Merge "libgui: Change BufferQueue to use free lists"
This commit is contained in:
commit
fb6d43ff44
@ -30,6 +30,9 @@
|
|||||||
#include <utils/Trace.h>
|
#include <utils/Trace.h>
|
||||||
#include <utils/Vector.h>
|
#include <utils/Vector.h>
|
||||||
|
|
||||||
|
#include <list>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
#define BQ_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
|
#define BQ_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
|
||||||
#define BQ_LOGD(x, ...) ALOGD("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
|
#define BQ_LOGD(x, ...) ALOGD("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
|
||||||
#define BQ_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
|
#define BQ_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
|
||||||
@ -123,6 +126,10 @@ private:
|
|||||||
// waitWhileAllocatingLocked blocks until mIsAllocating is false.
|
// waitWhileAllocatingLocked blocks until mIsAllocating is false.
|
||||||
void waitWhileAllocatingLocked() const;
|
void waitWhileAllocatingLocked() const;
|
||||||
|
|
||||||
|
// validateConsistencyLocked ensures that the free lists are in sync with
|
||||||
|
// the information stored in mSlots
|
||||||
|
void validateConsistencyLocked() const;
|
||||||
|
|
||||||
// mAllocator is the connection to SurfaceFlinger that is used to allocate
|
// mAllocator is the connection to SurfaceFlinger that is used to allocate
|
||||||
// new GraphicBuffer objects.
|
// new GraphicBuffer objects.
|
||||||
sp<IGraphicBufferAlloc> mAllocator;
|
sp<IGraphicBufferAlloc> mAllocator;
|
||||||
@ -177,6 +184,14 @@ private:
|
|||||||
// mQueue is a FIFO of queued buffers used in synchronous mode.
|
// mQueue is a FIFO of queued buffers used in synchronous mode.
|
||||||
Fifo mQueue;
|
Fifo mQueue;
|
||||||
|
|
||||||
|
// mFreeSlots contains all of the slots which are FREE and do not currently
|
||||||
|
// have a buffer attached
|
||||||
|
std::set<int> mFreeSlots;
|
||||||
|
|
||||||
|
// mFreeBuffers contains all of the slots which are FREE and currently have
|
||||||
|
// a buffer attached
|
||||||
|
std::list<int> mFreeBuffers;
|
||||||
|
|
||||||
// mOverrideMaxBufferCount is the limit on the number of buffers that will
|
// mOverrideMaxBufferCount is the limit on the number of buffers that will
|
||||||
// be allocated at one time. This value is set by the producer by calling
|
// be allocated at one time. This value is set by the producer by calling
|
||||||
// setBufferCount. The default is 0, which means that the producer doesn't
|
// setBufferCount. The default is 0, which means that the producer doesn't
|
||||||
|
@ -120,6 +120,7 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
|
|||||||
if (mCore->stillTracking(front)) {
|
if (mCore->stillTracking(front)) {
|
||||||
// Front buffer is still in mSlots, so mark the slot as free
|
// Front buffer is still in mSlots, so mark the slot as free
|
||||||
mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
|
mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
|
||||||
|
mCore->mFreeBuffers.push_back(front->mSlot);
|
||||||
}
|
}
|
||||||
mCore->mQueue.erase(front);
|
mCore->mQueue.erase(front);
|
||||||
front = mCore->mQueue.begin();
|
front = mCore->mQueue.begin();
|
||||||
@ -173,6 +174,8 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
|
|||||||
|
|
||||||
ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
|
ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
|
||||||
|
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
|
|
||||||
return NO_ERROR;
|
return NO_ERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -199,6 +202,7 @@ status_t BufferQueueConsumer::detachBuffer(int slot) {
|
|||||||
|
|
||||||
mCore->freeBufferLocked(slot);
|
mCore->freeBufferLocked(slot);
|
||||||
mCore->mDequeueCondition.broadcast();
|
mCore->mDequeueCondition.broadcast();
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
|
|
||||||
return NO_ERROR;
|
return NO_ERROR;
|
||||||
}
|
}
|
||||||
@ -217,18 +221,11 @@ status_t BufferQueueConsumer::attachBuffer(int* outSlot,
|
|||||||
|
|
||||||
Mutex::Autolock lock(mCore->mMutex);
|
Mutex::Autolock lock(mCore->mMutex);
|
||||||
|
|
||||||
// Make sure we don't have too many acquired buffers and find a free slot
|
// Make sure we don't have too many acquired buffers
|
||||||
// to put the buffer into (the oldest if there are multiple).
