am fd7a411a: Merge "partially fix [3306150] HTML5 video with H/W acceleration blackout" into honeycomb
* commit 'fd7a411aef7e1c7722456de09b3f3234bbb914d4': partially fix [3306150] HTML5 video with H/W acceleration blackout
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f2c8275042
@ -1109,8 +1109,12 @@ status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
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status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
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status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
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{
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{
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// remove the layer from the main list (through a transaction).
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// First add the layer to the purgatory list, which makes sure it won't
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// go away, then remove it from the main list (through a transaction).
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ssize_t err = removeLayer_l(layerBase);
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ssize_t err = removeLayer_l(layerBase);
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if (err >= 0) {
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mLayerPurgatory.add(layerBase);
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}
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layerBase->onRemoved();
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layerBase->onRemoved();
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@ -1359,6 +1363,19 @@ status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
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* to use the purgatory.
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* to use the purgatory.
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*/
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*/
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status_t err = flinger->removeLayer_l(l);
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status_t err = flinger->removeLayer_l(l);
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if (err == NAME_NOT_FOUND) {
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// The surface wasn't in the current list, which means it was
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// removed already, which means it is in the purgatory,
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// and need to be removed from there.
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// This needs to happen from the main thread since its dtor
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// must run from there (b/c of OpenGL ES). Additionally, we
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// can't really acquire our internal lock from
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// destroySurface() -- see postMessage() below.
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ssize_t idx = flinger->mLayerPurgatory.remove(l);
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LOGE_IF(idx < 0,
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"layer=%p is not in the purgatory list", l.get());
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}
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LOGE_IF(err<0 && err != NAME_NOT_FOUND,
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LOGE_IF(err<0 && err != NAME_NOT_FOUND,
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"error removing layer=%p (%s)", l.get(), strerror(-err));
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"error removing layer=%p (%s)", l.get(), strerror(-err));
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return true;
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return true;
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@ -375,6 +375,7 @@ private:
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volatile int32_t mTransactionFlags;
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volatile int32_t mTransactionFlags;
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volatile int32_t mTransactionCount;
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volatile int32_t mTransactionCount;
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Condition mTransactionCV;
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Condition mTransactionCV;
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SortedVector< sp<LayerBase> > mLayerPurgatory;
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bool mResizeTransationPending;
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bool mResizeTransationPending;
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// protected by mStateLock (but we could use another lock)
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// protected by mStateLock (but we could use another lock)
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