screenshots could stop working after camera was used
once a secure window is put on screen the display would retain its "secure" flag forever, preventing screenshots from being taken. Bug: 6933967 Change-Id: I5be8355145ca7d580d84552311642f8fa912fe6a
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@ -244,6 +244,7 @@ void DisplayDevice::makeCurrent(const sp<const DisplayDevice>& hw, EGLContext ct
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void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers) {
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mVisibleLayersSortedByZ = layers;
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mSecureLayerVisible = false;
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size_t count = layers.size();
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for (size_t i=0 ; i<count ; i++) {
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if (layers[i]->isSecure()) {
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@ -2095,6 +2095,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
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// only one display supported for now
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if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) {
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ALOGE("invalid display %d", dpy);
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return BAD_VALUE;
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}
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@ -2109,10 +2110,12 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
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// if we have secure windows on this display, never allow the screen capture
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if (hw->getSecureLayerVisible()) {
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ALOGW("FB is protected: PERMISSION_DENIED");
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return PERMISSION_DENIED;
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}
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if ((sw > hw_w) || (sh > hw_h)) {
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ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h);
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return BAD_VALUE;
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}
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