|
|
||||||
int numAcquiredBuffers = 0;
|
int numAcquiredBuffers = 0;
|
||||||
int found = BufferQueueCore::INVALID_BUFFER_SLOT;
|
|
||||||
for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
|
for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
|
||||||
if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
|
if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
|
||||||
++numAcquiredBuffers;
|
++numAcquiredBuffers;
|
||||||
} else if (mSlots[s].mBufferState == BufferSlot::FREE) {
|
|
||||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
|
|
||||||
mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
|
|
||||||
found = s;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -238,6 +235,17 @@ status_t BufferQueueConsumer::attachBuffer(int* outSlot,
|
|||||||
mCore->mMaxAcquiredBufferCount);
|
mCore->mMaxAcquiredBufferCount);
|
||||||
return INVALID_OPERATION;
|
return INVALID_OPERATION;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Find a free slot to put the buffer into
|
||||||
|
int found = BufferQueueCore::INVALID_BUFFER_SLOT;
|
||||||
|
if (!mCore->mFreeSlots.empty()) {
|
||||||
|
auto slot = mCore->mFreeSlots.begin();
|
||||||
|
found = *slot;
|
||||||
|
mCore->mFreeSlots.erase(slot);
|
||||||
|
} else if (!mCore->mFreeBuffers.empty()) {
|
||||||
|
found = mCore->mFreeBuffers.front();
|
||||||
|
mCore->mFreeBuffers.remove(found);
|
||||||
|
}
|
||||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
||||||
BQ_LOGE("attachBuffer(P): could not find free buffer slot");
|
BQ_LOGE("attachBuffer(P): could not find free buffer slot");
|
||||||
return NO_MEMORY;
|
return NO_MEMORY;
|
||||||
@ -271,6 +279,8 @@ status_t BufferQueueConsumer::attachBuffer(int* outSlot,
|
|||||||
// for attached buffers.
|
// for attached buffers.
|
||||||
mSlots[*outSlot].mAcquireCalled = false;
|
mSlots[*outSlot].mAcquireCalled = false;
|
||||||
|
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
|
|
||||||
return NO_ERROR;
|
return NO_ERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -311,6 +321,7 @@ status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
|
|||||||
mSlots[slot].mEglFence = eglFence;
|
mSlots[slot].mEglFence = eglFence;
|
||||||
mSlots[slot].mFence = releaseFence;
|
mSlots[slot].mFence = releaseFence;
|
||||||
mSlots[slot].mBufferState = BufferSlot::FREE;
|
mSlots[slot].mBufferState = BufferSlot::FREE;
|
||||||
|
mCore->mFreeBuffers.push_back(slot);
|
||||||
listener = mCore->mConnectedProducerListener;
|
listener = mCore->mConnectedProducerListener;
|
||||||
BQ_LOGV("releaseBuffer: releasing slot %d", slot);
|
BQ_LOGV("releaseBuffer: releasing slot %d", slot);
|
||||||
} else if (mSlots[slot].mNeedsCleanupOnRelease) {
|
} else if (mSlots[slot].mNeedsCleanupOnRelease) {
|
||||||
@ -325,6 +336,7 @@ status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
|
|||||||
}
|
}
|
||||||
|
|
||||||
mCore->mDequeueCondition.broadcast();
|
mCore->mDequeueCondition.broadcast();
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
} // Autolock scope
|
} // Autolock scope
|
||||||
|
|
||||||
// Call back without lock held
|
// Call back without lock held
|
||||||
|
@ -53,6 +53,8 @@ BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
|
|||||||
mConnectedProducerListener(),
|
mConnectedProducerListener(),
|
||||||
mSlots(),
