Prevent integer overflow when calculating buffer resizes
Make sure that we don't go haywire if an exponential buffer growth operation winds up wrapping integer range. Along the way, fix a bookkeeping bug in BufferedTextOutput that would cause it to keep spuriously realloc()ing on every append(). Bug 20674694 Change-Id: Ia845b7de36b90672a151a918ffc26c7da68e20a2
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@ -49,9 +49,12 @@ struct BufferedTextOutput::BufferState : public RefBase
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status_t append(const char* txt, size_t len) {
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if ((len+bufferPos) > bufferSize) {
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void* b = realloc(buffer, ((len+bufferPos)*3)/2);
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size_t newSize = ((len+bufferPos)*3)/2;
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if (newSize < (len+bufferPos)) return NO_MEMORY; // overflow
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void* b = realloc(buffer, newSize);
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if (!b) return NO_MEMORY;
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buffer = (char*)b;
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bufferSize = newSize;
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}
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memcpy(buffer+bufferPos, txt, len);
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bufferPos += len;
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@ -484,7 +484,8 @@ status_t Parcel::appendFrom(const Parcel *parcel, size_t offset, size_t len)
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if (numObjects > 0) {
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// grow objects
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if (mObjectsCapacity < mObjectsSize + numObjects) {
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int newSize = ((mObjectsSize + numObjects)*3)/2;
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size_t newSize = ((mObjectsSize + numObjects)*3)/2;
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if (newSize < mObjectsSize) return NO_MEMORY; // overflow
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binder_size_t *objects =
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(binder_size_t*)realloc(mObjects, newSize*sizeof(binder_size_t));
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if (objects == (binder_size_t*)0) {
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@ -1038,6 +1039,7 @@ restart_write:
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}
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if (!enoughObjects) {
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size_t newSize = ((mObjectsSize+2)*3)/2;
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if (newSize < mObjectsSize) return NO_MEMORY; // overflow
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binder_size_t* objects = (binder_size_t*)realloc(mObjects, newSize*sizeof(binder_size_t));
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if (objects == NULL) return NO_MEMORY;
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mObjects = objects;
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