From a18829ab231384858456a8a67b06a3f1e37d2794 Mon Sep 17 00:00:00 2001 From: Jeff Brown Date: Mon, 13 Feb 2012 13:18:09 -0800 Subject: [PATCH] Accurately track the sequence numbers of batched events. Instead of sending finished signals immediately when appending to a batch, record the chain of sequence numbers that were part of the batch and then send finished signals all at once when done. This change helps the dispatcher keep track of the true state of the application and can improve ANR detection slightly. This is part of a series of changes to improve input system pipelining. Bug: 5963420 Change-Id: I463c2221e2aa8fdf1c3d670c18e39e59ab69b0db --- include/ui/InputTransport.h | 13 +++++++++- libs/ui/InputTransport.cpp | 50 +++++++++++++++++++++++++++++++------ 2 files changed, 54 insertions(+), 9 deletions(-) diff --git a/include/ui/InputTransport.h b/include/ui/InputTransport.h index 46b56ff57..1f738cdbd 100644 --- a/include/ui/InputTransport.h +++ b/include/ui/InputTransport.h @@ -306,12 +306,23 @@ private: // Batched motion events per device and source. struct Batch { - uint32_t seq; + uint32_t seq; // sequence number of last input message batched in the event MotionEvent event; }; Vector mBatches; + // Chain of batched sequence numbers. When multiple input messages are combined into + // a batch, we append a record here that associates the last sequence number in the + // batch with the previous one. When the finished signal is sent, we traverse the + // chain to individually finish all input messages that were part of the batch. + struct SeqChain { + uint32_t seq; // sequence number of batched input message + uint32_t chain; // sequence number of previous batched input message + }; + Vector mSeqChains; + ssize_t findBatch(int32_t deviceId, int32_t source) const; + status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled); static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg); static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg); diff --git a/libs/ui/InputTransport.cpp b/libs/ui/InputTransport.cpp index 44cb6db4f..ecb3fb5c9 100644 --- a/libs/ui/InputTransport.cpp +++ b/libs/ui/InputTransport.cpp @@ -401,17 +401,16 @@ status_t InputConsumer::consume(InputEventFactoryInterface* factory, if (batchIndex >= 0) { Batch& batch = mBatches.editItemAt(batchIndex); if (canAppendSamples(&batch.event, &mMsg)) { - // Send finished message for the earlier part of the batch. - // Claim that we handled the event. (The dispatcher doesn't care either - // way at the moment.) - status_t status = sendFinishedSignal(batch.seq, true); - if (status) { - return status; - } - // Append to the batch and save the new sequence number for the tail end. + uint32_t chain = batch.seq; appendSamples(&batch.event, &mMsg); batch.seq = mMsg.body.motion.seq; + + // Update the sequence number chain. + SeqChain seqChain; + seqChain.seq = batch.seq; + seqChain.chain = chain; + mSeqChains.push(seqChain); #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' consumer ~ appended to batch event", mChannel->getName().string()); @@ -486,6 +485,41 @@ status_t InputConsumer::sendFinishedSignal(uint32_t seq, bool handled) { return BAD_VALUE; } + // Send finished signals for the batch sequence chain first. + size_t seqChainCount = mSeqChains.size(); + if (seqChainCount) { + uint32_t currentSeq = seq; + uint32_t chainSeqs[seqChainCount]; + size_t chainIndex = 0; + for (size_t i = seqChainCount; i-- > 0; ) { + const SeqChain& seqChain = mSeqChains.itemAt(i); + if (seqChain.seq == currentSeq) { + currentSeq = seqChain.chain; + chainSeqs[chainIndex++] = currentSeq; + mSeqChains.removeAt(i); + } + } + status_t status = OK; + while (!status && chainIndex-- > 0) { + status = sendUnchainedFinishedSignal(chainSeqs[chainIndex], handled); + } + if (status) { + // An error occurred so at least one signal was not sent, reconstruct the chain. + do { + SeqChain seqChain; + seqChain.seq = chainIndex != 0 ? chainSeqs[chainIndex - 1] : seq; + seqChain.chain = chainSeqs[chainIndex]; + mSeqChains.push(seqChain); + } while (chainIndex-- > 0); + return status; + } + } + + // Send finished signal for the last message in the batch. + return sendUnchainedFinishedSignal(seq, handled); +} + +status_t InputConsumer::sendUnchainedFinishedSignal(uint32_t seq, bool handled) { InputMessage msg; msg.header.type = InputMessage::TYPE_FINISHED; msg.body.finished.seq = seq;