|
mSlots(),
|
||||||
mQueue(),
|
mQueue(),
|
||||||
|
mFreeSlots(),
|
||||||
|
mFreeBuffers(),
|
||||||
mOverrideMaxBufferCount(0),
|
mOverrideMaxBufferCount(0),
|
||||||
mDequeueCondition(),
|
mDequeueCondition(),
|
||||||
mUseAsyncBuffer(true),
|
mUseAsyncBuffer(true),
|
||||||
@ -76,6 +78,9 @@ BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
|
|||||||
BQ_LOGE("createGraphicBufferAlloc failed");
|
BQ_LOGE("createGraphicBufferAlloc failed");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
|
||||||
|
mFreeSlots.insert(slot);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
BufferQueueCore::~BufferQueueCore() {}
|
BufferQueueCore::~BufferQueueCore() {}
|
||||||
@ -190,12 +195,20 @@ status_t BufferQueueCore::setDefaultMaxBufferCountLocked(int count) {
|
|||||||
|
|
||||||
void BufferQueueCore::freeBufferLocked(int slot) {
|
void BufferQueueCore::freeBufferLocked(int slot) {
|
||||||
BQ_LOGV("freeBufferLocked: slot %d", slot);
|
BQ_LOGV("freeBufferLocked: slot %d", slot);
|
||||||
|
bool hadBuffer = mSlots[slot].mGraphicBuffer != NULL;
|
||||||
mSlots[slot].mGraphicBuffer.clear();
|
mSlots[slot].mGraphicBuffer.clear();
|
||||||
if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
|
if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
|
||||||
mSlots[slot].mNeedsCleanupOnRelease = true;
|
mSlots[slot].mNeedsCleanupOnRelease = true;
|
||||||
}
|
}
|
||||||
|
if (mSlots[slot].mBufferState != BufferSlot::FREE) {
|
||||||
|
mFreeSlots.insert(slot);
|
||||||
|
} else if (hadBuffer) {
|
||||||
|
// If the slot was FREE, but we had a buffer, we need to move this slot
|
||||||
|
// from the free buffers list to the the free slots list
|
||||||
|
mFreeBuffers.remove(slot);
|
||||||
|
mFreeSlots.insert(slot);
|
||||||
|
}
|
||||||
mSlots[slot].mBufferState = BufferSlot::FREE;
|
mSlots[slot].mBufferState = BufferSlot::FREE;
|
||||||
mSlots[slot].mFrameNumber = UINT32_MAX;
|
|
||||||
mSlots[slot].mAcquireCalled = false;
|
mSlots[slot].mAcquireCalled = false;
|
||||||
|
|
||||||
// Destroy fence as BufferQueue now takes ownership
|
// Destroy fence as BufferQueue now takes ownership
|
||||||
@ -204,6 +217,7 @@ void BufferQueueCore::freeBufferLocked(int slot) {
|
|||||||
mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
|
mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
|
||||||
}
|
}
|
||||||
mSlots[slot].mFence = Fence::NO_FENCE;
|
mSlots[slot].mFence = Fence::NO_FENCE;
|
||||||
|
validateConsistencyLocked();
|
||||||
}
|
}
|
||||||
|
|
||||||
void BufferQueueCore::freeAllBuffersLocked() {
|
void BufferQueueCore::freeAllBuffersLocked() {
|
||||||
@ -236,4 +250,48 @@ void BufferQueueCore::waitWhileAllocatingLocked() const {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BufferQueueCore::validateConsistencyLocked() const {
|
||||||
|
static const useconds_t PAUSE_TIME = 0;
|
||||||
|
for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
|
||||||
|
bool isInFreeSlots = mFreeSlots.count(slot) != 0;
|
||||||
|
bool isInFreeBuffers =
|
||||||
|
std::find(mFreeBuffers.cbegin(), mFreeBuffers.cend(), slot) !=
|
||||||
|
mFreeBuffers.cend();
|
||||||
|
if (mSlots[slot].mBufferState == BufferSlot::FREE) {
|
||||||
|
if (mSlots[slot].mGraphicBuffer == NULL) {
|
||||||
|
if (!isInFreeSlots) {
|
||||||
|
