlots[found].mFence = Fence::NO_FENCE;
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mCore->validateConsistencyLocked();
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} // Autolock scope
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if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
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@ -355,7 +361,6 @@ status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
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return NO_INIT;
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}
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mSlots[*outSlot].mFrameNumber = UINT32_MAX;
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mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
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} // Autolock scope
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}
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@ -414,6 +419,7 @@ status_t BufferQueueProducer::detachBuffer(int slot) {
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mCore->freeBufferLocked(slot);
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mCore->mDequeueCondition.broadcast();
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mCore->validateConsistencyLocked();
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return NO_ERROR;
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}
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@ -438,27 +444,19 @@ status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
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return NO_INIT;
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}
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// Find the oldest valid slot
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int found = BufferQueueCore::INVALID_BUFFER_SLOT;
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for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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if (mSlots[s].mBufferState == BufferSlot::FREE &&
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mSlots[s].mGraphicBuffer != NULL) {
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if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
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mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
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found = s;
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}
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}
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}
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if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
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if (mCore->mFreeBuffers.empty()) {
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return NO_MEMORY;
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}
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int found = mCore->mFreeBuffers.front();
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mCore->mFreeBuffers.remove(found);
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BQ_LOGV("detachNextBuffer detached slot %d", found);
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*outBuffer = mSlots[found].mGraphicBuffer;
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*outFence = mSlots[found].mFence;
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mCore->freeBufferLocked(found);
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mCore->validateConsistencyLocked();
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return NO_ERROR;
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}
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@ -506,6 +504,8 @@ status_t BufferQueueProducer::attachBuffer(int* outSlot,
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mSlots[*outSlot].mFence = Fence::NO_FENCE;
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mSlots[*outSlot].mRequestBufferCalled = true;
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mCore->validateConsistencyLocked();
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return returnFlags;
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}
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@ -640,9 +640,7 @@ status_t BufferQueueProducer::queueBuffer(int slot,
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// mark it as freed
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if (mCore->stillTracking(front)) {
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mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
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// Reset the frame number of the freed buffer so that it is
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// the first in line to be dequeued again
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mSlots[front->mSlot].mFrameNumber = 0;
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mCore->mFreeBuffers.push_front(front->mSlot);
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}
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// Overwrite the droppable buffer with the incoming one
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*front = item;
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@ -664,6 +662,8 @@ status_t BufferQueueProducer::queueBuffer(int slot,
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// Take a ticket for the callback functions
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callbackTicket = mNextCallbackTicket++;
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mCore->validateConsistencyLocked();
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} // Autolock scope
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// Wait without lock held
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@ -724,10 +724,11 @@ void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
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return;
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}
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mCore->mFreeBuffers.push_front(slot);
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mSlots[slot].mBufferState = BufferSlot::FREE;
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mSlots[slot].mFrameNumber = 0;
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mSlots[slot].mFence = fence;
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mCore->mDequeueCondition.broadcast();
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mCore->validateConsistencyLocked();
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}
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int BufferQueueProducer::query(int what, int *outValue) {
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@ -1009,13 +1010,19 @@ void BufferQueueProducer::allocateBuffers(bool async, uint32_t width,
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}
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mCore->freeBufferLocked(slot); // Clean up the slot first
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mSlots[slot].mGraphicBuffer = buffers[i];
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mSlots[slot].mFrameNumber = 0;
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mSlots[slot].mFence = Fence::NO_FENCE;
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// freeBufferLocked puts this slot on the free slots list. Since
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// we then attached a buffer, move the slot to free buffer list.
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mCore->mFreeSlots.erase(slot);
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mCore->mFreeBuffers.push_front(slot);
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BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
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}
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mCore->mIsAllocating = false;
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mCore->mIsAllocatingCondition.broadcast();
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mCore->validateConsistencyLocked();
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} // Autolock scope
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}
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}
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