Merge "Always make GL calls with a valid EGL context. Bug #5010760"

This commit is contained in:
Romain Guy 2011-07-11 15:37:24 -07:00 committed by Android (Google) Code Review
commit ed8a338c0b

View File

@ -31,6 +31,7 @@
#include <cutils/properties.h> #include <cutils/properties.h>
#include <cutils/memory.h> #include <cutils/memory.h>
#include <utils/CallStack.h>
#include <utils/String8.h> #include <utils/String8.h>
#include "egldefs.h" #include "egldefs.h"
@ -147,6 +148,10 @@ static int gl_no_context() {
if (egl_tls_t::logNoContextCall()) { if (egl_tls_t::logNoContextCall()) {
LOGE("call to OpenGL ES API with no current context " LOGE("call to OpenGL ES API with no current context "
"(logged once per thread)"); "(logged once per thread)");
LOGE("call stack before error:");
CallStack stack;
stack.update();
stack.dump();
} }
return 0; return 0;
} }