BQ_LOGE("Slot %d is FREE but is not in mFreeSlots", slot);
|
||||||
|
usleep(PAUSE_TIME);
|
||||||
|
}
|
||||||
|
if (isInFreeBuffers) {
|
||||||
|
BQ_LOGE("Slot %d is in mFreeSlots "
|
||||||
|
"but is also in mFreeBuffers", slot);
|
||||||
|
usleep(PAUSE_TIME);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!isInFreeBuffers) {
|
||||||
|
BQ_LOGE("Slot %d is FREE but is not in mFreeBuffers", slot);
|
||||||
|
usleep(PAUSE_TIME);
|
||||||
|
}
|
||||||
|
if (isInFreeSlots) {
|
||||||
|
BQ_LOGE("Slot %d is in mFreeBuffers "
|
||||||
|
"but is also in mFreeSlots", slot);
|
||||||
|
usleep(PAUSE_TIME);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (isInFreeSlots) {
|
||||||
|
BQ_LOGE("Slot %d is in mFreeSlots but is not FREE (%d)",
|
||||||
|
slot, mSlots[slot].mBufferState);
|
||||||
|
usleep(PAUSE_TIME);
|
||||||
|
}
|
||||||
|
if (isInFreeBuffers) {
|
||||||
|
BQ_LOGE("Slot %d is in mFreeBuffers but is not FREE (%d)",
|
||||||
|
slot, mSlots[slot].mBufferState);
|
||||||
|
usleep(PAUSE_TIME);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace android
|
} // namespace android
|
||||||
|
@ -161,8 +161,6 @@ status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Look for a free buffer to give to the client
|
|
||||||
*found = BufferQueueCore::INVALID_BUFFER_SLOT;
|
|
||||||
int dequeuedCount = 0;
|
int dequeuedCount = 0;
|
||||||
int acquiredCount = 0;
|
int acquiredCount = 0;
|
||||||
for (int s = 0; s < maxBufferCount; ++s) {
|
for (int s = 0; s < maxBufferCount; ++s) {
|
||||||
@ -173,15 +171,6 @@ status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
|
|||||||
case BufferSlot::ACQUIRED:
|
case BufferSlot::ACQUIRED:
|
||||||
++acquiredCount;
|
++acquiredCount;
|
||||||
break;
|
break;
|
||||||
case BufferSlot::FREE:
|
|
||||||
// We return the oldest of the free buffers to avoid
|
|
||||||
// stalling the producer if possible, since the consumer
|
|
||||||
// may still have pending reads of in-flight buffers
|
|
||||||
if (*found == BufferQueueCore::INVALID_BUFFER_SLOT ||
|
|
||||||
mSlots[s].mFrameNumber < mSlots[*found].mFrameNumber) {
|
|
||||||
*found = s;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -214,6 +203,8 @@ status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
*found = BufferQueueCore::INVALID_BUFFER_SLOT;
|
||||||
|
|
||||||
// If we disconnect and reconnect quickly, we can be in a state where
|
// If we disconnect and reconnect quickly, we can be in a state where
|
||||||
// our slots are empty but we have many buffers in the queue. This can
|
// our slots are empty but we have many buffers in the queue. This can
|
||||||
// cause us to run out of memory if we outrun the consumer. Wait here if
|
// cause us to run out of memory if we outrun the consumer. Wait here if
|
||||||
@ -223,6 +214,19 @@ status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
|
|||||||
if (tooManyBuffers) {
|
if (tooManyBuffers) {
|
||||||
BQ_LOGV("%s: queue size is %zu, waiting", caller,
|
BQ_LOGV("%s: queue size is %zu, waiting", caller,
|
||||||
mCore->mQueue.size());
|
mCore->mQueue.size());
|
||||||
|
} else {
|
||||||
|
if (!mCore->mFreeBuffers.empty()) {
|
||||||
|
auto slot = mCore->mFreeBuffers.begin();
|
||||||
|
*found = *slot;
|
||||||
|
mCore->mFreeBuffers.erase(slot);
|
||||||
|
} else if (!mCore->mFreeSlots.empty()) {
|
||||||
|
