error out when SurfaceTexture APIs are called while not connected

- also log a warning when freeAllBuffers is called with a non empty buffer queue
- rename freeAllBuffers to freeAllBuffersLocked

Change-Id: Idb71fdcf233b9ccae62d5a2a7c3c4bad2501d877
This commit is contained in:
Mathias Agopian 2011-08-10 15:28:58 -07:00
parent 617d0667b9
commit ef51b99219
2 changed files with 37 additions and 7 deletions

View File

@ -210,7 +210,7 @@ protected:
// freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
// all slots. // all slots.
void freeAllBuffers(); void freeAllBuffersLocked();
static bool isExternalFormat(uint32_t format); static bool isExternalFormat(uint32_t format);
private: private:

View File

@ -104,7 +104,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) :
SurfaceTexture::~SurfaceTexture() { SurfaceTexture::~SurfaceTexture() {
LOGV("SurfaceTexture::~SurfaceTexture"); LOGV("SurfaceTexture::~SurfaceTexture");
freeAllBuffers(); freeAllBuffersLocked();
} }
status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) { status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
@ -154,6 +154,10 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) {
LOGE("setBufferCount: SurfaceTexture has been abandoned!"); LOGE("setBufferCount: SurfaceTexture has been abandoned!");
return NO_INIT; return NO_INIT;
} }
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("setBufferCount: SurfaceTexture is not connected!");
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) { if (bufferCount > NUM_BUFFER_SLOTS) {
LOGE("setBufferCount: bufferCount larger than slots available"); LOGE("setBufferCount: bufferCount larger than slots available");
@ -185,7 +189,7 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) {
// here we're guaranteed that the client doesn't have dequeued buffers // here we're guaranteed that the client doesn't have dequeued buffers
// and will release all of its buffer references. // and will release all of its buffer references.
freeAllBuffers(); freeAllBuffersLocked();
mBufferCount = bufferCount; mBufferCount = bufferCount;
mClientBufferCount = bufferCount; mClientBufferCount = bufferCount;
mCurrentTexture = INVALID_BUFFER_SLOT; mCurrentTexture = INVALID_BUFFER_SLOT;
@ -214,6 +218,10 @@ status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
LOGE("requestBuffer: SurfaceTexture has been abandoned!"); LOGE("requestBuffer: SurfaceTexture has been abandoned!");
return NO_INIT; return NO_INIT;
} }
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("requestBuffer: SurfaceTexture is not connected!");
return NO_INIT;
}
if (slot < 0 || mBufferCount <= slot) { if (slot < 0 || mBufferCount <= slot) {
LOGE("requestBuffer: slot index out of range [0, %d]: %d", LOGE("requestBuffer: slot index out of range [0, %d]: %d",
mBufferCount, slot); mBufferCount, slot);
@ -232,6 +240,10 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT; return NO_INIT;
} }
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("dequeueBuffer: SurfaceTexture is not connected!");
return NO_INIT;
}
if ((w && !h) || (!w && h)) { if ((w && !h) || (!w && h)) {
LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
@ -285,7 +297,7 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
((mServerBufferCount != mBufferCount) || ((mServerBufferCount != mBufferCount) ||
(mServerBufferCount < minBufferCountNeeded))) { (mServerBufferCount < minBufferCountNeeded))) {
// here we're guaranteed that mQueue is empty // here we're guaranteed that mQueue is empty
freeAllBuffers(); freeAllBuffersLocked();
mBufferCount = mServerBufferCount; mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded) if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded; mBufferCount = minBufferCountNeeded;
@ -442,6 +454,10 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
LOGE("queueBuffer: SurfaceTexture has been abandoned!"); LOGE("queueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT; return NO_INIT;
} }
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("queueBuffer: SurfaceTexture is not connected!");
return NO_INIT;
}
if (buf < 0 || buf >= mBufferCount) { if (buf < 0 || buf >= mBufferCount) {
LOGE("queueBuffer: slot index out of range [0, %d]: %d", LOGE("queueBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf); mBufferCount, buf);
@ -512,6 +528,10 @@ void SurfaceTexture::cancelBuffer(int buf) {
LOGW("cancelBuffer: SurfaceTexture has been abandoned!"); LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
return; return;
} }
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("cancelBuffer: SurfaceTexture is not connected!");
return;
}
if (buf < 0 || buf >= mBufferCount) { if (buf < 0 || buf >= mBufferCount) {
LOGE("cancelBuffer: slot index out of range [0, %d]: %d", LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
@ -533,6 +553,10 @@ status_t SurfaceTexture::setCrop(const Rect& crop) {
LOGE("setCrop: SurfaceTexture has been abandoned!"); LOGE("setCrop: SurfaceTexture has been abandoned!");
return NO_INIT; return NO_INIT;
} }
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("setCrop: SurfaceTexture is not connected!");
return NO_INIT;
}
mNextCrop = crop; mNextCrop = crop;
return OK; return OK;
} }
@ -544,6 +568,10 @@ status_t SurfaceTexture::setTransform(uint32_t transform) {
LOGE("setTransform: SurfaceTexture has been abandoned!"); LOGE("setTransform: SurfaceTexture has been abandoned!");
return NO_INIT; return NO_INIT;
} }
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("setTransform: SurfaceTexture is not connected!");
return NO_INIT;
}
mNextTransform = transform; mNextTransform = transform;
return OK; return OK;
} }
@ -599,7 +627,7 @@ status_t SurfaceTexture::disconnect(int api) {
case NATIVE_WINDOW_API_CAMERA: case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) { if (mConnectedApi == api) {
mConnectedApi = NO_CONNECTED_API; mConnectedApi = NO_CONNECTED_API;
freeAllBuffers(); freeAllBuffersLocked();
} else { } else {
LOGE("disconnect: connected to another api (cur=%d, req=%d)", LOGE("disconnect: connected to another api (cur=%d, req=%d)",
mConnectedApi, api); mConnectedApi, api);
@ -848,7 +876,9 @@ void SurfaceTexture::setFrameAvailableListener(
mFrameAvailableListener = listener; mFrameAvailableListener = listener;
} }
void SurfaceTexture::freeAllBuffers() { void SurfaceTexture::freeAllBuffersLocked() {
LOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersLocked called but mQueue is not empty");
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mGraphicBuffer = 0; mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE; mSlots[i].mBufferState = BufferSlot::FREE;
@ -929,7 +959,7 @@ int SurfaceTexture::query(int what, int* outValue)
void SurfaceTexture::abandon() { void SurfaceTexture::abandon() {
Mutex::Autolock lock(mMutex); Mutex::Autolock lock(mMutex);
freeAllBuffers(); freeAllBuffersLocked();
mAbandoned = true; mAbandoned = true;
mCurrentTextureBuf.clear(); mCurrentTextureBuf.clear();
mDequeueCondition.signal(); mDequeueCondition.signal();