New compile-time flags to make debugging easier for us poor souls
Bug #7195815 Change-Id: I23e7ac991891b9586cb8ed20b1305c8b1b3e2b43
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@ -29,6 +29,8 @@
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include <utils/Trace.h>
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#include <utils/Trace.h>
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#include <utils/CallStack.h>
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#include "hooks.h"
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#include "hooks.h"
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#include "egl_impl.h"
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#include "egl_impl.h"
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@ -43,9 +45,10 @@ using namespace android;
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#undef CALL_GL_API_RETURN
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#undef CALL_GL_API_RETURN
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#define DEBUG_CALL_GL_API 0
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#define DEBUG_CALL_GL_API 0
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#define DEBUG_PRINT_CALL_STACK_ON_ERROR 0
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#define SYSTRACE_CALL_GL_API 0
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#define SYSTRACE_CALL_GL_API 0
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#if USE_FAST_TLS_KEY
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#if USE_FAST_TLS_KEY___
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#ifdef HAVE_ARM_TLS_REGISTER
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#ifdef HAVE_ARM_TLS_REGISTER
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#define GET_TLS(reg) \
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#define GET_TLS(reg) \
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@ -86,8 +89,15 @@ using namespace android;
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gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
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gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
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_c->_api(__VA_ARGS__); \
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_c->_api(__VA_ARGS__); \
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GLenum status = GL_NO_ERROR; \
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GLenum status = GL_NO_ERROR; \
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bool error = false; \
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while ((status = glGetError()) != GL_NO_ERROR) { \
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while ((status = glGetError()) != GL_NO_ERROR) { \
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ALOGD("[" #_api "] 0x%x", status); \
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ALOGD("[" #_api "] 0x%x", status); \
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error = true; \
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} \
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if (DEBUG_PRINT_CALL_STACK_ON_ERROR && error) { \
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CallStack s; \
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s.update(); \
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s.dump("glGetError:" #_api); \
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}
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}
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#elif SYSTRACE_CALL_GL_API
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#elif SYSTRACE_CALL_GL_API
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