auto slot = mCore->mFreeSlots.begin();
|
||||||
|
// Only return free slots up to the max buffer count
|
||||||
|
if (*slot < maxBufferCount) {
|
||||||
|
*found = *slot;
|
||||||
|
mCore->mFreeSlots.erase(slot);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If no buffer is found, or if the queue has too many buffers
|
// If no buffer is found, or if the queue has too many buffers
|
||||||
@ -335,6 +339,8 @@ status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
|
|||||||
*outFence = mSlots[found].mFence;
|
*outFence = mSlots[found].mFence;
|
||||||
mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
|
mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
|
||||||
mSlots[found].mFence = Fence::NO_FENCE;
|
mSlots[found].mFence = Fence::NO_FENCE;
|
||||||
|
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
} // Autolock scope
|
} // Autolock scope
|
||||||
|
|
||||||
if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
|
if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
|
||||||
@ -355,7 +361,6 @@ status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
|
|||||||
return NO_INIT;
|
return NO_INIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
mSlots[*outSlot].mFrameNumber = UINT32_MAX;
|
|
||||||
mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
|
mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
|
||||||
} // Autolock scope
|
} // Autolock scope
|
||||||
}
|
}
|
||||||
@ -414,6 +419,7 @@ status_t BufferQueueProducer::detachBuffer(int slot) {
|
|||||||
|
|
||||||
mCore->freeBufferLocked(slot);
|
mCore->freeBufferLocked(slot);
|
||||||
mCore->mDequeueCondition.broadcast();
|
mCore->mDequeueCondition.broadcast();
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
|
|
||||||
return NO_ERROR;
|
return NO_ERROR;
|
||||||
}
|
}
|
||||||
@ -438,27 +444,19 @@ status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
|
|||||||
return NO_INIT;
|
return NO_INIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Find the oldest valid slot
|
if (mCore->mFreeBuffers.empty()) {
|
||||||
int found = BufferQueueCore::INVALID_BUFFER_SLOT;
|
|
||||||
for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
|
|
||||||
if (mSlots[s].mBufferState == BufferSlot::FREE &&
|
|
||||||
mSlots[s].mGraphicBuffer != NULL) {
|
|
||||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
|
|
||||||
mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
|
|
||||||
found = s;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
|
||||||
return NO_MEMORY;
|
return NO_MEMORY;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int found = mCore->mFreeBuffers.front();
|
||||||
|
mCore->mFreeBuffers.remove(found);
|
||||||
|
|
||||||
BQ_LOGV("detachNextBuffer detached slot %d", found);
|
BQ_LOGV("detachNextBuffer detached slot %d", found);
|
||||||
|
|
||||||
*outBuffer = mSlots[found].mGraphicBuffer;
|
*outBuffer = mSlots[found].mGraphicBuffer;
|
||||||
*outFence = mSlots[found].mFence;
|
*outFence = mSlots[found].mFence;
|
||||||
mCore->freeBufferLocked(found);
|
mCore->freeBufferLocked(found);
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
|
|
||||||
return NO_ERROR;
|
return NO_ERROR;
|
||||||
}
|
}
|
||||||
@ -506,6 +504,8 @@ status_t BufferQueueProducer::attachBuffer(int* outSlot,
|
|||||||
mSlots[*outSlot].mFence = Fence::NO_FENCE;
|
mSlots[*outSlot].mFence = Fence::NO_FENCE;
|
||||||
mSlots[*outSlot].mRequestBufferCalled = true;
|
mSlots[*outSlot].mRequestBufferCalled = true;
|
||||||
|
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
|
|
||||||
return returnFlags;
|
return returnFlags;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -640,9 +640,7 @@ status_t BufferQueueProducer::queueBuffer(int slot,
|
|||||||
// mark it as freed
|
// mark it as freed
|
||||||
if (mCore->stillTracking(front)) {
|
if (mCore->stillTracking(front)) {
|
||||||
mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
|
mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
|
||||||
// Reset the frame number of the freed buffer so that it is
|
mCore->mFreeBuffers.push_front(front->mSlot);
|
||||||
// the first in line to be dequeued again
|
|
||||||
mSlots[front->mSlot].mFrameNumber = 0;
|
|
||||||
}
|
}
|
||||||
// Overwrite the droppable buffer with the incoming one
|
// Overwrite the droppable buffer with the incoming one
|
||||||
*front = item;
|
*front = item;
|
||||||
@ -664,6 +662,8 @@ status_t BufferQueueProducer::queueBuffer(int slot,
|
|||||||
|
|
||||||
// Take a ticket for the callback functions
|
// Take a ticket for the callback functions
|
||||||
callbackTicket = mNextCallbackTicket++;
|
callbackTicket = mNextCallbackTicket++;
|
||||||
|
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
} // Autolock scope
|
} // Autolock scope
|
||||||
|
|
||||||
// Wait without lock held
|
// Wait without lock held
|
||||||
@ -724,10 +724,11 @@ void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mCore->mFreeBuffers.push_front(slot);
|
||||||
mSlots[slot].mBufferState = BufferSlot::FREE;
|
mSlots[slot].mBufferState = BufferSlot::FREE;
|
||||||
mSlots[slot].mFrameNumber = 0;
|
|
||||||
mSlots[slot].mFence = fence;
|
mSlots[slot].mFence = fence;
|
||||||
mCore->mDequeueCondition.broadcast();
|
mCore->mDequeueCondition.broadcast();
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
}
|
}
|
||||||
|
|
||||||
int BufferQueueProducer::query(int what, int *outValue) {
|
int BufferQueueProducer::query(int what, int *outValue) {
|
||||||
@ -1009,13 +1010,19 @@ void BufferQueueProducer::allocateBuffers(bool async, uint32_t width,
|
|||||||
}
|
}
|
||||||
mCore->freeBufferLocked(slot); // Clean up the slot first
|
mCore->freeBufferLocked(slot); // Clean up the slot first
|
||||||
mSlots[slot].mGraphicBuffer = buffers[i];
|
mSlots[slot].mGraphicBuffer = buffers[i];
|
||||||
mSlots[slot].mFrameNumber = 0;
|
|
||||||
mSlots[slot].mFence = Fence::NO_FENCE;
|
mSlots[slot].mFence = Fence::NO_FENCE;
|
||||||
|
|
||||||
|
// freeBufferLocked puts this slot on the free slots list. Since
|
||||||
|
// we then attached a buffer, move the slot to free buffer list.
|
||||||
|
mCore->mFreeSlots.erase(slot);
|
||||||
|
mCore->mFreeBuffers.push_front(slot);
|
||||||
|
|
||||||
BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
|
BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
mCore->mIsAllocating = false;
|
mCore->mIsAllocating = false;
|
||||||
mCore->mIsAllocatingCondition.broadcast();
|
mCore->mIsAllocatingCondition.broadcast();
|
||||||
|
mCore->validateConsistencyLocked();
|
||||||
} // Autolock scope
|
} // Autolock scope
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user